Yeah I can understand that after seeing cows flying or pigs driving for a while one gets used to it and eventually think it is better that way.
You have a real talent for coming up with creative logical fallacies.
Yeah I can understand that after seeing cows flying or pigs driving for a while one gets used to it and eventually think it is better that way.
Qualifier: pretty new still to the game, so weird mechanics have yet to totally annoy me and not full informed.... but...
I agree with what some others have said: if naval and ground forces could interact (fight) each other in straights, that would seem to resolve the problem.
It does not currently take very many ships to block, e.g., the Bosphorus. Surely if 100,000 Turks wanted to try to cross it despite the 20 heavy ships or 50 Galleys, using fishing boats and gerryrigged crafts, they could try, but will take heavy loses and may fail. The mechanic could work like assaulting a fort after a wall breach...lots of losses, but if you win, you get across and blockade needs to reform (retreat). Modifiers for whether you control 1 side, 2 sides, or no sides of the straight. This would also then leave the player with a good choice: I can do it, but is it really worth the cost? The blockading party would also have to consider this risk, not just "blockade and forget" and send your whole army to the other side of Europe. Yes it would be annoying having to watch one more thing, but I would find it less annoying than chasing 100k Turkish armies all the way to their allies in Stockholm (assuming the AI would actually try a straight crossing).
Thanks but the thing is if you think about it for a sec or two pigs driving or a cow flying makes as much sense as thousands of troops consistently crossing a straight unscathed despite the presence of hundreds of enemy warships.You have a real talent for coming up with creative logical fallacies.
Very much this. Regardeless I honestly think it is funny to see so many ppl with the imagination to defend any/all kinds of fantasy/non-sense present in-game .There are many people in the forum that are ready to defend about anything about the game due to getting used to it so much after 3000+ hours. They sincerely believe that this is how it should be played, meanwhile new players have a better view of the "strange" mechanics in the game. But their voices aren't heard.
or have extra negative terrain modifiers when crossing a blockaded straight.
There are many people in the forum that are ready to defend about anything about the game due to getting used to it so much after 3000+ hours. They sincerely believe that this is how it should be played, meanwhile new players have a better view of the "strange" mechanics in the game. But their voices aren't heard.
The irony is that, if Paradox changes those same mechanics these veterans will be the first ones to say "it is better in this new way", completely forgetting what they believed a few months ago.
We need to continue to pop new threads for every mechanic that we believe needs addressing and maybe the devs will notice the frequency and do something. Better try new mechanics that sit with one "compromise" all the time.
Very much this. Regardeless I honestly think it is funny to see so many ppl with the imagination to defend any/all kinds of fantasy/non-sense present in-game .![]()
There are many people in the forum that are ready to defend about anything about the game due to getting used to it so much after 3000+ hours. They sincerely believe that this is how it should be played, meanwhile new players have a better view of the "strange" mechanics in the game. But their voices aren't heard.
The irony is that, if Paradox changes those same mechanics these veterans will be the first ones to say "it is better in this new way", completely forgetting what they believed a few months ago.
We need to continue to pop new threads for every mechanic that we believe needs addressing and maybe the devs will notice the frequency and do something. Better try new mechanics that sit with one "compromise" all the time.
I guess you don´t know who you´ve quoted because if you did you´d realize how "ridiculous" (to use your expression) your statement is. Needless to say it has nothing to do with game difficulty.This discussion is ridiculous, as everybody who wants the old crossing rules either never played with it and don't know how ridiculous that was, or can't manage do defeat Ottos as Byz otherwise... If you struggle with a hard start, don't pledge to make the game easier for them!
Surely if 100,000 Turks wanted to try to cross it despite the 20 heavy ships or 50 Galleys, using fishing boats and gerryrigged crafts, they could try, but will take heavy loses and may fail.