The first 80-100 years is excellent and tons of fun for the most part.
However once it reaches the mid to late 1500s I just not having fun with the game anymore. After the end of 30 years war, it tends to mark the point where I lose interest as all the interesting and exciting stuff comes to a end.. The first 100 years seems to be the only things the Dev's care about these past Patches and DLC, to the point that the mid game and late game begin to suffer. Half the time I don't even think they care that the late game becomes a annoyance.
1. The Institution spread.
In my latest game nearly every country in the world is at the same level (1670s) which feels broken! No way India or China should be equal to the European colonizers.. But they are. I understand trying to give RotW a fighting chance, but it should be a long uphill battle for them as it was historically.
2. Leads me to my next point, the Protectorates.
Simply don't work and are not worth the effort when they decide to break away without a fight a few years after you made them one.. All because they share the same institutions and tech level as the player. Play as the British, try to historically make all of India into several protectorates is no longer possible. They break away far too often.
3. The Forts.
In the late game there are just way too many of them. Late game should be focused more on large scale battles between alliances. Not "How long will it take me to siege 13 level-8/9 forts in the HRE". Plus the minor nations that do still exist, majority of the time don't even come close to the force limit required to siege the late game forts.. How do you even expect them to have a chance? I know this will be a extreme example but.. Napoleon's armies didn't have to siege down the entire HRE in 1805, nor did it take them 20 to 50 years to completely dismantle it.. It took only 1-2 years! involving maybe only a dozen large scale battles.
4. Stragetic Battles.
They seem to be getting worse. Especially since Terrain Width doesn't exist anymore and Attrition doesn't effect battles at all either. Also am I the only one who wishes we could flank battles? Lets say France and Austria are duking it out in Wien with France attacking from the province to the West.. If im allied with the Austrians and join the battle from the same province that France entered from, shouldn't our alliance get a massive flanking bonus for lets say... 3-7 in game days? Something that won't break the battles but will at least help inflict more casualties using a Strategy rather than a simple "who has higher discipline and better general".
5. The Mughals, Marathas, and Qing.
All 3 of them huge historical regional empires.. but they never show up without player intervention. Qing usually being the only one if lucky enough that Ming falls apart and if Korea doesn't eat them. The Timurids should focus on forming the Mughals more often before their demise.. (Or after) but that shouldn't stop the Persian rebels from also showing up.. We NEED both a strong Persia and a strong Mughals. Finally.. The Marathas. I don't think Ive ever seen them form. Personally I wouldn't mind a railroaded event similar to the Dutch, just to have them show up and upset the current Jaunpur, Bahmanis, and Vijayanagar balance. Anyone else agree?
6. Creation of former/new states.
One thing that has always bugged me, is when the AI vs AI. The war almost always ends with one nation just taking land from the other. Even if a ruler personality is something other than a Militarist. I would like to see the AI use the release nation decision more often in peace treaties. Going back to India.. Yes for awhile there was about only 3-4 nations when the Mughals ruled it, however once the Marathas showed up and War'd against the Mughals, they didn't simply just take land. They allowed multiple former and new nations to pop up. Something that obviously wouldn't happen in the current state of the game...
7. Development.
Im still against a 1 button to improve developments whether its Player or AI. It must be much better if it was a passive prosperity thing. The longer a province goes without war or looting, the more it develops. But I feel the Dev's know its too late to scrap the old idea, as it was one of the main selling points of that DLC. So how about some changes? For one, we need more ways to lower development. Sieges and Battles on a province should have a chance at decreasing the development. Especially large scale battles (100k vs 100k). Second, the AI needs to stop just focusing on ONE PROVINCE. I sometimes look at a nation with 6 provinces and they will have 1 province that has 30 more development than the others which go untouched.
8. Japan.
So much potential for Japan to be a fun location to play. Ive seen a lot of interesting ideas from other users how this can be improved. One of my favorite ideas is a HRE-like system where the Emperor is a mere title with benefits and vows to protect and keep balance between the rest of the daiymos. But I think Id require more daiymos.
9. Where have the Long Wars Gone??
In about the 800 or so hours Ive put into EU4. The BEST time Ive ever-EVER had was when I played as the Papal States and literally had a 34 Year War with a much stronger France back in late 2014. I made a old thread about it here
Nowadays, once a war reaches that 5 year threshold, the modifier in the peace deal is simply too great that no war goes on for much longer than 5 years anymore. 30 Years War?? More like the 5 Years War. The Great Northern War?? More like the Short Northern War... See where im going with this?
So yea that's mostly it. If there was any thing more i wished the game had. It would be more decisions and chain-events for peacetime AND wartime.
