[Name unknown] DLC will need another crisis

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Malecord

Graf
66 Badges
May 13, 2016
802
937
  • Cities in Motion 2
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Cities: Skylines Industries
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Cities: Skylines - After Dark
  • Crusader Kings II
A variation of this could be that instead of the parasites going full zombie, they would quietly infiltrate top level individuals in the patient zero empire that would start a faction that would inexplicably take over the empire and then spread to any empire on good terms / open borders with that empire. Once the rest of the galaxy figures out what's happening they have a growing federation working to advance the cause of the parasites, that's still trying to recruit more members. If the player gets hit with the parasite faction they can choose between resisting (causing internal disharmony, but also reducing the effectiveness of the parasite faction since they're more in the open now) or embrace it and fight against the rest of the galaxy on behalf of their brain slug overlords.

I think a crisis should not automatically kill the empire in spawns in.

BTW one thing that can be leveraged when you make a crisis "ancient" (any kind of crisis) is that you can start an event chain where you need to send your science officers (with escort maybe) around the galaxy to uncover hints on how the empires of the past dealt with the crisis. It could be interesting imho. (maybe a virulent crisis could make empires less keen on opening borders with infected empires)
 

Zoinker

First Lieutenant
84 Badges
May 17, 2013
232
253
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
I think a crisis should not automatically kill the empire in spawns in.

BTW one thing that can be leveraged when you make a crisis "ancient" (any kind of crisis) is that you can start an event chain where you need to send your science officers (with escort maybe) around the galaxy to uncover hints on how the empires of the past dealt with the crisis. It could be interesting imho. (maybe a virulent crisis could make empires less keen on opening borders with infected empires)

Never said the crisis would outright kill the empire it spawns in, just that it would create a faction that would try to sway the empire towards policies/ethics that would benefit the parasite.
They wouldn't even have to succeed at that. The initial empire could catch on what's happening and root out the faction, but by that time it would have spread to other empires via open borders and/or treaties where it might have better success.
 

LordMist

Corporal
59 Badges
Mar 28, 2014
44
77
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I like the virus/parasite/zombie idea that has been mentioned before a few times.

I had an idea that I haven’t read before (at least not in this thread).
Rise of Zodd:
This crisis starts with some messages that some slave populations in the galaxy have started to follow a new religion (Zodd).

After a while a new system will appear on the map (The Well of Zodd) and random slave populations from over the entire galaxy will move to this planet. They become the Followers of Zodd, and they want to “free” the galaxy. Any planet they capture will be cleansed of none-slaves (The refugee system can be used here) and new slave populations from around the galaxy will fill up the spaces these cleansed pops leave behind. Their primary target will be empires that use slavery, but even non-slavery empires won’t be safe, as the Followers of Zodd will blame them for not freeing them sooner.

To end this crisis you will need to break through their many defenses and find/capture the High Priest of Zodd, who will randomly travel from one planet to the next in his new empire. You can capture him by occupying the planet he’s on. But there is an added difficulty, any occupied planet from the Followers of Zodd will free itself after a year/18 months, killing all (or part of) the occupying armies. Once the High Priest is captured he will be proven to be a fraud, and his new empire will fall. The empire that caught him will get to choose what to do with the followers of Zodd. They can either enslave them again, purge them or allow the slave remnant to remain alive as a new normal empire within the galaxy.
 

Zoinker

First Lieutenant
84 Badges
May 17, 2013
232
253
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
Zodd idea sounds intriguing, but it's kind of weird that planets just automatically free themselves without effort. Would make more sense to have them periodically spawn large-ish armies that engage your garrison, forcing you to keep part of your army on each occupied planet or risk losing it again.
 
  • 2
Reactions:

Milten

General
78 Badges
Sep 20, 2011
1.948
8.770
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III Collection
  • Magicka
  • King Arthur II
  • Impire
  • Sword of the Stars II
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • 500k Club
  • Pillars of Eternity
  • Cities: Skylines
I still think that before addition of new end-game crises, old ones should work properly first.
Mid-game crises niche is empty however. Besides galaxy threat events there should empire threat events as well. These could also serve as additional anti-blobbing barrier, with large empires being easier to collapse.
 
