Focus tree in game time is likely less than 0.1 %
Yet the development focus on them is presented like they are 20% of the game or something.
Somebody quoted a dev as saying they take 4 weeks dev time for 1 focus tree.
They are not a focused game dynamic. Random stuff that is not that engaging because
it's pretty straight forward to work out an optimal enough path. And consequences of one over the other don't impact me much.
They are not as engaging as other game mechanics such as the usual diplomatic screen actions, or EUIV add ons for that matter (thinking estates and how they are an ongoing mechanic that has a coherence).
So less that 0.1 % game time for an unengaging click through another tech-tree like screen for what appears like a disproportionate amount of dev time.
Can the devs refocus away from Focus Tress so we can have more engaging mechanics down the line please.
Yet the development focus on them is presented like they are 20% of the game or something.
Somebody quoted a dev as saying they take 4 weeks dev time for 1 focus tree.
They are not a focused game dynamic. Random stuff that is not that engaging because
it's pretty straight forward to work out an optimal enough path. And consequences of one over the other don't impact me much.
They are not as engaging as other game mechanics such as the usual diplomatic screen actions, or EUIV add ons for that matter (thinking estates and how they are an ongoing mechanic that has a coherence).
So less that 0.1 % game time for an unengaging click through another tech-tree like screen for what appears like a disproportionate amount of dev time.
Can the devs refocus away from Focus Tress so we can have more engaging mechanics down the line please.