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Ivan Bajlo

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Elio Vasa said:
Just a little notice:
Yukon prov in EU II has gold as goods,
who doesn't remember rush to Klondike river in XIX century?
Your prov in that area is Tlingit, so I'm asking golf for it.
I'll insert in the lines of the provs.

XIX century! Actually 1897, I don't believe you can play EU2 that long, so I oppose adding even more gold into the game. :D
 

Mad King James

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There's no gold in the Tlingit province, the Yukon river is in the YUKON, far inland.

There IS gold along the Fraser river along Squamish province, and on Vancouver island (Nootka) but not enough to substitude the MAIN industry, wood.
 

Kochtopfhelm

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TheMaster said:
Hmmm, there are some bugs:
21. Danzig, german, 4, 12, 4, grai, Danzig - should be clothes (Danzig is a trader city).
But Danzig traded with grain. The wealth of Danzig was earned by trading grain from the region to western europe.
btw. The city in Silesia (it was number 8 IIRC) is Breslau.
 

unmerged(44347)

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Kochtopfhelm said:
But Danzig traded with grain. The wealth of Danzig was earned by trading grain from the region to western europe.
btw. The city in Silesia (it was number 8 IIRC) is Breslau.
True. Danzig traded with grain from the whole Commonwealth. It should be grain not clothes. And Kolber is much better for these time frames than Kammin.
 

TheMaster

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Stettiner said:
True. Danzig traded with grain from the whole Commonwealth. It should be grain not clothes. And Kolber is much better for these time frames than Kammin.

But this grain was from Pomeralia not from city. Danzig province is very small like only city.
 

unmerged(30948)

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@ Agung only a litte note:
sometimes in central USA the name of prov printed on the map isn't the same of name of the city inside it read playing the game, just a wrong typing I think ...

by the way, how many are only land provs (apart from sea zones and rivers)?

North America has 145 land provs.
 
Last edited:

unmerged(3921)

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Some short term reactions on how the bigger map effects game balance issues after messing around in the MyMap GC scenario:

1) a lot more trade centers form. This must be a reaction to the greater number of inhabited provinces. Overall this makes a trade oriented development strategy more attractive. If you want to counterbalance this, you will need to slow down the rate at which countries can advance their trade tech.

2) Land movement is "slower". Not province to province of course, but to move an army from one end of the empire to another takes much longer than before. Correspondingly since there have been few (if any) new sea zones, naval movement is relatively faster and has a competitive advantage vs. scenarios using the standard map. I actually think this feature should be retained. It always struck me that in the standard game, land units were too mobile.

3) I think something will need to be done to remove the rate at which Spain and Portugal can colonize. They simply get too large of an advantage now that their early discoveries lead to twice as many provinces that will fall under their control.

4) BB constraints are much more binding. Probably a good thing for play balance vs. humans, but certain AI countries (the Ottomans have already been mentioned) now face fairly dire circumstances. Perhaps some custom events are need to reduce BB for these entities (ex. reduce BB by 50% once BB reaches a certain high level).
 

17blue17

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Duplicate sea zone 866

Sea zone 866 is located in two separate locations in the atlantic - once south east of province 120 and the second is located north east of 823 azores. The two parts of 866 are not connected and I am not sure what would happen to a ship moving through 866. Maybe merge the part of 866 by 823 into 915?
 

Jayavarman

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MacroEconomics said:
2) Land movement is "slower". Not province to province of course, but to move an army from one end of the empire to another takes much longer than before. Correspondingly since there have been few (if any) new sea zones, naval movement is relatively faster and has a competitive advantage vs. scenarios using the standard map. I actually think this feature should be retained. It always struck me that in the standard game, land units were too mobile.
Good for #2. Too many times in vanilla, I could easily have a few armies roam around my empire and quickly squash rebellions in time. Now, maintaining a large empire will be harder with larger, more numerous standing armies needed.
 

17blue17

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Lord Martin said:
Hello!
Nice map you have created here!

Just one thing, when you anchor a fleet in the province of Finland, it is stuck there and cant move away.

Edit: The same thing is with Österbotten as well

LM

Add the following to the adj-defs.csv file in the map directory and it will fix the problem:

342 880 normal 0 bug fix finland to sea
263 880 normal 0 bug fix osterbotten to sea
 

unmerged(29318)

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Elio Vasa said:
Dear Agung,
the provs of North Shawnee and South Shawnee have a city
but the name is the same: N. Shawnee on my version :D .
When I'll classified every prov in N. America,
I could edit a list with provs in alphabetical order ...
that couse i know nothing about america except apache indian. :D So do your best on that area.
Elio Vasa said:
@ Agung only a litte note:
sometimes in central USA the name of prov printed on the map isn't the same of name of the city inside it read playing the game, just a wrong typing I think ...

by the way, how many are only land provs (apart from sea zones and rivers)?

North America has 145 land provs.
yuup that wrong typing if name of prov printed on the map different from name of provs in the game. about name of the city maybe yes maybe no. caose some provs have different capital name. like Bhosphorus - Constantinople .
and i don't know exact number of land provs yet. tomorrow will came with answer.