Let me know what ya'll think. Hope the Dev's are watching.
However once it reaches the mid to late 1500s I just not having fun with the game anymore. After the end of 30 years war, it tends to mark the point where I lose interest as all the interesting and exciting stuff comes to a end.. The first 100 years seems to be the only things the Dev's care about these past Patches and DLC, to the point that the mid game and late game begin to suffer. Half the time I don't even think they care that the late game becomes a annoyance.
1. The Institution spread.
In my latest game nearly every country in the world is at the same level (1670s) which feels broken! No way India or China should be equal to the European colonizers.. But they are. I understand trying to give RotW a fighting chance, but it should be a long uphill battle for them as it was historically.
2. Leads me to my next point, the Protectorates.
Simply don't work and are not worth the effort when they decide to break away without a fight a few years after you made them one.. All because they share the same institutions and tech level as the player. Play as the British, try to historically make all of India into several protectorates is no longer possible. They break away far too often.
3. The Forts.
In the late game there are just way too many of them. Late game should be focused more on large scale battles between alliances. Not "How long will it take me to siege 13 level-8/9 forts in the HRE". Plus the minor nations that do still exist, majority of the time don't even come close to the force limit required to siege the late game forts.. How do you even expect them to have a chance? I know this will be a extreme example but.. Napoleon's armies didn't have to siege down the entire HRE in 1805, nor did it take them 20 to 50 years to completely dismantle it.. It took only 1-2 years! involving maybe only a dozen large scale battles.
4. Stragetic Battles.
They seem to be getting worse. Especially since Terrain Width doesn't exist anymore and Attrition doesn't effect battles at all either. Also am I the only one who wishes we could flank battles? Lets say France and Austria are duking it out in Wien with France attacking from the province to the West.. If im allied with the Austrians and join the battle from the same province that France entered from, shouldn't our alliance get a massive flanking bonus for lets say... 3-7 in game days? Something that won't break the battles but will at least help inflict more casualties using a Strategy rather than a simple "who has higher discipline and better general".
5. The Mughals, Marathas, and Qing.
All 3 of them huge historical regional empires.. but they never show up without player intervention. Qing usually being the only one if lucky enough that Ming falls apart and if Korea doesn't eat them. The Timurids should focus on forming the Mughals more often before their demise.. (Or after) but that shouldn't stop the Persian rebels from also showing up.. We NEED both a strong Persia and a strong Mughals. Finally.. The Marathas. I don't think Ive ever seen them form. Personally I wouldn't mind a railroaded event similar to the Dutch, just to have them show up and upset the current Jaunpur, Bahmanis, and Vijayanagar balance. Anyone else agree?
6. Creation of former/new states.
One thing that has always bugged me, is when the AI vs AI. The war almost always ends with one nation just taking land from the other. Even if a ruler personality is something other than a Militarist. I would like to see the AI use the release nation decision more often in peace treaties. Going back to India.. Yes for awhile there was about only 3-4 nations when the Mughals ruled it, however once the Marathas showed up and War'd against the Mughals, they didn't simply just take land. They allowed multiple former and new nations to pop up. Something that obviously wouldn't happen in the current state of the game...
7. Development.
Im still against a 1 button to improve developments whether its Player or AI. It must be much better if it was a passive prosperity thing. The longer a province goes without war or looting, the more it develops. But I feel the Dev's know its too late to scrap the old idea, as it was one of the main selling points of that DLC. So how about some changes? For one, we need more ways to lower development. Sieges and Battles on a province should have a chance at decreasing the development. Especially large scale battles (100k vs 100k). Second, the AI needs to stop just focusing on ONE PROVINCE. I sometimes look at a nation with 6 provinces and they will have 1 province that has 30 more development than the others which go untouched.
8. Japan.
So much potential for Japan to be a fun location to play. Ive seen a lot of interesting ideas from other users how this can be improved. One of my favorite ideas is a HRE-like system where the Emperor is a mere title with benefits and vows to protect and keep balance between the rest of the daiymos. But I think Id require more daiymos.
9. Where have the Long Wars Gone??
In about the 800 or so hours Ive put into EU4. The BEST time Ive ever-EVER had was when I played as the Papal States and literally had a 34 Year War with a much stronger France back in late 2014. I made a old thread about it here
Nowadays, once a war reaches that 5 year threshold, the modifier in the peace deal is simply too great that no war goes on for much longer than 5 years anymore. 30 Years War?? More like the 5 Years War. The Great Northern War?? More like the Short Northern War... See where im going with this?
So yea that's mostly it. If there was any thing more i wished the game had. It would be more decisions and chain-events for peacetime AND wartime.
Let me know what ya'll think. Hope the Dev's are watching.
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