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May 26, 2007
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I have the question mark because I wasn't sure of a better title.

Anyway, an idea I had, which people might have suggested before. As it currently stands, solely doctrinal differences don't portray the differences in countries' units correctly. A Base Strike US' carriers with Turbojet CAG should not be exactly the same as a Base Strike Germany's carriers with Turbojet CAG. Each country (maybe restrict it to the majors) should have something unique for them that makes their units different, like the Soviet T-34 tank. Maybe something coding for each country that gives their units of a certain type bonus that other countries wouldn't have.
 
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Jan 12, 2007
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Kevin W. said:
Maybe something coding for each country that gives their units of a certain type bonus that other countries wouldn't have.

Different ministers already give different bonuses to their countries.

Different technology teams and different starting technologies already give each country unique strengths and weaknesses. And unique geographical and political circumstances already give countries unique priorities for research. I think we already have most of what you want. I don't see any purpose for further benefiting the USA carrier capability relative to Germany. If Germany wants to make carrier technology a priority (even to the extent that it abandons its current doctrines and researches the base strike tree) then it should be able to do that.
 

Miihkali

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Yes! I like HoI because all nations have in principle same changes, only realistic advantages are in game (like geocraphy). In real life, Albania hadn't Super Heavy Tanks, Germans had. But, in real life, Albanians had in theory possiblity to research and build Super Heavy Tanks.
 
May 26, 2007
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Dughall said:
Different ministers already give different bonuses to their countries.

Different technology teams and different starting technologies already give each country unique strengths and weaknesses. And unique geographical and political circumstances already give countries unique priorities for research. I think we already have most of what you want. I don't see any purpose for further benefiting the USA carrier capability relative to Germany. If Germany wants to make carrier technology a priority (even to the extent that it abandons its current doctrines and researches the base strike tree) then it should be able to do that.
Sorry to bump an old thread, but I have to address this.

If I, as the US, have the same type of chief of army as Germany, our tanks of the same level would be equal. That's not realistic. Germany's tanks were better. A minister shouldn't be the only modifier. Certain countries should get certain bonuses to certain units.
 

unmerged(78752)

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Jun 20, 2007
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I completely agree with Kevin W.

When two nations both research a given technology, there should be a slight random element in deciding how the resulting weapon system turns out.

You shouldn't know exactly how good the next unit down the line is going to be - some weapons systems turned out to be 'classics' - think of the T34 or the Spitfire, whereas other great theories, didn't prove to be great weapons - think of the Bolton Paul Defiant.

I think the game needs to add a slight random element into this, meaning that one cannot just reduce it all to mathematics and each game might be slightly different.

Another way would be to introduce a random event which declares a new weapon system as a 'war winner' - giving it significant advantages over other systems developed at the same time.
 

Balesir

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I think there are two key points, here:
  • 1) The modifiers to the unit stats from ministers etc. should 'stick' and not be replaced magically when a new minister takes over. Ministers should affect all research started under their 'reign' only.

    2) Slight, random variations would be fun. Maybe even have a choice between 2-3 options as an event? Options described by noting 2 or 3 deviations for the random set - e.g. "option (a) is slow but cheap, option (b) is very manouevreable" when each option also has other variations...
Given the scales, though, variations should be quite small - 1-2 points, generally.
 

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Why would one nation get a unique set of ideas? Are their brains wired differently to the rest of humanity?

I think there may be some mileage in having 'secret' techs remain hidden until you qualify for them - but any might qualify if they get the prerequisites and also get the random chance - is this sort-of what you are looking for?
 

Miihkali

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It's very stupid idea to give any hardcoded bonus for some nation. Why? It's not historical. That's why. Historically Germans had better tactics than Poles, but historically Poles also had chance to qualify their army.