You can always ask here!Sherman-no1 said:I think a complex game like this should have a real manual.
That explains how things work and how to play. They can't have a thin fps manual.
They did very good with Doomsday...
Is a vic 2 on its way...when ?
I really hope that. Because the current one doesn't feel
quite ready. I've haven't been able to get a grip on the game despite 50< hours of play...too many questions to be answered around how to develop the country. Its really not fun to play without actually know how to do right.
Cortes_R said:Slower naval battles. Ships are dying too fast, and one can lose all his fleet in one battle in seconds (specially if his enemy has better naval techs).
I agree - but sadly it is not likely because this version was not exactly a sales hitRedRalphWiggum said:My wish is just that it getsd made at all. but thats probably not too likely
jonti-h said:I agree - but sadly it is not likely because this version was not exactly a sales hit
There is hope though 'cos people are working with the source code.
Indeed - it was rather intimidating to get to know. I think that if Vicky 2 was made it would sell better as long as there was more automation and less micromanagement.Lachlan Smith said:The thing is though that if they had just made it better in the first place, I mean in terms of user friendliness it could have sold a lot better. Although it is far from my favourite Paradox Game, EU3 and HOI2 score a lot higher in my opinion, I reckon that Vicky2 has the potential to be the best by far.
Yeah, a proper tutorial would have worked wonders for SOOOOOOO many people (myself included!). It is one of them games that you have to be patient with, and get to learn slowly at your own pace.Lachlan Smith said:The thing is though that if they had just made it better in the first place, I mean in terms of user friendliness it could have sold a lot better. Although it is far from my favourite Paradox Game, EU3 and HOI2 score a lot higher in my opinion, I reckon that Vicky2 has the potential to be the best by far.
Well... more workable automations (unlike the current automated economy system that you can - thankfully - switch off).jonti-h said:Indeed - it was rather intimidating to get to know. I think that if Vicky 2 was made it would sell better as long as there was more automation and less micromanagement.
Things like being able to upgrade all RGOs or railroads in a state with one click, or a switchable pop promoter.
What would also be nice is to see who you are trading with... so not necessarily an official embargo, but you have a choice. Say if you operated a free trade policy, then this embargo-type thing would be disallowed??OP13 said:I'd like more diplomatic options (embargo, trading goods with nations...), more techs and an earlier begining (1820?). Garrison units like HOI2 would be nice too. Plus, rebels units shouldn't be so well trained. I think it's frustrating to annex a country with only irregulars and have to fight regular infantry rebel units.
OP13 said:I'd like more diplomatic options (embargo, trading goods with nations...),
OP13 said:Garrison units like HOI2 would be nice too.
OP13 said:Plus, rebels units shouldn't be so well trained. I think it's frustrating to annex a country with only irregulars and have to fight regular infantry rebel units.