hey guys,
before i talk to the changes i wish to see to this system i want to tell you i have not had a history education nor do i have much knowledge about medieval systems (Crusader kings is just a great game).
so the infamy system, great to prevent nations getting big to fast, and increasing the chanced it will fall to revolts.
with my little experience as a CK 2 player (250 hours) i have discovered the best way to keep a big nation is to have little vassals and grant them recently conquered lands. this will keep their opinion of you at a constant 100 and when you die, you are 1 war away of 100 opinion. the infamy systems really makes this tactic hard, since constant warfare is quite hard to accomplish when you just won a great battle (which would give you 75+ infamy) because the granted opinion bonus was lost.
besides my grant strategy failing. it does not actually show me the way this would have worked (only assumptions and logic here). A ruler that hates another(-100 opinion) would think any title gained is to much, and should join the faction with something like 10 (or lower) infamy, whereas people that really like you (100 opinion) would almost never have a good reason to join in a coalition against him. I believe this system would improve if the AI would take it's opinion into account (people would still need 25 infamy). something like: opinion (max 200) * (3/8) + 10 = minimum infamy for AI (85 % would cause everybody to join).
the new update will fix one thing: HRE joining a coalition against Persia (without Mesopotamia). the defensive pact is a good idea, but an aggressive coalition is needed as well, when you face a great nation and want to take land from it, equal minded people should be allowed to join (if their opinion of the attacker is sufficient). it would not be like an instant side with his force, but they are able to join the war, and can be called into it.
this change would also make outside politics more important both as
these are my thoughts and i would like to know yours.
Serene Doge, Lord, Unicorn 'The Cruel' of Frisia.
TL;DR
Infamy should work with opinion more opinion = more infamy needed.
PS. ill post this as a comment in the patch discussion: https://forum.paradoxplaza.com/foru...tomation-and-removal-of-player-choice.909935/
before i talk to the changes i wish to see to this system i want to tell you i have not had a history education nor do i have much knowledge about medieval systems (Crusader kings is just a great game).
so the infamy system, great to prevent nations getting big to fast, and increasing the chanced it will fall to revolts.
with my little experience as a CK 2 player (250 hours) i have discovered the best way to keep a big nation is to have little vassals and grant them recently conquered lands. this will keep their opinion of you at a constant 100 and when you die, you are 1 war away of 100 opinion. the infamy systems really makes this tactic hard, since constant warfare is quite hard to accomplish when you just won a great battle (which would give you 75+ infamy) because the granted opinion bonus was lost.
besides my grant strategy failing. it does not actually show me the way this would have worked (only assumptions and logic here). A ruler that hates another(-100 opinion) would think any title gained is to much, and should join the faction with something like 10 (or lower) infamy, whereas people that really like you (100 opinion) would almost never have a good reason to join in a coalition against him. I believe this system would improve if the AI would take it's opinion into account (people would still need 25 infamy). something like: opinion (max 200) * (3/8) + 10 = minimum infamy for AI (85 % would cause everybody to join).
the new update will fix one thing: HRE joining a coalition against Persia (without Mesopotamia). the defensive pact is a good idea, but an aggressive coalition is needed as well, when you face a great nation and want to take land from it, equal minded people should be allowed to join (if their opinion of the attacker is sufficient). it would not be like an instant side with his force, but they are able to join the war, and can be called into it.
this change would also make outside politics more important both as
these are my thoughts and i would like to know yours.
Serene Doge, Lord, Unicorn 'The Cruel' of Frisia.
TL;DR
Infamy should work with opinion more opinion = more infamy needed.
PS. ill post this as a comment in the patch discussion: https://forum.paradoxplaza.com/foru...tomation-and-removal-of-player-choice.909935/