(I haven't played the game)
I think Victoria 3 is misunderstood by many players. What I mean is that they find certain things unintuitive, not knowing the game has the exact feature they're looking for.
I've seen gameplay videos where people click on a state to build five times, instead of pressing alt/ctrl and then clicking. People saying that they dislike the (somewhere along the lines of) removal of map modes, not knowing there's a map mode button on the small lens icon beside the lenses. Videos where players incorporate states one by one, not knowing they can just open political lens, incorporate state, and select them on the list. People complaining about opening building menu after menu, probably not knowing they can right-click a building on the state tab and select options not visible in it, like subsidize and auto-expand.
Now, whether it is their inexperience or a really unintuitive design, I don't know. Maybe it is that some players expect a modern, accessible design with a mostly covering tutorial, and when they perceive Victoria 3 isn't that way, they form a negative opinion about that. In paper, I find Victoria 3's interface pretty intuitive, but that might change once I actually try the game and my opinion revolves about the design and most importantly how it works within the game loop.
They just ain't L33T gAmErS like us
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