Bluesman said:
Pity if it doesn't. It's what made CK unique and more realistic than EU (if you dont count the weird developments).
There should be individuals/heirs/families because the RPG element will widen the appeal of the game. MTW II will have it. I don't think playing this period would feel realistic without it.
bm
I want nothing to do with that for EU3. I love CK, it's one of my favorite games of all time, but that is
not EU. EU is about nations forming and developing from the immediate Post-Dark-Ages to the early Imperial Era. Hopefully, it isn't cluttered up with things that would fit better in a different game.
For example...
the CK series should be all about characters. It focuses on "people", since in that era (late dark age), PEOPLE were the prime movers in history. Individual Kings and Dukes are what you recall about that period in history. For example, you don't think "England was a Crusading country", you think "Richard the Lionheart was a fervent Crusader", and there was no "nationalist movement" that stabbed him in the back, it was John the Pretender.
the EU series is about formation of countries and colonization. The expansion of nationalistic belief and the first early discovery that "We should all hang together... or we will surely hang seperately." Taking a country from late Kingdom to expanding global trade/colonial empire is the core of the series.
the VIC series is about social revolution and Late Imperialism (defined as economic imperialism). It focuses on the wants and needs of individuals rather than Kings or Dukes, which is why you need to worry about social reforms. I cannot WAIT to see a VIC2 with the situational events engine applied to it.
the HOI series is more of a logistical/military game. Grand Strategic Wargame, similiar to a "World in Flames" style, without 75000 counters to set up. The focus of the HOI series is on the units. Moving them around, giving them orders, and planning your operational moves: How hard should you kick in the door of Russia to make the whole rotten thing collapse, etc.
Each of these series would fail miserably if it tried too much to be like the others, not all of these things "work" as well with the other types, but each is specifically geared towards "What was most important at that time".
Oddly, even though I like WWII history, I don't care for the HOI series because I'm not a hardcore wargamer. I like to build and "sim". So for me, EU, VIC, and CK each have their own charms.
But let's not get the games' goals confused, please. Let's take the best parts of each game ENGINE to use in EU3, but not necessarily the best parts of the GAME.