  • 2
Reactions:
Jan 16, 2017
4
5
There is a lot of room for a mid-game crisis. What this game lacks that previous Paradox titles did have was a real threat from rebellion. In Stellaris you only get revolts if you ignore some faction. Its very easy to never have one. However in previous games these could pop in as rebels or partisans or what have even if you played perfectly. They also served well to break up blob empires by striking them where they were thin. Events for revolts of limited sizes could be tailored to the society.

Slaving despots might get a large scale slave revolt. I do see these hit the AI but they are usually just one world and easily contained. Five or ten worlds might actually have a more realistic hope of freedom.

For theocracies there could be heretical movements. Horrible religious wars seems far more common over small differences than larger ones. There might be a slow but steady event chain leading to a civil war if not carefully managed.

In democracies it might be harder. Perhaps the losing faction of an election could get events to lead them toward a break or revolt. It ought to be rare but possible. Perhaps the more utopian governments could face a malaise event chain that weakens them unless they fight against the stupor.

For all government types there could be the threat of a coup. The fate of many a junta or dictator has been to die at the hands of their own military. This could be a threat that turns a portion of the fleet or army in revolt. Perhaps it could be halted by a purge of officers or reduction in fleet strength.

We could also face more minor regional threats. Renewed pirate attacks or bigger amoebas could add in minor threats that will need to be faced. Perhaps a Mule type event for backwater powers. They get a new government and a fleet of fancy top line ships that suddenly make them a threat. They won't be a real galactic threat but they would be a menace to have next door.
 
  • 2
Reactions:

rcasale

Sergeant
24 Badges
Feb 18, 2013
82
72
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines
As somebody mentioned above a Necron type event of a formerly sleeping race appearing at random locations is pretty good, it might solve some of the problem of the crisises failing to make enough initial headway to be a threat (I usually see the AI flatten the crisis as it appears).

I agree with this. Too often does a crisis get stalled because it hit the wrong part of the galaxy. Really, there is no reason for the crises to put all their eggs in one basket. The Prethoryn should attack from multiple vectors, and the Unbidden could open multiple portals.

Me personally would ditch the whole concept of of an 'end game crisis'. There is just too much that can go wrong that could cause the event chain to become spoiled, whether it be a bug or some interaction between the crisis fleets and AI empires.

There should still be incursions; unbidden attacking and prethoryn scout forces, and it would slowly ramp up as the game progresses.
 
  • 1
Reactions:

Atahal

Corporal
15 Badges
Jul 30, 2016
27
109
  • Magicka
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
The current 3 crises are already very uneven, with Unbidden being very common, Prethoryn quite rare and AI extremaly rare and pitifully weak.

Sometime, i think i am not playing the same game as the rest of the community...

But, Unbidden, very common, prethoryn quite rare? Wtf.
Prethoryn is the crisis i have to face 90% of my games.


But still, an other crisis is a good idea. Crisis are probably one of the best points of stellaris anyway.

A good crisis idea could be a non territorial entity, just to break with the other criss who always have territories like the rest of the players.
At first, we just have a message telling us the entity spawned, but we can't see her on the galactic view.
This entity has to eat planets or suns, and get stronger each time it does that.
When it has enough power (like, 1/3 of the global fleet power of all galaxy's players), it appears on the galactic view.
At this point there is multiple possibilities:
- The entity conquers a system, and sleep in it (but still maintaining its fleet power to 1/3), while sending a huge amount of spaceships everywhere on the galaxy (Not to conquer, but to harass and destroy), everybody, without logic or tactic, to force everyone to unit against it.
- The entity continues to eat suns/planets to gain power, forcing everyone to unit against it if they want to survive.
- Whatever probably more.

This is just an idea, but i like the concept of "long term" and global range it can have.
 
  • 2
Reactions:

Voldurak78

First Lieutenant
40 Badges
Jun 9, 2014
237
504
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Darkest Hour
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
A lovecraft inspired crisis would be cool too. A space god that drives whole planets mad and adds them to his adoring empire that will require you to destroy him in a big boss battle to destroy his empire.
 

