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Jostarus

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What do u think about it? I think for RP it would be quite nice. When i play a human empire i always name all my planets and systems by hand. IT would be nice e.g. if u had tiles like central europe, North america, etc on erath.
Looking forward to your ideas!
 

scaper12123

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that would be a little ridiculous considering how many tiles there are, plus there're no real "city" tiles other than the planetary capital so there's no real reason to do such a thing. It's plenty acceptable to name individual planets and leave it at that.
 

Fishman786

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Cities: Skylines lets us rename seagulls, so surely this isn't an unreasonable feature!
 

LeSingeAffame

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Cities: Skylines lets us rename seagulls, so surely this isn't an unreasonable feature!
To be fair, being able to rename seagulls is the bare minimum a game should provide
 

The Founder

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Cities: Skylines lets us rename seagulls, so surely this isn't an unreasonable feature!
There are a lot more tiles then Seagulls in cities skyline. Thier number is what makes it so unfeasible.

The game is still running under x32 memory constraints. I doubt they have the memory to spare to store a few thousand extra strings. Those buggers tend to add up to a lot of memory.

Plus the whole game is set up to go against micromanagement. Adding detail to planet tiles is propably way low on the list of "things to do".
 

Chilled Legumes

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I doubt they have the memory to spare to store a few thousand extra strings. Those buggers tend to add up to a lot of memory.

Ehh... not quite i'd say. For instance, in a maximum sized galaxy where every single system has two planets (a decent average, i'd say?) with 25 tiles, if every single tile was named with a string that was around 20 characters or so, you would have fifty thousand additional strings, but the entire size would be less than 2.5kb of data (that's a fairly liberal estimate, at 50bytes per string encoding in utf-16). The overhead for storing those strings wouldn't add too much more to that. That would be if every single tile in a galaxy was named, which obviously wont happen.

As far as storage goes, only store the names of the tiles that actually have custom set names (otherwise, no name). AI wont use it, so you wont get any string bloat in the save file either.

I think this would be a neat feature, but almost assuredly is not going to be something the devs will bother with (at least any time soon), as they've got bigger fish to fry, of course.
 

Almond_Brown

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Yup, set it up such that the AI names "ALL" its owned planets tiles, via auto-generated name lists and then "force" ALL players to have to rename "ALL" those tiles after capturing AI planets. That will make it seem way more immersive than now right. ;) LOL!
 

Fishman786

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There are a lot more tiles then Seagulls in cities skyline. Thier number is what makes it so unfeasible.

The game is still running under x32 memory constraints. I doubt they have the memory to spare to store a few thousand extra strings. Those buggers tend to add up to a lot of memory.

Plus the whole game is set up to go against micromanagement. Adding detail to planet tiles is propably way low on the list of "things to do".
You can re-name every single Cim, building, animal and (IIRC) vehicle in C:S as well. It's not just the seagulls.

However, the difference is that those things already have names anyway, whereas I don't think tiles do.