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Sovereign

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Haven't seen this mentioned anywhere, any chance we'll finally see named rivers in this game?
 

unmerged(59077)

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....named and hopefully either navigable or otherwise vital to commerce and warfare.

I am definitely hoping we do.
 

Arizal

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Yes, there are several rivers in the world where we can have naval fight, or maybe just block commerce. I think Rhin river was made international sea after world war I. I think also that Victoria II should be a better game if concessions could be give when a country is weak (like protectorate) without the country cease to exist. But I'm far with the subject here.

Maybe we can just name major rivers and make it possible to block their (like in EU3, but less efficient) to weaken trade between countries.
 
May 29, 2007
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Oh my god Navigable Rivers PRETTY PLEASE.

The British didn't walk up the Nile.

And how would you do it with the Clausewitz engine ? I mean, the chosen scale of the map reduces the 24,8k miles of the world to about 1280pix on your screen, depending on your resolution, and the current zoom level. How large do you think a river would show on your screen ?
Armies, navies and cities have already been oversized, to make it playable in the first time, but besides loving "walking ships", I see no solution here.
 

OHgamer

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Bear in mind folks that rivers are not separate provinces on the map, but rather lines projected onto the map from a separate layer of the map.

To make them have names would require a shift to making rivers actual provinces in their base structure, like seas, which would in the end I think cause a good deal more problems than benefits in terms of how much additional data would be needed to be crunched on a single day.

For people who already find the graphic processing of EU3, never mind HoI3, a challenge for their gaming system, this would definitely only add yet more demands on their systems.

And it would require land provinces to be smaller (and cause all sorts of headaches for provinces that end up split by river provinces, likely requiring each section of province to become its own province), which would then cause issues with map legibility once you get all the building icons, land province names and units (sprites or counters) added onto the map.

So while it might be aesthetically pleasing to have named rivers on a map, I don't think it would add enough to actual gameplay to consider doing a whole rework of the graphichal system just to add that function in. Maybe this is something Paradox could consider for a post-Clausewitz engine design, but for now I just don't see the benefits of trying to create named rivers outweighing the problems to gameplay and performance trying to shoehorn them into the current game engine would bring.
 

Kaiserschmarrn

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Bear in mind folks that rivers are not separate provinces on the map, but rather lines projected onto the map from a separate layer of the map.

To make them have names would require a shift to making rivers actual provinces in their base structure, like seas, which would in the end I think cause a good deal more problems than benefits in terms of how much additional data would be needed to be crunched on a single day.

For people who already find the graphic processing of EU3, never mind HoI3, a challenge for their gaming system, this would definitely only add yet more demands on their systems.

And it would require land provinces to be smaller (and cause all sorts of headaches for provinces that end up split by river provinces, likely requiring each section of province to become its own province), which would then cause issues with map legibility once you get all the building icons, land province names and units (sprites or counters) added onto the map.

So while it might be aesthetically pleasing to have named rivers on a map, I don't think it would add enough to actual gameplay to consider doing a whole rework of the graphichal system just to add that function in. Maybe this is something Paradox could consider for a post-Clausewitz engine design, but for now I just don't see the benefits of trying to create named rivers outweighing the problems to gameplay and performance trying to shoehorn them into the current game engine would bring.

How about just writing along the length of the river?
 

OHgamer

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How about just writing along the length of the river?

currently there is no way to do that. Text like province names is projected onto the map based on a pixel x-y location set within the province definition files. It is not drawn on the map, as it was in the pre-Clausewitz engine maps.

Since the rivers are not provinces, there would be no easy way to project the names to line up along the course of rivers.

combine that with the fact that rivers are no more than one pixel wide, which I think is narrower than the projected text size, the result would be the name of the river if it were projected either covering up the river or, more likely, covering up buildings or province name text.

And then there is the issue that most of the rivers will run the length of several provinces, so the closer you move in, the question becomes do you have the name of the river fixed to only one x-y coordinate on the over all map, or should the name be projected so that it is always visible regardless of zoom level. That would require something very different in terms of coding from what currently exists in this engine.
 

Kaiserschmarrn

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currently there is no way to do that. Text like province names is projected onto the map based on a pixel x-y location set within the province definition files. It is not drawn on the map, as it was in the pre-Clausewitz engine maps.

Since the rivers are not provinces, there would be no easy way to project the names to line up along the course of rivers.

combine that with the fact that rivers are no more than one pixel wide, which I think is narrower than the projected text size, the result would be the name of the river if it were projected either covering up the river or, more likely, covering up buildings or province name text.

And then there is the issue that most of the rivers will run the length of several provinces, so the closer you move in, the question becomes do you have the name of the river fixed to only one x-y coordinate on the over all map, or should the name be projected so that it is always visible regardless of zoom level. That would require something very different in terms of coding from what currently exists in this engine.

So could they still be navigable for purpouses of trade and colonisation?
 

ABosnian

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So could they still be navigable for purpouses of trade and colonisation?

If EU3 is any indication - no. Unless they make them their own province, I don't see how that would work in the Clausewitz engine. But this is just speculation, for all we know PI has already found a way.

I really don't think named rivers is that important, if it compromises something else, I would rather they not include the rivers' names then.
 

truth is life

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So could they still be navigable for purpouses of trade and colonisation?

Well, in a way. You might be able to make modifiers that affect provinces with rivers inside of them to benefit those things. Actually, I'd say you certainly could, but you'd probably have to place them by hand in the right provinces, which is an awful lot of work for very little real benefit.