Characters
Problem:
Characters die too quickly and lack interactivity. There is no strong player connection with characters. The new monarch point system may help a bit with this, but its ruler specific and stilll suffers from a fast ruler turnover rate.
Suggestion:
Use houses or families instead of individuals. By using families, you can have effectively "immortal" characters, elminiating the turnover rate problem. Family stats should be fairly static across generations. For example, the house of Osorio could be a family of bankers and would be very good at economic activities.
Suggestion:
Instead of anonymous agents, all tasks must be performed using characters/families. The amount of time to complete, success chance, and effectiveness can be based on the character/family's stats.
Suggestion:
Have a large number of pre-made characters/families that a player can searching out and covet. Mix in a few randomly generated character/families. Allow rulers to recruit disloyal characters/families from other realms. This also allows for some additional spying options, e.g. ask character/family x to defect and join you or forge documents to reduce character/family loyalty. Additional events/domestic options could include searching out a local gifted individual.
Diplomacy
Problem:
Too difficult to maintain alliances due to treaties being annulled when refusing call to arms.
Suggestion:
Give an option to answer a call to arms without using military combat. For example, you could provide some war funds without officially going to war. You may take a small hit to your relationship but the alliance would remain.
UI
Suggestion:
Auto follow/chase an enemy unit. Would help reduce army chasing micromanagement.
Suggestion:
Hotkey unit control groups. Similar to Starcraft 2 for those whove played that.
Suggestion:
Ability to "pin" certain countries or provinces to the top of the ledger for comparison.
Suggestion:
Ability to search by nation/province name in the ledger.
Suggestion:
An easier/faster method of raising armies. Clicking on each province, then clicking on the unit type is very tedious. This needs another screen or at least hotkeys
Suggestion:
More hotkeys! Have them configurable from in-game. When you hover over something that is hotkeyed, it should show the hotkey in a tooltip.
Suggestion:
Show relevant information about what really matters. For example, if I choose an advisor that increases production efficiency by 6%, it should tell me what this equates to in added revenue.
Suggestion:
A quick load option without having to resign.
Problem:
Characters die too quickly and lack interactivity. There is no strong player connection with characters. The new monarch point system may help a bit with this, but its ruler specific and stilll suffers from a fast ruler turnover rate.
Suggestion:
Use houses or families instead of individuals. By using families, you can have effectively "immortal" characters, elminiating the turnover rate problem. Family stats should be fairly static across generations. For example, the house of Osorio could be a family of bankers and would be very good at economic activities.
Suggestion:
Instead of anonymous agents, all tasks must be performed using characters/families. The amount of time to complete, success chance, and effectiveness can be based on the character/family's stats.
Suggestion:
Have a large number of pre-made characters/families that a player can searching out and covet. Mix in a few randomly generated character/families. Allow rulers to recruit disloyal characters/families from other realms. This also allows for some additional spying options, e.g. ask character/family x to defect and join you or forge documents to reduce character/family loyalty. Additional events/domestic options could include searching out a local gifted individual.
Diplomacy
Problem:
Too difficult to maintain alliances due to treaties being annulled when refusing call to arms.
Suggestion:
Give an option to answer a call to arms without using military combat. For example, you could provide some war funds without officially going to war. You may take a small hit to your relationship but the alliance would remain.
UI
Suggestion:
Auto follow/chase an enemy unit. Would help reduce army chasing micromanagement.
Suggestion:
Hotkey unit control groups. Similar to Starcraft 2 for those whove played that.
Suggestion:
Ability to "pin" certain countries or provinces to the top of the ledger for comparison.
Suggestion:
Ability to search by nation/province name in the ledger.
Suggestion:
An easier/faster method of raising armies. Clicking on each province, then clicking on the unit type is very tedious. This needs another screen or at least hotkeys
Suggestion:
More hotkeys! Have them configurable from in-game. When you hover over something that is hotkeyed, it should show the hotkey in a tooltip.
Suggestion:
Show relevant information about what really matters. For example, if I choose an advisor that increases production efficiency by 6%, it should tell me what this equates to in added revenue.
Suggestion:
A quick load option without having to resign.
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