From many of the AARs and some comments by beta-testers I have gotten the impression that many nations have been hardcoded to behave differently; IMO, a good simulation should not require such hacks.
Examples:
1) English Civil War.
I know that rebellions can occur in every nation, possibly leading to the formation of new countries. In the case of England however, it seems you can have a true civil war where the rebels have their own capital and diplomatic relations. IMO, this should be able to happen in all nations, not just England.
2) Fixed Periods of Greatness.
Sweden seems wired to expand greatly in the 17th century only to recede in 18th. I have detected similar behaviour patterns for Turkey, Spain and Russia in the AARs. If this is true I think it is a great shame. It should be enough to regulate this through the use of weak monarchs and generals.
3) Fixed Expansion Strategies.
I could be wrong about this, but it seems that the Spanish AI always goes for expansion in Central America. The English do the same in North America, never trying to expand in Europe. Turkey attempts to subjugate Austria, etc. While these are all sensible strategies, I would like to see some variation from game to game.
Perhaps one of the high and mighty beta testers can respond to these concerns?
Examples:
1) English Civil War.
I know that rebellions can occur in every nation, possibly leading to the formation of new countries. In the case of England however, it seems you can have a true civil war where the rebels have their own capital and diplomatic relations. IMO, this should be able to happen in all nations, not just England.
2) Fixed Periods of Greatness.
Sweden seems wired to expand greatly in the 17th century only to recede in 18th. I have detected similar behaviour patterns for Turkey, Spain and Russia in the AARs. If this is true I think it is a great shame. It should be enough to regulate this through the use of weak monarchs and generals.
3) Fixed Expansion Strategies.
I could be wrong about this, but it seems that the Spanish AI always goes for expansion in Central America. The English do the same in North America, never trying to expand in Europe. Turkey attempts to subjugate Austria, etc. While these are all sensible strategies, I would like to see some variation from game to game.
Perhaps one of the high and mighty beta testers can respond to these concerns?