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khagler

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I've been getting repeated crashes with the latest version. Each time, the last line in error.log is:

[triggerimplementation.cpp:2130]: Script Assert! assert: "false && "CIsCapitalTrigger has wrong Scope"", type: "none", location: " file: events/mnm_artifacts_events.txt line: 10949"​
 

Rydelfox

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I don't plan on adding cheat traits, but I am thinking of reducing the cost of several race traits. 80 is a bit much for dragons, even as strong as they are, and the cost doesn't factor in the risks of getting caught as a werewolf or vampire. On the other hand, the game over-values the vampire's fertility malus, since they have alternate ways of getting an heir.

EDIT: Didn't see khagler's posts

Disabling zombies might be hard since they are characters in the history files. That would be like disabling the norse. However, they are getting significantly reworked in the next patch.

It's odd that you're getting a crash from that event, since I haven't edited it. That's the Monks and Mystics event to steal an artifact when sieging a capital
 
Last edited:

Guthix

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I have an idea for this mod that I'm too lazy to develop further, but I'd love to see if you're willing to use:

An Orthodox Christian heresy that claims Christ and Saint Peter were dragons, making it where only a dragon can be Ecumenical Patriarch. Also, it could be made where there's a substantial opinion boost towards dragons for people who follow this heresy. I would also suggest a Catholic alternative to the dragon cult, but I don't think there would ever be enough dragons ingame to fill the college of cardinals.
 

khagler

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Disabling zombies might be hard since they are characters in the history files. That would be like disabling the norse. However, they are getting significantly reworked in the next patch.

Are you sure about that? I actually went looking because I wanted to remove them from my local copy. What I found was that there aren't any zombies in the history files. Instead, they appear as the result of a zombie curse (event ZOMBIE.1) or from a character getting the zombie plague. I modified three files to remove the curse event and the zombie plague in my copy, and that seems to have prevented the zombie apocalypse...
 

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I have an idea for this mod that I'm too lazy to develop further, but I'd love to see if you're willing to use:

An Orthodox Christian heresy that claims Christ and Saint Peter were dragons, making it where only a dragon can be Ecumenical Patriarch. Also, it could be made where there's a substantial opinion boost towards dragons for people who follow this heresy. I would also suggest a Catholic alternative to the dragon cult, but I don't think there would ever be enough dragons ingame to fill the college of cardinals.
This seems like an interesting idea, but what was your inspiration for it?
 

khagler

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After my alchemist character used his panacea he wasn't able to make another, so I did some poking around and found that alchemists can only ever make one, while they're learning alchemy. This seems strange, because the panacea is actually much more valuable over the course of the game. After a couple hundred years, the 400 gold you can get from alchemy isn't going to be that much compared to regular income (I've seen merchant republics make that much in a couple months), while your otherwise long-lived dragon or demigod not dying of typhus when he's still got 100+ years of life otherwise is worth far more than 400 gold.
 

khagler

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It's odd that you're getting a crash from that event, since I haven't edited it. That's the Monks and Mystics event to steal an artifact when sieging a capital

Whatever was going on seems to have settled down--after getting a dozen crashes within a year or so of game time, I haven't had any since. Unfortunately whatever was causing it (it wasn't anything I was doing) wasn't predictable enough for me to created a save that reproduced it.
 

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This seems like an interesting idea, but what was your inspiration for it?
Shadowrun, a technopunk alternate history where magic comes in goes in waves, reemerging in 2011 when elf and dwarf babies start getting born to human parents. Dragons were able to hold substantial influence on the world that went beyond burning down villages and eating cows (which Shadowrun: Dragonfall was entirely about.)

I'm also influenced by Saint George who could influence dragon slayer Catholic holy order (if the right conditions are met), as well as be considered a "dark god" to the Draconic and Draconic Christian characters who, just for the purpose of flavor, could have his name appear in events where the player would normally curse Satan instead.

There's also the fact that, given that Mythos exists in a reality where magic and supernatural events actually occurred, there would be much more reverence towards dragons (look at the CoA of Wales IRL, after all). I also think there should be traits for dragon slayers that would increase Christian and Muslim opinion, and decrease Draconic and Draconic Christian opinion.

Also, I wouldn't mind seeing random invasion events from dragons, werewolves, and djinn that could either result in new realms or result in "dragon slayer" traits/nicknames.
 

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There's also the fact that, given that Mythos exists in a reality where magic and supernatural events actually occurred, there would be much more reverence towards dragons (look at the CoA of Wales IRL, after all). I also think there should be traits for dragon slayers that would increase Christian and Muslim opinion, and decrease Draconic and Draconic Christian opinion.
I quite like the idea of the ability to change a religion into another; your idea of Draconic Christians could be a hybrid of Christianity and Draconic paganism. But we could expand upon the general concept of merging religions, not only making things that never were, but also things that could have been. I think it would be easier to do it with the Norse and Hellenic faiths instead of the christian ones, but with the Catholic and Orthodox faiths you can add so much depth. The Patriarchs of the Orthodox faith would be the easiest one to implement, simply rename the local patriarchates, and add some more. Perhaps we could implement the ability for the Catholics to unite the two (and the other) churches, and do the same sort of thing with the similar pagan faiths. I could keep going on and on.. but you came up with a pretty good idea, from a piece of inspiration I haven't personally heard of. Do you have any more ideas?
 

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question has the overhull prevented the lycan dueling issues that resulted in the loss of there empire etc? also what other species are you guys planning on adding in and where do you go to get the portrits made for them?
 

