I feel like an obligatory egocentric personal wishlist thread... how bout you?
I want!
Classic two-pane diplomacy. It's been said, but it bears repeating until it's a thing. Peace deals should be able to include give and take. While we're at it, why not allow the same sorts of exchanges while at peace. Sure, the AI would seriously appose certain deals (giving up territory) without some warscore to back it up, but if the price is right, or the threat is substantial, they might accept, albeit with some possible AE if it's being forced on them with threats.
Love the new trade system, but it needs one thing: dynamic trade. Yes, EU4 is trying to portray historical trade routes... but the reason those trade routes are historical is because powerful nations historically steered trade in that direction! Historically England dominated the British Isles for most of the game period, but the game still gives you the option to play Scotland and turn the tables. There's nothing physically stopping people from carrying trade from Tunis to Alexandria, but in most games the trade power of Europe will ensure that Tunisian trade goes North not East. If you play a powerful Muslim trading power that dominates the Mediterranean, there is no reason the historical routes would remain as they were. All trade should be two-way, and all trade nodes should be connected to all adjacent trade nodes. Let history play itself out, don't force it. While you can add nodes and routes with modding the game crashes if you introduce a loop, making it impossible to mod this sort of thing, aside from modding as you play by reversing routes that now have a reversed power balance in your current game.
Populate the New World So excited about news of the new expansion coming up! I hope it includes dealing with disease, depopulation, and those rude Europeans colonizing the land you already own (I picture something similar to the Steppe Nomads from EU3).
Longer low tech chain. Rather than huge tech cost and point penalties for non-western powers I'd rather see them start further behind on a much longer initial tech line. It would also be nice if their were some lower tech idea slots that Europeans started with and non-westerners could reach sooner. That last bit would require a fairly significant re-balance but it would give more options for exploring divergent histories.
It would be interesting if religious and/or cultural shifts worked like trade. High influence tends to spread to surrounding zones and missionaries can be used to "steer" or empower expansion in a particular direction or area. As the influence of a religion or culture expands in an area there is an increased chance that provinces will shift, particularly bordering provinces. I feel like this would feel more delicious than plopping a missionary in a particular province that you control and waiting. Also it would allow for less absolute cultural or religious shifts meaning two things. One: you can have minority religions and cultures present in a way that feels non-obtrusive to the normal game. Two: you stand a chance of converting Rome to Islam or Istanbul to Catholicism, the MTTH is just very long and requires a great deal of influence, whereas the current approach you need to take tremendous steps to even have 0.01 missionary power per month in a high tax province, and without that it just will not ever happen regardless of your otherwise overwhelming religious influence.
Non-Game-Mechanics Silliness
Hand of God mode! This would be a special mode that would allow you to possess any country at any time, or even possess nobody and just have a God's Eye view of the game. This would be so much fun! I sometimes have more fun laughing at how Tuscany takes over the new world, or how Japan conquers China than I do blobbing out myself. I'd like to fiddle with the mechanics and watch the world unfold, see what happens when you set Chinese tech group to have no tech penalties, watch out Europe! I like watching this game and fiddling with history as much as playing it, and it would be fun to have a mode that can let you do that. Yeah, you can save, exit, and then load as a different country, and you could always play as some backwater power that nobody cares about and just watch, but it would be easier to have a mode for that, and it doesn't seem like it would take much to implement.
Victoria 2 savegame converter pleaseeee, gimme gimme. I haven't even played the Victoria series yet, but I want to, and it would be so fun to play through from 9th to 20th century!
Forget that! Just make one game transition seamlessly into the other! And if you're playing a still feudal Japan in 1840, you're playing CK2 while France is off playing V2
Okay, yeah, that's getting a little crazy. (now he's getting crazy?!)
Tweaks and Musings
I feel like things would balance better if Administrative, Diplomatic, and Military were shifted to Economic, Political, and Military. Military would include your army but also your navy. Political would combine diplomatic activities with colonial and government tech. Economic would involve production and trade. Why? If you are a tradeing power, right now everything is Diplomatic. Your navy is primarily diplomatic, your trade buildings are diplomatic, your colonial and trade ranges and power are diplomatic... I feel like this change would balance things a little better.
I also wouldn't mind 6 tech paths instead of three. Production, Trade, Government, Colonization, Army, and Navy. It would give you more choices about what to sacrifice in exchange for what, and it would feed off of the neighbor bonus system better. It's the exchange of ideas in Europe that was the real powerhouse for innovation (and the fact that everyone else was just eaten by mongols) not some static "westernization" tech modifier.
I like the new traits and how there are more discrete bonuses, but I feel like a tree would be more fun that a set of linear paths. The tree could include decision points, going any further in Religious might cut you off from being fully Innovative at a certain point, which would reflect ye olde policy sliders from EU3. Though in general, I'd like to see more traits earlier in the game, so that you can define your nation as a unique and flavorful historical or ahistorical entity from the start.
