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ProfessorFate

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Playing as the Soviets, I select the middle option (NO) to the German offer of a NAP. The game continues on as if I said yes. Restarted numerous saves, played from 1936 and 38 starts.

Am I doing something wrong, or is there really no option to say NO.

This is the Steam version of the game.
 

21oliver

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I dont remember the order of them, if its the option basically to ally with Germany (unholy alliance?) i believe that has been removed. You should be able to turn it down however.
 

Pro_Consul

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I play the Steam version, and it has always worked for me. What version are you playing, and with what checksum?
 

TheBromgrev

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Steam only allows me to play TFH...even though I paid for all of the mods. The 'mod select' box on the main screen is blank (white). The version of TFH is 4.02 (GSKH).

That's only if you launch the game through Steam. If you look at the game's folder you'll see three launcher files, 2 of which are for TFH (mistake on Paradox's part) and the third lets you play FTM. If you want to play FTM and any mods you have for it, go to the game's install folder and double-click the file ftm_launcher.exe.
 

Combichris

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This might be the issue you're running into:
Code:
    # German Proposal
    molotov_ribbentrop_pact = {
        major = yes
        potential = {
            tag = GER
            not = { has_country_flag = the_molotov_ribbentrop_pact }
            not = { alliance_with = SOV }
            exists = SOV
            exists = POL
            year = 1939    # Initial talks
            not = { year = 1940 }
            not = { war_with = SOV }
            not = { war_with = POL }
            not = { exists = AUS } # Anschluss of Austria
            or = {
                has_country_flag = first_vienna_award
                controls = 2562 # Praha
            }
        }
        allow = {
            POL = {
                not = { faction = axis }
                not = { alliance_with = GER }
            }
            GER = { is_subject = no }
            SOV = { is_subject = no }
            POL = { is_subject = no }
        }
        effect = {
            set_country_flag = the_molotov_ribbentrop_pact
            [COLOR="#FF0000"]non_aggression_pact = SOV[/COLOR]
            neutrality = -15
            relation = { who = SOV value = 15 }
            relation = { who = EST value = -75 }
            relation = { who = LAT value = -75 }
            relation = { who = LIT value = -75 }
            SOV = { country_event = 1501 }
            ENG = { neutrality = -5 }
            FRA = { neutrality = -5 }
        }
        ai_will_do = {
            factor = 1
        }
    }

Pro_Consul pointed this out in another thread, so credit to them. The non-aggression pact is immediately entered upon the activation of the decision, no matter what response the Soviets give (red text). I can't think of any good reason why that would be in there, but taking out that line will get rid of that. I'm not sure if you'll have to add it to the event responses associated with the M-R pact, as I'm not at my home computer, but I would check if they have that line should you choose to alter the event.
 
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