Here is my suggestion for another Naval concept for Imperator.
I dont know if PDX is open for such suggestions, i can imagine they are sick of all the suggestions, but i had some time on my hands and i had a idea which i thought i would share with you all.
So, im not a historian, or learned in any way shape or form at school about this, but from my understanding, Naval Combat in Classical/ancient times was quite basic.
You had big Ships, which were not more than transports with a ram, and a big deck. On this Deck a different number of things could stand, like Bowman, Soldiers/Marines, Siege equipment.
There is record of there being smaller and larger ships being in fleets for example the Egyptian one, a smaller or larger ship would have a stronger hull, and hold more Marines on deck, Marines who would board enemy ships and engage in a Melee.
There is also record of siege equipment mounted on ships, for example at Alexander's siege of Tyre, he levies some ships from Sidon, which would have this equipment on there shooting at the walled city and eventually breaking its defense.
There is record of archers being on ships, though i believe it was more likely that marines were these archers and, when in close range of enemy ships they would grab their melee weapon and start the ramming/boarding.
The Actual Combat
From the little that i read, mostly from wikipedia or other websites naval warfare went like this:
Ships according to their admiral had more or fewer marines on deck, these marines would fire arrows on the enemy ships, with a range up to 170 Meters. this wasnt just skirmishing and harassing, not the major part.
Second came the ramming, the ramming of the enemy Stern or Hull aiming to sink the ship, or at least destroying the enemy Oars, which would leave them immobile.
Eventually if sinking failed, and the ships would collide, a boarding would follow. (the romans made this their foremost tactic with the Corvus i believe) I also think that a Admiral might order a boarding if he had enough manpower to control more ships, so he might attempt to capture more ships, thus boarding the enemy and capturing them.
There were ships who had siege equipment, ballista, etc on them which would shoot fire pots etc to the enemy, but i believe this to be a minor factor in combat.
What i propose:
Give the game at least 4 ship types, this could be more, or less whatever is work-able.
1) Siege: This ship would give small damage to 1 ships in front of him , like artillery in EU4 but with a smaller scale and effectivenes.
This ship is primarily to assist in Coastal Sieges, where you would need siege ships similar to the fort level to get a effective siege bonus(for the sieging land army) thus a level 4 fort needs at least 4 Ships to give a certain bonus to sieging.(similar to EU4)
This ship would be weak in naval engagement and should never be unprotected. The cost should be at least Triple that of a regular trireme. also needing the stronger wood trade.
2) Heavy: This ship would be a huge ship compaired to the other ships, which would have a very big hull and deck, supporting the most marines on top(which would have a much easier time boarding)
but will have a much harder time maneuvering so they will not do well on the flanks. They should have a severe penalty to being attacked from multiple angles, because its size leaves it open for multiple ramming ships.(similar like a tank in WO2 needs infantry to protect his flanks)
The cost of these ships should be severe, maybe 5 times the cost of a trireme? also needing the stronger wood trade.
3) Medium: These ships would be the backbone of a powerfull navy, stronger in anything besides flanking than a regular trireme would be, it will have more marines on deck, but like the Heavy ship, is slower and doesnt flank very well. It however shouldnt have a big penalty as opposed to his behemoth brother, the Heavy Ship.
i would figure it to be twice the price of a trireme ? also needing the stronger wood trade.
4) Light: This would be the standard trireme that PDX had in mind? All doing basic levels of damage, but unlike its bigger friends, this one has a buff in flanking. Being able to maneuvre and row faster, he can swarm and surround other ships with ease.
This ship has a PDX designated price. whatever that envisions.
How does this come in to practice?
The ships will be lined up like a land battle in EU4. With 2 rows of ships being in formation.
Starting from the middle front line will be the Heavy ships, on his flanks will be the Medium ships, on their flank will be the light ships.
behind the heavy ships will be siege ships, who will do damage from the backrow. behind this line will be reserves.
the front lines will engage in firing/ ramming / boarding. this could be done 1 phase or 2 or 3, i am not a game designer i dont know how that could work.
the light ships on the flank will try to hit the enemy's first row from the side (similar to cav in eu4) , but unlike the combat in EU4, the ships only do damage to 1 other ship. not to multiple units.
If a ship sinks/get captured it will be replaced by a ship from the second row, with mediums and heavies always being in the center if there is space.
I dont know how a Admiral will effect this combat but im sure PDX or you guys know something about that, maybe more ships in first contact (larger line) or more chance of succesfull ramming etc./ succesfull capturing of a ship.
Naval policies and ideas can be easily made up of things like Capture ability, the width of the first line, the amount of marines on ships (raising maintenance, strengthen against boarding). Having stronger hulls, Stronger rams, etc.
im sure, if i forgot anything, or if i am making grave mistakes in my explanation, or analysis, you will let me know.
I mean no disrespect to PDX, i will buy the game even with just 1 type of ship., but seeing the large discontent in the community , i doubt PDX will not upgrade the current system.
