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unmerged(57813)

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Jun 6, 2006
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I have a idea I don't know if it has already been said but why not make 3 trade poilicies instead of 2? The third would be isolationist, oh and this would make it so that protectionist can go up to only 80 now, however isolationist would have a kinimum tarrif of 70 and maximum of 100.
 

Firenz

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accurate Great Game for Russia/Khiva/Afghanistan/Bukhara/UK etc. Maybe need to have huge bonuses for irregulars while fighting in local/native territories so that 40,000 Russians can't march across the Khivan desert in winter and then munch into Afghanistan without batting an eyelid.

Character Politicians / heads of state. So that one great man (Bismark, Peel, Cavour etc) may change a country completely via bonuses etc.
 

robou

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Firenz said:
accurate Great Game for Russia/Khiva/Afghanistan/Bukhara/UK etc. Maybe need to have huge bonuses for irregulars while fighting in local/native territories so that 40,000 Russians can't march across the Khivan desert in winter and then munch into Afghanistan without batting an eyelid.

Character Politicians / heads of state. So that one great man (Bismark, Peel, Cavour etc) may change a country completely via bonuses etc.
here here
very good ideas

also would like to keep the pop system like everybody else
 

Firenz

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delig said:
I have a idea I don't know if it has already been said but why not make 3 trade poilicies instead of 2? The third would be isolationist, oh and this would make it so that protectionist can go up to only 80 now, however isolationist would have a kinimum tarrif of 70 and maximum of 100.


Isolationism isn't really a Trade policy. Protectionism is the trade policy of an isolationist government (e.g USA between the 1st and 2nd World Wars)
 
May 26, 2007
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I know this would contradict the cores system and all, but I'd like to see a limited ability to choose which provinces you give to a satellite when you release them. I conquered Mexico in about 1890 and when I decided to release them after WWI, I had to buy back all of California. That's ridiculous.
 

unmerged(79710)

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Jul 4, 2007
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My English is quite pool,so just ignore my mistakes :rolleyes:
The navy system should be improved.And the domination to the ocean should affect expansion and millitary operation.
I think VIC2 can divide the oceans and seas into seveal areas,each area has some VPs,provides income and prestige(trades may benefit and domination of the sea brings prestige).Countries that share VPs will share the income and prestige also.In period of peace,the area will be open to all countries.But in period of war,between A and B for example,if A controls all the VPs in the ocean,B's Transports(both millitary and civilian)will not be able to get through unless B occupied some VPs(after a battle,if necessary).Country that controls over 50% VPs in the area will get bouns in battle,while the other will suffer a larger loss percentage.
HOI's limit of moving distance for the naval units should be used in VIC2,so my ships will not be able to travel around the earth from Shanghai to London unless I have someone's naval passing right to get a port for buying supplies......
The attachments to the divisions should be able to replace.
 
Last edited:

MichaelH

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Bb

I understand the purpose of the badboy system, but I wonder if it could be refined. For example, playing as Prussia, I ended in a cycle of wars with Britain, Russia, Austria and France where I knew exactly when they would declare war on me.

A minor change, peace treaties end at a random time centred on the current interval, this would remove the predictability.

A greater change, rather than having an increasing bb provoke with increasing certainty declarations of war, have it instead cause other powers to increasingly provide guarantees of independence for your neighbours and/or cause them to enter into mutual alliances to stifle your aggressive tendencies.
 

MichaelH

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Relationships

There doesn't seem to currently be a means to see how other powers regard each other. How might this be done? I think it was in Chris Crawford's "Guns Or Butter" there was an interesting visualization that could work in Vicky. Have a page that displays the flags of the powers, the closer together they are the friendly they are, the further apart the more hostile. Think of it as a party in a room where the guests try to be close to the people they like and further away from those they don't.

Clicking on a flag would put it at the centre and the other flag's positions would be re-calculated.

Large bb values would have you standing alone!
 

unmerged(74195)

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Apr 12, 2007
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might have already been mentioned but hey... the ability to take prisoners in battle and then once the battle has finished be able to either release them, murder them, ransom them or keep them. got this idea while playing total war. also be able to change kinda battle tactics eg no mercy etc

any good?
 

