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khagler

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I've been seeing another string of sporadic crashing. While I still haven't been able to produce one on demand, I have found some additional information:

1. It always happens on the 14th of a month.
2. I paid attention to the system generated crash report that I usually dismiss, and found what might actually be some useful information. The report contains a stack trace from the CK2 app:

Code:
Thread 0 Crashed:: MainThrd  Dispatch queue: com.apple.main-thread
0   libcompiler_rt.dylib              0xa74d9cda __divdi3 + 230
1                                     0x00556254 CExportToVariableEffect::Execute(CEventScope&) + 158
2                                     0x004e8662 CEffect::Execute(CEventScope&) + 78
3                                     0x00629578 CEventOption::Execute(CEventScope&, int) + 36
4                                     0x0061ec3f CEvent::PerformImmediate(CEventScope&) + 33
5                                     0x00626397 CEventManager::TriggerEvent(CEvent*, CEventScope&, bool, CHuman*, bool, bool) + 357
6                                     0x0016b2ba CCharacter::FireDelayedEvents() + 296

Assuming the Paradox developers actually picked good method names, here's what I think might to be happening:

An event which was previously scheduled to run later (via the "character_event = { id = 666 days = 42 }" method) is running. In that event's immediate block it tries to set a variable, and that's where the crash happens. The system error report also reports "Exception Codes: EXC_I386_DIV (divide by zero)". So... divide by zero bug?

I then went looking for events in the mod which are run on a delay and which contain divide_variable, and came up with:

  • VAMPIRE.108
  • VAMPIRE.109
  • VAMPIRE.110
  • CHALLENGE.59
Some further digging turned up a typo in CHALLENGE.59. Line 6850 of werewolf_challenge.txt is "set_variable = { which = weah_hp which = temp_dam }". However, it's supposed to be "weak_hp".
 
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Rydelfox

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If it was a non-ironman game, can you check the save and see what events you have coming up?
If you haven't done that before, the .ck2 file is actually a zip file containing another .ck2 file, which is actually a text file. Find your character's ID (get it in-game through the charinfo debug command) and see if any scheduled events are listed.

The events you listed all divide by a constant, so they can't get a divide by zero error. However, it's difficult to tell what's going on behind the scenes since I don't have access to the game's source code.
 

khagler

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The events you listed all divide by a constant, so they can't get a divide by zero error. However, it's difficult to tell what's going on behind the scenes since I don't have access to the game's source code.

CHALLENGE.59 doesn't because of that typo. The weak_hp variable never gets set as it's supposed to, and the default value of a variable in CK2 is 0, so what happens is that its default value of 0 gets potentially multiplied by various things, leaving it still 0, and then it gets divided. I fixed it locally and that seems to have solved the problem.
 

Rydelfox

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Except nothing gets divided by weak_hp - it's always the numerator in division. The denominators are all non-zero constants.

Is your game ironman? If not, can you post your save?
 

khagler

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I was never able to create a save where the problem would occur predictably. For what it's worth, here's a save I created during the period where I was getting a bunch of crashes. However, since I replaced "weah_hp" with "weak_hp" in werewolf_challenge.txt I haven't had any problems.
 

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Gamarasa

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I admit, I have not read every page, but as I am playing...Can Lycanthropy be inherited by your children? Since I remember that being the case in the age-old base mod, but now I would have to turn each and every child and they are just so. goddamned. Stubborn.
As it is, I have not seen it be inherited in my game as Irish Werewolves.

Edit: Of Note, I -did- console in the werewolf trait and, to my knowledge, have none of the "control"-mechanics attached to myself.
 
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Children can get the "Pup" trait, which may become the werewolf trait on adulthood. Children of werewolves (especially if both parents are werewolves) are more likely to get the trait and more likely to become full werewolves. The pup trait gives some unique childhood events which can impact whether or not they become a werewolf when they grow up. However, the trait is hidden, even from their parents, who will instead get notifications from those events letting them suspect something is up, and possibly intervene.

If you add werewolf through the console, it won't set up control, though you should eventually get an event that alters control. However, since your control is technically 0, you'll need to increase it just to reach the minimum.
 

