A feature request for the next version: how about adding a game rule to disable zombies?
Disabling zombies might be hard since they are characters in the history files. That would be like disabling the norse. However, they are getting significantly reworked in the next patch.
This seems like an interesting idea, but what was your inspiration for it?I have an idea for this mod that I'm too lazy to develop further, but I'd love to see if you're willing to use:
An Orthodox Christian heresy that claims Christ and Saint Peter were dragons, making it where only a dragon can be Ecumenical Patriarch. Also, it could be made where there's a substantial opinion boost towards dragons for people who follow this heresy. I would also suggest a Catholic alternative to the dragon cult, but I don't think there would ever be enough dragons ingame to fill the college of cardinals.
It's odd that you're getting a crash from that event, since I haven't edited it. That's the Monks and Mystics event to steal an artifact when sieging a capital
Shadowrun, a technopunk alternate history where magic comes in goes in waves, reemerging in 2011 when elf and dwarf babies start getting born to human parents. Dragons were able to hold substantial influence on the world that went beyond burning down villages and eating cows (which Shadowrun: Dragonfall was entirely about.)This seems like an interesting idea, but what was your inspiration for it?
I quite like the idea of the ability to change a religion into another; your idea of Draconic Christians could be a hybrid of Christianity and Draconic paganism. But we could expand upon the general concept of merging religions, not only making things that never were, but also things that could have been. I think it would be easier to do it with the Norse and Hellenic faiths instead of the christian ones, but with the Catholic and Orthodox faiths you can add so much depth. The Patriarchs of the Orthodox faith would be the easiest one to implement, simply rename the local patriarchates, and add some more. Perhaps we could implement the ability for the Catholics to unite the two (and the other) churches, and do the same sort of thing with the similar pagan faiths. I could keep going on and on.. but you came up with a pretty good idea, from a piece of inspiration I haven't personally heard of. Do you have any more ideas?There's also the fact that, given that Mythos exists in a reality where magic and supernatural events actually occurred, there would be much more reverence towards dragons (look at the CoA of Wales IRL, after all). I also think there should be traits for dragon slayers that would increase Christian and Muslim opinion, and decrease Draconic and Draconic Christian opinion.
muls what do you mean by that? and we will see in due time though who knows the historical lore behind the elves, dwarves etc? there is the dwarf trait but nothing else beyond that.No elves, dwarves, gnomes or muls?
In my head, I think in the same vein of Bogomils, Paulicians, and Waldensians, the Draconian Christians could actually make reference to a dragon that became a prophet after spending a long period of time aiding poor humans and protecting villages and towns. This could happen historically, like with Bogomils and the CK2+ mod, giving the king/emperor of whatever country that the dragon resided in the chance to either try and quash the heresy or make it the official state religion. More likely than not, this prophet dragon wouldn't actually exist as a character in game (again, like Bogomil in CK2+) but as just an entity that occurs historically, with a substantial amount of followers, spurring one or more provincial conversions depending on the actions of the liege in charge of the region.I quite like the idea of the ability to change a religion into another; your idea of Draconic Christians could be a hybrid of Christianity and Draconic paganism. But we could expand upon the general concept of merging religions, not only making things that never were, but also things that could have been. I think it would be easier to do it with the Norse and Hellenic faiths instead of the christian ones, but with the Catholic and Orthodox faiths you can add so much depth. The Patriarchs of the Orthodox faith would be the easiest one to implement, simply rename the local patriarchates, and add some more. Perhaps we could implement the ability for the Catholics to unite the two (and the other) churches, and do the same sort of thing with the similar pagan faiths. I could keep going on and on.. but you came up with a pretty good idea, from a piece of inspiration I haven't personally heard of. Do you have any more ideas?
Looks like you're right - I haven't looked much at the zombies yet, though they are getting an overhaul soon. A rule may be possible to put in place.Are you sure about that? I actually went looking because I wanted to remove them from my local copy. What I found was that there aren't any zombies in the history files. Instead, they appear as the result of a zombie curse (event ZOMBIE.1) or from a character getting the zombie plague. I modified three files to remove the curse event and the zombie plague in my copy, and that seems to have prevented the zombie apocalypse...
I originally put the event in since alchemists did try to discover azoth/panacea, but didn't want them stepping on herbalism's toes too much. I do have changes to herbalism planned, so I should be able to make the event recur for people with the alchemist trait, though they won't be able to make it on demand like herbalists can.After my alchemist character used his panacea he wasn't able to make another, so I did some poking around and found that alchemists can only ever make one, while they're learning alchemy. This seems strange, because the panacea is actually much more valuable over the course of the game. After a couple hundred years, the 400 gold you can get from alchemy isn't going to be that much compared to regular income (I've seen merchant republics make that much in a couple months), while your otherwise long-lived dragon or demigod not dying of typhus when he's still got 100+ years of life otherwise is worth far more than 400 gold.
I have put in a system to only allow heresies to show up in certain situations, like preventing Atenism from appearing unless Kemetic Pagans hold certain sites, or preventing Roman Paganism from appearing before its rebirth. This could be adapted for those religions too. I haven't given them much though yet since several races (giants, zombies, djinn) don't have much yet and need attention first.I quite like the idea of the ability to change a religion into another; your idea of Draconic Christians could be a hybrid of Christianity and Draconic paganism. But we could expand upon the general concept of merging religions, not only making things that never were, but also things that could have been. I think it would be easier to do it with the Norse and Hellenic faiths instead of the christian ones, but with the Catholic and Orthodox faiths you can add so much depth. The Patriarchs of the Orthodox faith would be the easiest one to implement, simply rename the local patriarchates, and add some more. Perhaps we could implement the ability for the Catholics to unite the two (and the other) churches, and do the same sort of thing with the similar pagan faiths. I could keep going on and on.. but you came up with a pretty good idea, from a piece of inspiration I haven't personally heard of. Do you have any more ideas?
The duels have been reworked. They can only occur if the ruler is in some way weak, and the ruler can pass laws restricting how often and in what circumstances challenges can be issued. The new system also allows a lot more control instead of the fight being essentially random.question has the overhull prevented the lycan dueling issues that resulted in the loss of there empire etc? also what other species are you guys planning on adding in and where do you go to get the portrits made for them?
Muls are half-dwarves in one particular D&D setting (they're sterile, hence the name).muls what do you mean by that? and we will see in due time though who knows the historical lore behind the elves, dwarves etc? there is the dwarf trait but nothing else beyond that.