Botox

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I dont know if its mentioned already, but what I would like to see in Vicky 2 is a better and improved diplomatic system.

For example Russia DoWs Austria while im playing Prussia/Germany. I'm allied with both of them so I have to chose with which side I go to war... why cant I promote meetings between my "best friends" to improve their relaitionships and to settle the war effords? Perhaps something like "Ok, Austria, you give this province or that money or that tech to Russia and they stop acting like a BSE Cow imediatly".
Or ask/force another country to stop war.
In my current game France made the Papal State during the Italian unification their satelite. Italy dowed the Papal State after that (they wanted their capital), so the former allied were at war. Then Swisse allied with Italy and you can guess what happened, France conquored half Swiss and got most of their Provs.
Why cant I ask France to stop bugging Swiss, and if they dont, threat them with war (as it was a common type of intervention especially from Great Britain if they saw their Balance of Power in danger)?

Another thing I would like to see is an improved peace negotioation.
I miss the possibility to force another country to release a nation, at the moment, if I want to create Hungary i.e. I have to conquer the provinces, rip them, get the massive badboy in 2 to 3 wars and then release hungary after that while stil having more then half of the badboy left.
While in the first decades this was not a normal act in peacenegitioations, later on it was normal (serbia, rumania etc. treaty of versailles).
Or why cant I say "Ok Russia, I dont want anything from you, BUT I want you to give those provinces back to OE, even if they are at peace with you, and are not my allies"....

Next is diplo annexation... I dont get why I cant annex states the at I made satelite? I would make some prerequesits for it so france cant annex austria after satellising them. So you have to have cores on the provinces of the nation you want to diplo annex, or the country must be uncivilised, so no annexation of civilised nations, no russia annexing austria or anything like that.

And last but not least non agression pacts (same as peace treaties, 5 years and high prestige cost plus more bad boy to break), some kind of areas of interest (so germany takes the middle part of africa and britain takes the southern part... oh, ok, you want that state in your zone too? hm... well, then I take that state and the island over there)...

So, thats what I would like to see... and excuse my english ;)
 

unmerged(48945)

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Sep 25, 2005
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1.Possibility to add brigade to existing division
2.Better map
3.Add more domestic policy sliders ( or something like this ) eg. centralized country, federation.
4.Add possibility to make coalition if any party has majority in parliament.
5.Add more POPs eg. minor bussinesman ( artists, doctors etc. )
:D
 
May 29, 2007
702
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Auto-expand feature

A very simple improvement, which could greatly reduce micro-management would be some auto-expand option, that could be checked on the RGO ledger of very populous provinces. Managing china or india would no more be a problem. I you want a immigrant producing prov, uncheck the box.
 
May 29, 2007
702
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DukeLeo said:
This has probably been meentioned before but I can't be bothered to look, but you should be able to "steal" technologies from your rivals using spies, you could have an inteligence score-like the research one, generated by aristos who weere big spy leaders in those times. you could also use these spies to sabotage other nations. You should aslo have an intelligence attachment of armies so you can gain a rough idea of what the enemy is doing
.

Reading around what has already been said, i'd like to second this one: aritos pops a FAR under-used in vicky, although they were the very heart of the diplomatic and intelligence scene during the 1750 - 1920 period. Getting spies and diplomats according to aristos pops should be a must, at least under mon and con mon. For democraties, spies should be gain from ... capitalists :).

Napoleon_VI said:
There should be more to declaring war. I don't recall a British ambassador visiting Spain with a note that said "SURPRISE! We're at WAR!" without preceding it with a long crisis bit. Perhaps it would be possible to issue demands and such.

Out of many others, this one makes sense too. One hasn't to think very complicated; just implement it the historical way:
1- send ultimatum (gimme that, or burn in hell)
2- response ultimatum (yes, i give you what you want - no, get away)
3- if response is negative, you get an option to declare war.