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Children can get the "Pup" trait, which may become the werewolf trait on adulthood. Children of werewolves (especially if both parents are werewolves) are more likely to get the trait and more likely to become full werewolves. The pup trait gives some unique childhood events which can impact whether or not they become a werewolf when they grow up. However, the trait is hidden, even from their parents, who will instead get notifications from those events letting them suspect something is up, and possibly intervene.

If you add werewolf through the console, it won't set up control, though you should eventually get an event that alters control. However, since your control is technically 0, you'll need to increase it just to reach the minimum.

I didn't get it in my entire 20-year-rulership span and none of my...12 or so children had a visible pup-trait or turned into werewolves at adulthood. So it seems rather unlikely.
Also, A LOT more people turn down Werewolfdom over Vampiredom. I can't say why, exactly, but it should be at least an actual option to get some of your vassals to not utterly detest you in a tribal setup :D
 

scanty

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So, I notice that the vampire events are triggering as if I was drinking my own blood. At the very least, the dialogue comes off that way. I am Countess Eleanor, by the way. Bug?
 

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Rydelfox

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Do the children happen to be dragons or djinn by any chance? Those will stop them from getting the pup trait.
Having both parents be werewolves will double the chance of the child becoming one.
I didn't change the code the makes werewolf children get the pup trait since I hadn't had any trouble with it, only them changing on adulthood. Perhaps I should take a deeper look at it

EDIT: Reread what you wrote. It looks like the religion penalties for the AI to turn were a lot more severe for werewolves, so I am reducing them in the next version.

EDIT: I fixed that vampire feeding text on my end. The bug will be fixed in the next release.
 
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It's an odd situation, but there isn't really a way to make exceptions for situations like that. If Christians dislike dragons, all Christians will dislike dragons, even if they are dragons themselves.
 

scanty

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Two more things I've noticed:

I suddenly became a known vampire without warning; no event, no explanation.

I also had a child. Not a sire, I gave birth.
 

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Rydelfox

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There are a few vanilla events that can cause pregnancy that bypass fertility. It's like impregnating Glitterhoof.

The only way I can think of that could cause you to become a known vampire without an event is if someone exposed you and died at the exact same time. I might be able to work something out with the fail_trigger_effect field, though I haven't worked with that before.
 

scanty

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Ah, I see. I don't know, I hadn't fed or anything. I was just suddenly exposed. I'll try to pay some more attention and see if I can catch what triggered it.

The only other issue I've noticed is I keep dying spontaneously. I'm assuming it's because I'm a Wizard and I spontaneously dissolve from a separate event. But I also have cancer that just won't go away, either.
 

Rydelfox

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Do you have an heir? If so, you should still see the death screen and it will tell you why you died.
Also, I seem to remember parts of immortality not working if you consoled in the Immortal trait. If that's still true (I don't remember if PDX fixed that) the same would hold for the Vampire trait.
 

EmperorG

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Do you have an heir? If so, you should still see the death screen and it will tell you why you died.
Also, I seem to remember parts of immortality not working if you consoled in the Immortal trait. If that's still true (I don't remember if PDX fixed that) the same would hold for the Vampire trait.


If you're talking about what I think you are, it was that the ruler designer given immortal traits tended to bug out and not give characters immortality as they should, making it so that unless they started with it in the history files the only way to give it to someone was through the console. This is the bug that forced the Warhammer modders to basically disable the ruler designer in order to stop a wave of people from reporting a bug they already knew about, but couldn't fix.
 

khagler

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I noticed that "Conclave" (why not Zeus?) and Hera keep having children all throughout the game. This leads to there being a ridiculous number of gods, and makes it very easy to marry some and get an endless supply of demigods. Perhaps a huge fertility penalty for one or both of them would be in order...
 

Rydelfox

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Ok, the Conclave thing is kind of silly, and I know what happened. "Zeus" was Paradox's internal development name for the Conclave DLC, and it looks like there's a localization key for it. I'll have that fixed in the next version.

I originally gave Hera a fertility increase since she was the goddess of childbirth. I can remove that.