That's it
Whatcha think? I'll probably come up with more stuff as I continue playing...
I want!
Classic two-pane diplomacy. It's been said, but it bears repeating until it's a thing. Peace deals should be able to include give and take. While we're at it, why not allow the same sorts of exchanges while at peace. Sure, the AI would seriously appose certain deals (giving up territory) without some warscore to back it up, but if the price is right, or the threat is substantial, they might accept, albeit with some possible AE if it's being forced on them with threats.
Love the new trade system, but it needs one thing: dynamic trade. Yes, EU4 is trying to portray historical trade routes... but the reason those trade routes are historical is because powerful nations historically steered trade in that direction! Historically England dominated the British Isles for most of the game period, but the game still gives you the option to play Scotland and turn the tables. There's nothing physically stopping people from carrying trade from Tunis to Alexandria, but in most games the trade power of Europe will ensure that Tunisian trade goes North not East. If you play a powerful Muslim trading power that dominates the Mediterranean, there is no reason the historical routes would remain as they were. All trade should be two-way, and all trade nodes should be connected to all adjacent trade nodes. Let history play itself out, don't force it. While you can add nodes and routes with modding the game crashes if you introduce a loop, making it impossible to mod this sort of thing, aside from modding as you play by reversing routes that now have a reversed power balance in your current game.
Longer low tech chain. Rather than huge tech cost and point penalties for non-western powers I'd rather see them start further behind on a much longer initial tech line. It would also be nice if their were some lower tech idea slots that Europeans started with and non-westerners could reach sooner. That last bit would require a fairly significant re-balance but it would give more options for exploring divergent histories.
It would be interesting if religious and/or cultural shifts worked like trade. High influence tends to spread to surrounding zones and missionaries can be used to "steer" or empower expansion in a particular direction or area. As the influence of a religion or culture expands in an area there is an increased chance that provinces will shift, particularly bordering provinces. I feel like this would feel more delicious than plopping a missionary in a particular province that you control and waiting. Also it would allow for less absolute cultural or religious shifts meaning two things. One: you can have minority religions and cultures present in a way that feels non-obtrusive to the normal game. Two: you stand a chance of converting Rome to Islam or Istanbul to Catholicism, the MTTH is just very long and requires a great deal of influence, whereas the current approach you need to take tremendous steps to even have 0.01 missionary power per month in a high tax province, and without that it just will not ever happen regardless of your otherwise overwhelming religious influence.
Non-Game-Mechanics Silliness
Hand of God mode! This would be a special mode that would allow you to possess any country at any time, or even possess nobody and just have a God's Eye view of the game. This would be so much fun! I sometimes have more fun laughing at how Tuscany takes over the new world, or how Japan conquers China than I do blobbing out myself. I'd like to fiddle with the mechanics and watch the world unfold, see what happens when you set Chinese tech group to have no tech penalties, watch out Europe! I like watching this game and fiddling with history as much as playing it, and it would be fun to have a mode that can let you do that. Yeah, you can save, exit, and then load as a different country, and you could always play as some backwater power that nobody cares about and just watch, but it would be easier to have a mode for that, and it doesn't seem like it would take much to implement.
Victoria 2 savegame converter pleaseeee, gimme gimme. I haven't even played the Victoria series yet, but I want to, and it would be so fun to play through from 9th to 20th century!
Forget that! Just make one game transition seamlessly into the other! And if you're playing a still feudal Japan in 1840, you're playing CK2 while France is off playing V2
Tweaks and Musings
I feel like things would balance better if Administrative, Diplomatic, and Military were shifted to Economic, Political, and Military. Military would include your army but also your navy. Political would combine diplomatic activities with colonial and government tech. Economic would involve production and trade. Why? If you are a tradeing power, right now everything is Diplomatic. Your navy is primarily diplomatic, your trade buildings are diplomatic, your colonial and trade ranges and power are diplomatic... I feel like this change would balance things a little better.
I also wouldn't mind 6 tech paths instead of three. Production, Trade, Government, Colonization, Army, and Navy. It would give you more choices about what to sacrifice in exchange for what, and it would feed off of the neighbor bonus system better. It's the exchange of ideas in Europe that was the real powerhouse for innovation (and the fact that everyone else was just eaten by mongols) not some static "westernization" tech modifier.
I like the new traits and how there are more discrete bonuses, but I feel like a tree would be more fun that a set of linear paths. The tree could include decision points, going any further in Religious might cut you off from being fully Innovative at a certain point, which would reflect ye olde policy sliders from EU3. Though in general, I'd like to see more traits earlier in the game, so that you can define your nation as a unique and flavorful historical or ahistorical entity from the start.
That's it
Whatcha think? I'll probably come up with more stuff as I continue playing...
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