17blue17 said:
Add the following to the adj-defs.csv file in the map directory and it will fix the problem:

342 880 normal 0 bug fix finland to sea
263 880 normal 0 bug fix osterbotten to sea
Thanx 17blue17 that can solve adjancenties problem.
or just download update of province.csv in MyMAP download thread. that include some update of country setup. that have possible couse corrupted save files.
have fun. :D
 
Last edited:

unmerged(29318)

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MacroEconomics said:
Some short term reactions on how the bigger map effects game balance issues after messing around in the MyMap GC scenario:

1) a lot more trade centers form. This must be a reaction to the greater number of inhabited provinces. Overall this makes a trade oriented development strategy more attractive. If you want to counterbalance this, you will need to slow down the rate at which countries can advance their trade tech.

2) Land movement is "slower". Not province to province of course, but to move an army from one end of the empire to another takes much longer than before. Correspondingly since there have been few (if any) new sea zones, naval movement is relatively faster and has a competitive advantage vs. scenarios using the standard map. I actually think this feature should be retained. It always struck me that in the standard game, land units were too mobile.

3) I think something will need to be done to remove the rate at which Spain and Portugal can colonize. They simply get too large of an advantage now that their early discoveries lead to twice as many provinces that will fall under their control.

4) BB constraints are much more binding. Probably a good thing for play balance vs. humans, but certain AI countries (the Ottomans have already been mentioned) now face fairly dire circumstances. Perhaps some custom events are need to reduce BB for these entities (ex. reduce BB by 50% once BB reaches a certain high level).
good point.

1-3. maybe can solve with modified province setting like historical COT. but i am not sure about that. and about Spain and portugal that can modified in Ai targeting colonies and TOT data for both.
4. honestly i didn't modified vanilla event yet. need help here. :eek:o
 

unmerged(30948)

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MyMap GC scenario was edited just to test the game with new map:
movements, harbours, terrains, PTI, minimap, goods, natives, ...
Surely Nations, cities, fortresses, armies, fleets, CoTs can be added by author in next weeks.
I'll wait for files provinces.csv and straits.csv about the order 1-2000, but surely I'll play my scenario with this map in my SP games in the future.
 

Herr Doctor

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agung pasha said:
or just download update of province.csv in MyMAP download thread. that include some update of country setup. that have possible couse corrupted save files.
have fun. :D
Good update! Here some things you missed so far:
- Delete the special AGC-EEP modification for Poland-Lithuania from AGCEEP\Scenarios\1419m.inc and the names for the cities in AGCEEP\Scenarios\1419m files for Poland and Lithuania. It was based on previous map and the present situation is another.
- Podlasia should be of ruthenian culture and part of Lithuanian (became part of Poland only in 1530s), but still of Catholic religion and Polish core.
- Belz should be Lithuanian from the start and given to Poland with Lithuanian event (id = 40207) instead of Volyn (297), which should be Lithuanian until Lublin Union
- Kursk and Velikiye Luki should be part of Lithuania
- Neumark should be part of the Teutonic Order
- Also if you can use these tags in AGCEEP make Münster, Würzburg, Salzburg and Magdeburg independent
- Capital of Oberösterreich should be Linz, and of Salzburg - Salzburg :)
- Also add the core for Denmark on Schleswig with the succession of Holstein event, and the core on Øsel with the Danish “The Fate of the Livonian Order” event (in both a and b options). Also you can add secede option for Øsel in both options of the LIV “The Fate of the Livonian Order” event.
- In addition you can add “secedeoprovince” for Orkneys in NOR “The meeting in Kalundborg” event in order not to waste time with the creation of the new event concerning the marriage of King James IV and Christian I’s daughter and its dowry.
 

unmerged(29318)

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May 19, 2004
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Elio Vasa said:
MyMap GC scenario was edited just to test the game with new map:
movements, harbours, terrains, PTI, minimap, goods, natives, ...
Surely Nations, cities, fortresses, armies, fleets, CoTs can be added by author in next weeks.
I'll wait for files provinces.csv and straits.csv about the order 1-2000, but surely I'll play my scenario with this map in my SP games in the future.
yeep many thing to do that need help by you and others. anyway there was 1436 land provinces on MyMAP, compare with 967 land provinces on vanilla map. meaning, there was 469 land provs added on MyMAP.
Btw in MyMAP-AGCEEP for now in country setup, new provs only know by the owner. another will see ti on them. maybe fix next time or anyone could help me for that????? :D
and half of event for europa nation haven't modified yet. need help too ;)
 
Last edited:

Herr Doctor

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Also, several more things:
- Pomerelia should be polish culture
- Warmia should be german culture
- Mazovian capital should be in Warsaw province
- Also IMO until the Geneva events will be written, make it Swiss core
- Also the correction needed for Hungarian provinces. I am not excellent in this area, so may be somebody else could fix it?
- Also Bayreuth should be independent


And I wonder is there anybody who can make new independence events for Germany and Italy based on new map?