I dont know what such ships would be called other then the dull names i gave them, but again this is for the proffesionals, historians, this basic idea for naval combat just came to me, but isnt that far fetched i think..
let me know what you think
I dont know if PDX is open for such suggestions, i can imagine they are sick of all the suggestions, but i had some time on my hands and i had a idea which i thought i would share with you all.
So, im not a historian, or learned in any way shape or form at school about this, but from my understanding, Naval Combat in Classical/ancient times was quite basic.
You had big Ships, which were not more than transports with a ram, and a big deck. On this Deck a different number of things could stand, like Bowman, Soldiers/Marines, Siege equipment.
There is record of there being smaller and larger ships being in fleets for example the Egyptian one, a smaller or larger ship would have a stronger hull, and hold more Marines on deck, Marines who would board enemy ships and engage in a Melee.
There is also record of siege equipment mounted on ships, for example at Alexander's siege of Tyre, he levies some ships from Sidon, which would have this equipment on there shooting at the walled city and eventually breaking its defense.
There is record of archers being on ships, though i believe it was more likely that marines were these archers and, when in close range of enemy ships they would grab their melee weapon and start the ramming/boarding.
The Actual Combat
From the little that i read, mostly from wikipedia or other websites naval warfare went like this:
Ships according to their admiral had more or fewer marines on deck, these marines would fire arrows on the enemy ships, with a range up to 170 Meters. this wasnt just skirmishing and harassing, not the major part.
Second came the ramming, the ramming of the enemy Stern or Hull aiming to sink the ship, or at least destroying the enemy Oars, which would leave them immobile.
Eventually if sinking failed, and the ships would collide, a boarding would follow. (the romans made this their foremost tactic with the Corvus i believe) I also think that a Admiral might order a boarding if he had enough manpower to control more ships, so he might attempt to capture more ships, thus boarding the enemy and capturing them.
There were ships who had siege equipment, ballista, etc on them which would shoot fire pots etc to the enemy, but i believe this to be a minor factor in combat.
What i propose:
Give the game at least 4 ship types, this could be more, or less whatever is work-able.
1) Siege: This ship would give small damage to 1 ships in front of him , like artillery in EU4 but with a smaller scale and effectivenes.
This ship is primarily to assist in Coastal Sieges, where you would need siege ships similar to the fort level to get a effective siege bonus(for the sieging land army) thus a level 4 fort needs at least 4 Ships to give a certain bonus to sieging.(similar to EU4)
This ship would be weak in naval engagement and should never be unprotected. The cost should be at least Triple that of a regular trireme. also needing the stronger wood trade.
2) Heavy: This ship would be a huge ship compaired to the other ships, which would have a very big hull and deck, supporting the most marines on top(which would have a much easier time boarding)
but will have a much harder time maneuvering so they will not do well on the flanks. They should have a severe penalty to being attacked from multiple angles, because its size leaves it open for multiple ramming ships.(similar like a tank in WO2 needs infantry to protect his flanks)
The cost of these ships should be severe, maybe 5 times the cost of a trireme? also needing the stronger wood trade.
3) Medium: These ships would be the backbone of a powerfull navy, stronger in anything besides flanking than a regular trireme would be, it will have more marines on deck, but like the Heavy ship, is slower and doesnt flank very well. It however shouldnt have a big penalty as opposed to his behemoth brother, the Heavy Ship.
i would figure it to be twice the price of a trireme ? also needing the stronger wood trade.
4) Light: This would be the standard trireme that PDX had in mind? All doing basic levels of damage, but unlike its bigger friends, this one has a buff in flanking. Being able to maneuvre and row faster, he can swarm and surround other ships with ease.
This ship has a PDX designated price. whatever that envisions.
How does this come in to practice?
The ships will be lined up like a land battle in EU4. With 2 rows of ships being in formation.
Starting from the middle front line will be the Heavy ships, on his flanks will be the Medium ships, on their flank will be the light ships.
behind the heavy ships will be siege ships, who will do damage from the backrow. behind this line will be reserves.
the front lines will engage in firing/ ramming / boarding. this could be done 1 phase or 2 or 3, i am not a game designer i dont know how that could work.
the light ships on the flank will try to hit the enemy's first row from the side (similar to cav in eu4) , but unlike the combat in EU4, the ships only do damage to 1 other ship. not to multiple units.
If a ship sinks/get captured it will be replaced by a ship from the second row, with mediums and heavies always being in the center if there is space.
I dont know how a Admiral will effect this combat but im sure PDX or you guys know something about that, maybe more ships in first contact (larger line) or more chance of succesfull ramming etc./ succesfull capturing of a ship.
Naval policies and ideas can be easily made up of things like Capture ability, the width of the first line, the amount of marines on ships (raising maintenance, strengthen against boarding). Having stronger hulls, Stronger rams, etc.
im sure, if i forgot anything, or if i am making grave mistakes in my explanation, or analysis, you will let me know.
I mean no disrespect to PDX, i will buy the game even with just 1 type of ship., but seeing the large discontent in the community , i doubt PDX will not upgrade the current system.
I dont know what such ships would be called other then the dull names i gave them, but again this is for the proffesionals, historians, this basic idea for naval combat just came to me, but isnt that far fetched i think..
let me know what you think
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