-Sorry for my bad english-
I want
- Insert VIP in the game
- Partial Mobilization (I have 100 divisions, but I want to mobilize only 30)
- Ultimatums
- Direct Trade (WM also). Embargos.
- Less ports (even all provinces has a port).
- Make "irregulars" (militia) in all nations, not only in uncivilized. A 6k militian could hold a "fort" until regulars arrive. Irregulars could be mounted o foot infantry.
- Artillery much more powerful, with bonifications against forts, entrechments, hills, etc.... +5 for each brigade.
- The topology and vegetation must affect all, the attacker and the defender, like climate. Perhaps -10 defender and -20 attacker.
- Naval battles much betters, with more bonifications, like climate (storm, wind, etc...), mines, open ocean or coastal sea, submarine bonification, stacking penalty, etc....
- Naval Blockades (affects trade, attrition, supplys, life, militancy, RGOs, etc...)
- It must be more difficult (expensive and longer) to make RR in jungle, desert, mountains, etc....)
- The AI must defend his claims, like his provinces.
- A colonial war could degenerate in a full war.
- More resources like horses, wine, sugar, big fishes (whales, etc...), more minerals, etc...
- A province must produce a variety of resources, not only one.
- I want to split my division in two, and defend two provincies. Also, I want to create 5k men (all types, infantry, irregulars-militia, cavalry, etc...)
- Much more events, like catastrophes (a lot of deads)
- Much more attrition in troops, even in his country. In the Crimean War, more than 50% casualties was by illness. Even in Cuba for example. A lower maintenancy, higher attrition (and lower organization, morale, etc...)
- Naval defeats (and ships sunk or damaged) must affect war exaustion (in both sides). Land defeats must affects prestige (in both sides)
- If you have low prestige, more militancy, more conciusness (something like this, sorry

), nobody wants a alliance (anything, a deal, a treaty...) with you. Prestige is useless now, i think.
- BB wars AI vs AI.
- More pops, like miners (iron, coal, precious metal, sulphur), farmers (fruit, grain, cattle), traders (improve RGOs and factories), labourers (in Russia and uncivilized, could work in all RGOs, but with low production), politicians (the dont do nothing

), sailors (MP for ships)
- Spliting pops (I want to split a 50k pop in 40k and 10k, and convert this 10k in soldiers, even the 50k....)
- Amunition and Fertilizers should use less sulphur.
- The Zhulus destroy the Italians in Adowa with 120k men.... could it be done in the game?
- Much more diplomats, for uncivilized, civilized and super powers.
- Improve the negociations, this isn´t balanced (including bilateral trade, embargos, military and naval pass, demand cessation of colonialims, demand stop attack on other coutry, etc....)
- More buildings (like Civilization) like operas (less militancy for example), university (more research and literacy), cinemas, power plants, etc....
- More time (a must) 1800 - 1933? Napoleonic wars and the Independence of America could be great in Vicky.
- Rives much more important (ships, more defense, hard to pass througt...)
- Much more stadistics, maps, and more.
- A good tutorial.
- A scenario editor, and much more modificable the game, i´ve been searching in all files the attrition mod, or de artillery bonus....
I wish Johan read this suggestions....