Qilue

Captain
70 Badges
Jun 20, 2004
467
58
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
A lovecraft inspired crisis would be cool too. A space god that drives whole planets mad and adds them to his adoring empire that will require you to destroy him in a big boss battle to destroy his empire.

This kind of already exists. If you ask a curator about the dimensional horror you find near a black hole, you learn it's from another reality and only part of it has entered and fortunately was somehow stopped from fully crossing over.
 

Robotkiller

Colonel
48 Badges
Aug 4, 2011
825
46
  • Hearts of Iron II: Armageddon
  • Stellaris: Synthetic Dawn
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III
  • Cities in Motion
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Age of Wonders III
  • Cities: Skylines
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
I have no means of providing empirical data, but my first game resulted in the Prethoryn. However, they were quickly wiped out because their ships weren't doing anything and they arrived in the second largest empire, eclipsed only by mine.
 

niallmcfc

RIP Free Time
60 Badges
Mar 7, 2012
1.917
936
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Knights of Pen and Paper 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • 500k Club
  • War of the Roses
  • Victoria 2
Maybe it's because I've just 'finished' my wh40k-inspired game (Fanatic xenophobes, guess which FE awakens as I'm purging a planet?) but something like Chaos I think would make a good one. Areas of the galaxy could become inaccessible due to storms, or accessible with very high attrition-on-movement. If you've taken the ascendancy perks for consciousness then some of your pops could be 'hijacked' by daemons, and members of your empire might defect and worship the monsters from the warp. Could make things interesting if some of your armies on planets could defect- maybe Genewarriors, Psionics and Assault armies can, but the rest can't. Would force you to choose whether to risk a high value, high damage pop defecting or to switch to the worse but more reliable armies.
 
  • 2
Reactions:

youpi ck

Sergeant
11 Badges
Jan 23, 2017
78
2
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
I have 2 ideas of crises of end of part:
- the first is a probe from another galaxy recovered by one of the empires of the game. This empire wanted to recover the information that the probe contains the connected one of its factory to disassemble it but the probe commanca to create vessels of construction then the empire éssida to destroy the probe but one of the vessels of construction it escaped And it began to be created in large quantity while remaining hidden they installed reactors on asteroids and sent them all on inhabited planets. The vessels can destroy the asteroids.
-the second one would go better with the DLC leviathan a moment a gigantic creature is discovered in the center of a star this creature would use the energy of the star to become more and more powerful but the star being at the end of life 1 Years after the supernova of the star in question a giant creature ravages all it finds on its way it a priori searches to find empires and destroy them.
when this creature is dead we learn that it is they who would have massacred the previous empires and the entirety of their fleets.

sorry for my english
 

CuddlyKitten

Drone writer
23 Badges
Oct 12, 2013
134
282
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Mind controlling infiltrators could be pretty cool.

All empires in the galaxy gains a faction which needs to be supressed. As they gain strenght ships start to disappear from the more powerfull empires and pops start getting a certain ethos. This hits all empires but weak ones wont have the strength to supress it as much. After a while the collected fleet shows up in the empire with the most support which changes to the mind flayer faction. All controlled pops rebel if there is a chance they can win. Otherwise they hang around causing trouble. All empires with too advanced a faction becomes vassals to the mind flayer empire. Over time the flayers start integrating the vassals. Pops under their direct controll get substitutated over time since they are a parasitic species.

The flayers declare war like a normal empire and can also form alliances and federations. Their wargoal is always vassalisation or a very large liberation which turns into a vassal. If you beat a flayer vassal you can purge their leadership and restore them, but then you also get no other spoils.

Initially they start with a bonus to relations but this decreases over time as the galaxy starts to understand what is happening.
Likewise at first all other empires get a negative modifier which turns positive over time.

In short the crisis should make the entire galaxy first go to a more equvilant stage in power, then make it combust into a Grand melee and eventually have empires unite against the common enemy.