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I quite like the idea of the ability to change a religion into another; your idea of Draconic Christians could be a hybrid of Christianity and Draconic paganism. But we could expand upon the general concept of merging religions, not only making things that never were, but also things that could have been. I think it would be easier to do it with the Norse and Hellenic faiths instead of the christian ones, but with the Catholic and Orthodox faiths you can add so much depth. The Patriarchs of the Orthodox faith would be the easiest one to implement, simply rename the local patriarchates, and add some more. Perhaps we could implement the ability for the Catholics to unite the two (and the other) churches, and do the same sort of thing with the similar pagan faiths. I could keep going on and on.. but you came up with a pretty good idea, from a piece of inspiration I haven't personally heard of. Do you have any more ideas?
In my head, I think in the same vein of Bogomils, Paulicians, and Waldensians, the Draconian Christians could actually make reference to a dragon that became a prophet after spending a long period of time aiding poor humans and protecting villages and towns. This could happen historically, like with Bogomils and the CK2+ mod, giving the king/emperor of whatever country that the dragon resided in the chance to either try and quash the heresy or make it the official state religion. More likely than not, this prophet dragon wouldn't actually exist as a character in game (again, like Bogomil in CK2+) but as just an entity that occurs historically, with a substantial amount of followers, spurring one or more provincial conversions depending on the actions of the liege in charge of the region.

I'd also like to suggest that it not be called "Draconic Christian" and instead take the namesake of the dragon that started the movement, (again, Bogomili, Paulician, Waldensian, Valentinian, etc.) but I don't really have any ideas for a cool dragon-sounding name.

EDIT: Another though came to my head: Christian dragons could consider pagan dragons savages for not seeking to rule man and try and keep their souls pure. Also I just thought about a dragon getting baptized and it's a really funny mental image.
 
Last edited:

Rydelfox

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Are you sure about that? I actually went looking because I wanted to remove them from my local copy. What I found was that there aren't any zombies in the history files. Instead, they appear as the result of a zombie curse (event ZOMBIE.1) or from a character getting the zombie plague. I modified three files to remove the curse event and the zombie plague in my copy, and that seems to have prevented the zombie apocalypse...
Looks like you're right - I haven't looked much at the zombies yet, though they are getting an overhaul soon. A rule may be possible to put in place.

After my alchemist character used his panacea he wasn't able to make another, so I did some poking around and found that alchemists can only ever make one, while they're learning alchemy. This seems strange, because the panacea is actually much more valuable over the course of the game. After a couple hundred years, the 400 gold you can get from alchemy isn't going to be that much compared to regular income (I've seen merchant republics make that much in a couple months), while your otherwise long-lived dragon or demigod not dying of typhus when he's still got 100+ years of life otherwise is worth far more than 400 gold.
I originally put the event in since alchemists did try to discover azoth/panacea, but didn't want them stepping on herbalism's toes too much. I do have changes to herbalism planned, so I should be able to make the event recur for people with the alchemist trait, though they won't be able to make it on demand like herbalists can.

I quite like the idea of the ability to change a religion into another; your idea of Draconic Christians could be a hybrid of Christianity and Draconic paganism. But we could expand upon the general concept of merging religions, not only making things that never were, but also things that could have been. I think it would be easier to do it with the Norse and Hellenic faiths instead of the christian ones, but with the Catholic and Orthodox faiths you can add so much depth. The Patriarchs of the Orthodox faith would be the easiest one to implement, simply rename the local patriarchates, and add some more. Perhaps we could implement the ability for the Catholics to unite the two (and the other) churches, and do the same sort of thing with the similar pagan faiths. I could keep going on and on.. but you came up with a pretty good idea, from a piece of inspiration I haven't personally heard of. Do you have any more ideas?
I have put in a system to only allow heresies to show up in certain situations, like preventing Atenism from appearing unless Kemetic Pagans hold certain sites, or preventing Roman Paganism from appearing before its rebirth. This could be adapted for those religions too. I haven't given them much though yet since several races (giants, zombies, djinn) don't have much yet and need attention first.

question has the overhull prevented the lycan dueling issues that resulted in the loss of there empire etc? also what other species are you guys planning on adding in and where do you go to get the portrits made for them?
The duels have been reworked. They can only occur if the ruler is in some way weak, and the ruler can pass laws restricting how often and in what circumstances challenges can be issued. The new system also allows a lot more control instead of the fight being essentially random.
As for other races, I am considering adding the fair folk as an eastern off-map empire, periodically switching between seelie and unseelie, though that is a ways off.
I am planning on giving the undead new portraits as part of their overhaul, since they should look distinct from normal humans. I plan on doing the art myself.
 

Guthix

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Another idea that has popped into my head that isn't limited to dragons:

Anytime a human character slays a dragon, djinn, vampire, werewolf, giant, etc., and they don't already have a nickname, they receive the "<person>, Slayer of <name>" nickname. Maybe make it where the specific supernatural creature has reasonable stats and prestige and isn't an imbecilic inbred with -5000 prestige and a clubfooted weak hunchback.
 

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I have already put a couple of those titles in, as well as some new ones. I have plans for Monster Hunters down the line that will tie in to that to encourage them to actively hunt down monsters.
 

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I spotted a bug (or series of bugs) with disease recovery. You've overridden heath_events.txt to use the various scripted triggers that accommodate long-lived characters. However, these events are only used if you don't have Reaper's Due. There's a different file, rip_treatment_events.txt, that's used instead when Reaper's Due is present, and you didn't override that one.
 

EmperorG

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So why does the reformed Draconic Church title get to be Imperial tier? Is it to prevent players from vassalising it?
 

Rydelfox

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Yes. One of the differences from other heads of religion is that even at higher ranks, you have to interact with them instead of ordering them around. It also reduces weirdness with the title moving around geographically, since it can build some mostly-unique buildings.

I'll look in to the Reaper's Due events - I thought I'd overridden those too. - Looks like I altered rip_symptom_events but missed rip_treatment_events