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Ixalmaris

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I added the Iron Century bookmark just to see how it looks.

The dragons seem to be doing okay mostly. Maybe the Faereyr dragon could benefit a bit from spacing out his children a little more as he already has an adult grandson while only 96.
The Kola area got split into two realms in Iron Century which the mod overwrites. Now the dragon there has a human vassal in Kantalathi. But overall it looks good there.
The dragon of Malta also only has one instance of the Blood of the Gods bloodline instead of two, so that's progress.

I haven't looked in depth into vampires, but they are also doing fine-is as far as I can tell.
The famous vampire courtiers are still there. Pomerania got also split into two realms which the mod overwrites like in Kola, except that one province (Bytow) is independent and surrounded by you.

The werewolf guy vanished. Basically his realm shrunk, his province got conquered and he is no duke any more. He is shown as liege of his original vassal of Memel, but he can't be selected as he controls no provinces and once you start the game he is gone.
 
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Ixalmaris

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One bug I just discovered, when you repay a loan early and do not pay the full amount but only half or a chunk, the amount you owe does not decrease and the money is basically wasted.
 

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I have moved over the code changed and will be testing it shortly. I should hopefully be able to release an update today or tomorrow. Until then, the mod mostly works, but there are a few issues running it at the new start date, such as characters starting off dead.
 

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Speaking of hopefully releasing today, the changes went through without a hitch - most of the changes were adjusting history files.

It's possible that there are characters who are dead at the Iron Century start that I missed. If so, please let me know.

##########################################################
##########################2.1.5###########################
##########################################################

##########
# Vampires
##########
- Vampire feeding is less likely to kill the target and less likely to turn them into a vampire.
- AI vampires are more likely to feed when their hunger is high and less likely when it is low than previously
- AI vampires are more likely to use minor feeding than previously
- Gaining a bloodline should now spread to vampires you have already sired (Requires a new game)

#########
# Dragons
#########
- Having a draconic saintly bloodline increases purity
- AI dragons are more likely to marry other unlanded dragons to help avoid dragons breeding into extinction

############
# Werewolves
############
- Your pet wolf can now save you in battle
- Founding a noble werewolf bloodline no longer requires you to be 100 years old, instead requiring that your rule for 30 years
- AI werewolves are more likely to marry other unlanded werewolves to avoid breeding into extinction. Less severe than dragons or giants, since they have other ways to handle this.

########
# Giants
########
- AI giants are more likely to marry other unlanded giants to avoid breeding themselves into extinction

#######
# Other
#######
- Duels now consider a character's species when determining if they are too old to honorably duel
- One way of gaining the Necromancer trait has had its chance to fire increased slightly
- Change miracle worker from Church Opinion to Same Religion Opinion

##########
# Database
##########
- Dakarr now looks Norman instead of Draconic

##########
# Bugfixes
##########
- Fixed reformed Bon showing the draconic pagan icon
- Fixed being able to found the vampiric empire multiple times
- Fixed missing inheritance on the werewolf nobility bloodline
- Fixed the vampire trait being visible to all characters
- Fixed Argos at the Viking Age bookmark having no description
 

Attachments

  • Mythos2.1.5.zip
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Ixalmaris

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Will test it.
Do you have already added a new werewolf start?

Edit: By the way, I know that this is certainly not a priority over fleshing out the other Mythos races, but do you intend to add special modifiers for the elective successions, especially the Byzantine and HRE ones for monsters? Unless I am mistaken there is no penalty for electing a Werewolf or Vampire except the opinion.
 
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Sorry, I misremembered - the werewolf dynasty in Shetland doesn't gain power until 1066. There are no werewolf starts in 936, but one characters dies 6 years prior, so I may give him an heir and have him rule a few more years.
 

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Ah, shame that Vampire trait is now hidden. Removes all the fun from following vampiric bloodlines from the outside perspective :D
Anyways, will there be more flavour to Monster Hunters at any point?

Also, in Shattered World, my guy received a dragonslayer-bloodline for slaying some random dude. No dragons involved at all.

Edit: Yep, at least in Shattered World, Dragonslayer bloodlines are definitely broken :D List goes about 50 entries, all of which are the blood of Sigurd.
 
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Ixalmaris

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Maybe add a game rule for hiding traits?

I just noticed another bug. I summoned an Ethereal Army, but the army that arrives is neutral and is not participating in the war.
(If it matters I am currently not an independent ruler but a vassal, waging my own war).
 
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I do plan to expand on Monster Hunters, giving more ways to aquire it and more features, though that's planned for a little ways off.

I'll take a look at the Blood of Sigurd in Random world and at summoned armies - they should belong to the summoner and behave like normal event troops.
 

Ixalmaris

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A vassal of the Byzantine Empire turned zombie and after very nearly getting enough people into his faction to make him emperor now seeks independence, only that the name string for such things is missing
Free_zombie.png
 

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A vassal of the Byzantine Empire turned zombie and after very nearly getting enough people into his faction to make him emperor now seeks independence, only that the name string for such things is missing
View attachment 485784

I admit, that is just stupidly funny to me.
Imagine the regional Zombie Apocalypse lodging a formal complaint against the Basileus.
 

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I thought I had a system in place where revenants would just declare independance wars directly instead of forming factions. I guess I broke that when moving them from nomads to feudal.
 

Ixalmaris

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I really hope werewolf challenges will be looked at. Its nearly impossible to wage war against them as rulers change on a monthly basis. You can't plot against them fast enough or win wars. I was able to create a faction because the same ruler won several times in a row, but in the following war the ruler I wanted to depose changed like 6 times and then the war got cancelled because somehow the election system got switched as one of the werewolfs that came into power was muslim.

Also, werewolfs are spreading to fast and wide. In my current game there are 3 Werewolf emperors (would be 4 if I were not working against them), 14 werewolf kings (12 + the byzantine patriarch) and countless dukes and lesser characters.
And that's only the known ones.
 

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Their rate of spawning is pretty low. More likely they are spreading quickly.
That will need some testing - I've not seen more than one independent werewolf in all of my tests.
 

Ixalmaris

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Their rate of spawning is pretty low. More likely they are spreading quickly.
That will need some testing - I've not seen more than one independent werewolf in all of my tests.

I think once a werewolf gets high enough to establish the Lycan culture the spread gets out of control. There is also not that much of a downside to being a known werewolf. -30 relation alone is not all that bad.
By now there is hardly an electable person left in the byzantine empire which is not of Lycan culture and a werewolf.
 
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