Haven't seen this mentioned anywhere, any chance we'll finally see named rivers in this game?
Oh my god Navigable Rivers PRETTY PLEASE.
The British didn't walk up the Nile.
Oh my god Navigable Rivers PRETTY PLEASE.
The British didn't walk up the Nile.
Bear in mind folks that rivers are not separate provinces on the map, but rather lines projected onto the map from a separate layer of the map.
To make them have names would require a shift to making rivers actual provinces in their base structure, like seas, which would in the end I think cause a good deal more problems than benefits in terms of how much additional data would be needed to be crunched on a single day.
For people who already find the graphic processing of EU3, never mind HoI3, a challenge for their gaming system, this would definitely only add yet more demands on their systems.
And it would require land provinces to be smaller (and cause all sorts of headaches for provinces that end up split by river provinces, likely requiring each section of province to become its own province), which would then cause issues with map legibility once you get all the building icons, land province names and units (sprites or counters) added onto the map.
So while it might be aesthetically pleasing to have named rivers on a map, I don't think it would add enough to actual gameplay to consider doing a whole rework of the graphichal system just to add that function in. Maybe this is something Paradox could consider for a post-Clausewitz engine design, but for now I just don't see the benefits of trying to create named rivers outweighing the problems to gameplay and performance trying to shoehorn them into the current game engine would bring.
How about just writing along the length of the river?
currently there is no way to do that. Text like province names is projected onto the map based on a pixel x-y location set within the province definition files. It is not drawn on the map, as it was in the pre-Clausewitz engine maps.
Since the rivers are not provinces, there would be no easy way to project the names to line up along the course of rivers.
combine that with the fact that rivers are no more than one pixel wide, which I think is narrower than the projected text size, the result would be the name of the river if it were projected either covering up the river or, more likely, covering up buildings or province name text.
And then there is the issue that most of the rivers will run the length of several provinces, so the closer you move in, the question becomes do you have the name of the river fixed to only one x-y coordinate on the over all map, or should the name be projected so that it is always visible regardless of zoom level. That would require something very different in terms of coding from what currently exists in this engine.
So could they still be navigable for purpouses of trade and colonisation?
So could they still be navigable for purpouses of trade and colonisation?