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Kryptic Hazard

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Nov 18, 2020
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I recently just got into eu2 and was looking for mods. I downloaded the files for the Enhanced myMap (btw idk which mod is good for adding provinces and working with agceep as there seem to be a whole mess of them for ftg). I then unRARed them into the "mods" folder and I Started it up right after.

However, the mod crashes at the splash screen with the tiger with a message saying roughly "missing gfx/palletes/armyunit3.bmp" . I can't get past this screen and it seems that I need to add this file into the mod but idk where to find it. Any help appreciated.
 
I recently just got into eu2 and was looking for mods. I downloaded the files for the Enhanced myMap (btw idk which mod is good for adding provinces and working with agceep as there seem to be a whole mess of them for ftg). I then unRARed them into the "mods" folder and I Started it up right after.

However, the mod crashes at the splash screen with the tiger with a message saying roughly "missing gfx/palletes/armyunit3.bmp" . I can't get past this screen and it seems that I need to add this file into the mod but idk where to find it. Any help appreciated.

You shold be posting this in the thread in which the mod you use is described (people who use the mod are usually subscribed to the thread about the mod).
Technically a mod that lacks a file will automatically search for it in the vanilla game and try to use the vanilla games file.
Open the file "settings.txt", e.g. mine:
Code:
moddebug = yes
runbackground = no
gui = {
    language = "l_English"
}
graphics = {
    size = {
        x = 1280
        y = 1024
    }
    fullscreen = yes
}
music = yes
lastmod = {
    dir = ""
    style = {
        shields = "Glory"
        font = "glory"
        interface = "Glory"
        colorscales = "glory"
    }
}

and change moddebug to yes if it is no for you. That will log mod errors to the \logs folder in the file moddebug.txt so that you have complete errormessages.

Just in case - you wrote you got into EU2 - the mods for download in FtG threads are not all compatible with EU2 any more. FtG can use more commands and triggers that EU2 does not know and FtG can handle more provinces than Eu2 on a map.

And make sure that your vanilla game is installed fine and working - nothing is more frustrating to endlessly look for errors in a mod if the error already exists in the normal game.