If a nice ai-calculator is seconded to this, one could have the possibility, according to prestige and military strength, to annex provinces, get claims or force disarmement - without a single shot.
 
Last edited:

HMS Enterprize

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darker said:
5.Add more POPs eg. minor bussinesman ( artists, doctors etc. )
:D

Not that Im saying this is a bad idea or anything but what purpose would this serve?
 

unmerged(39148)

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Feb 1, 2005
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Carewolf2 said:
No more pops, no more pops!

Death to all pops!

(Just use some simple statistics instead).

I'm sorry but i do not share the same opinion with you in the subject. Pops is the only reason i keep playing this game 3 years now. it makes it so fascinating. if you play as a major empire eg. 10 years is a thrill with all this micromanagment. you feel you have control in every aspect. or colonizing becomes another great aspect of the game. not only by conquest or claiming teritorries but also by your own pops. I'd rather play europa universalis if it has not got pops.
 

Carewolf2

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Man of Tollund said:
I'm sorry but i do not share the same opinion with you in the subject. Pops is the only reason i keep playing this game 3 years now. it makes it so fascinating. if you play as a major empire eg. 10 years is a thrill with all this micromanagment. you feel you have control in every aspect. or colonizing becomes another great aspect of the game. not only by conquest or claiming teritorries but also by your own pops. I'd rather play europa universalis if it has not got pops.

I am not arguing against the complexity and micromanagement. What I want gone is the stupidity of it. For instance only 5 pops in a factory.. This means small pops are more efficient when you have many factories, but large pops are more efficient if you have few. If these things worked on people instead everthing would be more fluent.

You could for instance keep a pop-like system, but one without maximum pop-size. This would mean that pops are only split on social gaps.
1 pop of 500,000 farmers
1 pop of 100,000 socialist workers
1 pop of 50,000 liberal workers
1 pop of 1,000 aristocrats

Instead of 10 nearly identical farmer pops (or is 5 or 50, depending on split?)
 

hideko

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Ahoy!

No, it´s not about pirates.
I would like to have a chance of downing those revoltisk pops in a more "diplomatic" way, like investing tons of cash in propaganda or with the classic "pannem et circenses".
It also will be nice to have a way to clean your image (bb), like propaganda once more, some kind of charity acts (or those funny religious devotion shows performed by kings & queens...). And western countries should have an enhanced feeling of superiority over all the rest of the world, so they could exploit any uncivilized (maybe also asian minors) without any problem, just to reflect things like the situation on belgian congo or the churchill ideas about the native population on the middle-east colonies. Then some culture tech that makes everyone claim that most bipeds are alike and it´s not so nice to crush everything. Ahah!

Now, on the economic side... What about selling RGO´S? I mean, like the spaniard rulers did to get some money to build railways and transport all those raw materials they didn´t have anymore cause they sell them to build railways to...
Or even easier, as we saw in "Imperialism 2" (great game, crappy interface).
And even funnier, what about expropriation? Threat with war if those Iranians
don´t want to sell their oil? (that was the clever formulation of the day, don´t expect more further). They don´t need it, don´t have cars. You DO!

All these "lack of respect for foreign things" should apply also to japan, some people there spent a bunch of time developing a refined xenophobia.

Maybe also a way to economically isolate a country,like collecting tariffs if their incoming/outcoming goods must travel across your country, port blockades... I bet this could be a real pain for the programmers.

And if you don´t like any of those, you know ... bring the pirates on! (And some ninjas on the 1.1 patch).

Yes, it was about pirates ahah!
 

unmerged(57903)

Second Lieutenant
Jun 9, 2006
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Alter the way the decision is made on which icons are displayed in the production and export areas on the overview screen. It might be that Italy mostly exports units of grain and wool, but leading the world in the production of small arms and clothing bring in far more money and is of greater import.
 

unmerged(50970)

Second Lieutenant
Nov 25, 2005
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How about the ability to have the AI manage Pops, like it can manage trade? Iit wouldn't be as effective as meticulous micromanagement, but it would be much easier for new players. It would certainly attract more players, since not everyone wants to play bureaucrat.