Yep. I had Scotland colonize Cuba and the carribean in my game while Venice controls a fair portion of West Africa.
You don't understand, this war has been ON-going on for 30 years and it won't END. All of the enemy territories are occupied, all of the armies are annihilated and the game will continue with the same F(*&ing WAR for the next 300 years because the AI WON'T make peace with the occupied AIs. Because the PU leader is my VASSAL it won't make peace and I CAN'T. (Option is greyed out.)lenny said:Without owning NA yet I just answer based on EU3 1.3 knowledge:
1+2: Explained (by Kanil) how it happens but imo an annoying bug. RM should be broken when a country is vassalized.
6: When an inheritance results in a succession war, a regency council in effect until one party presses the PU as a peace condition. Since your war is still ongoing, the regency council is still in effect. (Also, I have never seen an AI actually demand the PU as peace conditions, so usually you have a regency council for the duration of the PU.)
kurohone said:Maybe Denmark I can see (outlets to the North Sea) but the Papal States don't seem to meet your requirements, nor Aragon. Not to mention Scotland, who your fixes don't account for at all, getting into the game as well...
Featauril said:People seem to think that just because a nation failed to colonise, didn't mean they didn't try.
Like Scotland, for instance.
Have you reported this in the bug forum?The_Little_Guy said:Rio de Janeiro can't be renamed when colonized. You can put the name into the box, but when you press OK nothing happens.
I'll try to replicate your problem tomorrow morning, and then report itThe_Little_Guy said:NA alone doesn't give me the ability. I thought It would![]()
I guess someone else could.
Because they didnt? Their King inherited England and then used their colonizing prowess to "colonize" north America....Darkrenown said:Why shouldn't Scotland colonise?
Calculus said:If someone mod a proper system for us, will Paradox share our $20 payment with them? I can't believe it! Paradox just "add" some option on NA and they are basically unplayable. Not mention how Paradox fix the issue in EU3 AI get free merchant/colonist/spies/inflation, now you NA player has a option to get free merchant/colonist/spies/inflation just like AI. How genius they are!
The_Little_Guy said:NA alone doesn't give me the ability. I thought It would![]()
I guess someone else could.
herm said:Sadly I must say that it annoys me that I have to pay another 2/3 of the (current) EUIII price to get automated merchants and the ability to queue units for recruiting. Two basic things that *really* should have been included in the original game.
All of the above imo.
SirGrotius said:I can understand where you're coming from at first glance, but the developers have X number of hours to put into the game, and I know that they work long-a$$ days (especially for Europeans!) to get things released on time. Those hours are spent putting in elements that they think are most important for the game, for instance, EUIII has a whole new events system, national ideas, advisors, etc., and some things were not included because of the finiteness of time. They had Y number of hours to put into the expansion and judging from most people, seemed to pick out a lot of fun things to include.
Consider it the same price as a bloated XBOX 360 game, but with 100x the replay value?
As I understood it - auto-send function is a bit more advanced than in EU2, so I guess it could not have been added via patch...herm said:Dont get me wrong, I'm sure to buy it. But seems to me that some of these improvments are basic enough to be added in a patch. Autosend merchants surely must be seen as one(?), seeing how a variant of it was already in EUII.
ZmajOgnjeniVuk said:As I understood it - auto-send function is a bit more advanced than in EU2, so I guess it could not have been added via patch...
Forget EU2 vanilla then.vertinox said:I mean... I love to study history which makes some of the events pointless and aggravated because despite what I do to avoid the events they still happen.
As Johan said, EU1 and EU3 sold more without historical events. They "seem" to be very bad for sales.Rompa said:Garbon, I read some time ago that AGCEEP is close to impossible to implement is this game. Please don't say that it's true
For sure. There is just only one little thing missing from EU2 one.ubik said:This is not true. The srip language of EU3 is much more pwoerful than the one usin in EU2. It is not in the same division, actually.
It will come... maybe one day. Just ask, and ask again but be aware of Literal Genies (see below).ubik said:The events are quite easy to code. The only real problem that remains is a way (any way) of controlling the AI...
With the increased speed in NA, we can maybe hope for better 3D graphics now (and especially map)... or is it only a matter of video memory?ubik said:On MP I cannot talk as I don't like it, but I certainly agree on the uglyness bit!
In graphical terms, we went back to 1995...![]()
Exactly what I asked for, isn't it..?Mrdie said:I notice that if a new nation springs up during historical monarch mode with, well, no historical monarch, it has "No Ruler" with 3/3/3 stats for eternity.
IRQ = "countries/Iraq.txt"
SYR = "countries/Syria.txt"
Awesome.
Maybe I was not clear enough when I made the same request, and here is the result...Arilou said:But what annoys me slightly is the dev's seeming glee in acting like Literal Genies especially given how relatively easy it would have been to allow you to keep both systems *shrug*
Arilou said:But what annoys me slightly is the dev's seeming glee in acting like Literal Genies especially given how relatively easy it would have been to allow you to keep both systems *shrug*