Praise
Like so many others, I'm delighted to see a new city simulator emerge. Been a long time waiting for this. Thank you!
And extra kudos to such a small team that designed such a game!
Comments and critique
What I hadn't expected (though with hindsight should have, given the developer) was that I would spend so much time on traffic.
On the one hand, it is great fun. On the other, sometimes the game feels like a traffic simulator, where every driver is choosing to use the turning lane.
While it is possible to design roads that largely take care of this, I must admit I still find it funny. But plenty of opportunities, for land, sea and air connections, thanks.
Given this focus on traffic, it is odd that there are gaps - eg you jump from two-lane one-way roads to six - in the type of roads (more later).
Medium density commercial & residential zones, as well as differentiated zoning intensity for industry would have been nice. And why do they all have to be heavy industry? Love the addition of office zones, though.
Information about things is sorely missing. For example, someone is ill in a building. Why? Is it the proximity to an industrial zone, stress from noise pollution or a lack of food because he couldn't get to the grocery? Why is that high school student loitering next to the metro station? Is he waiting for a train? Is he planning on mugging someone? etc
The option to build undergound electricity lines would have been nice. As would the option to build sunken rail lines - IIRC the train lines from Stockholm and Helsinki to their respective airports are not entirely aboveground.
Some things I do not understand: build a school next to an industrial zone and it will help it upgrade?
Some things are highly annoying. Prime among these is that you cannot place anything on the map without a road connection first. Woe to you if your first map has uneven ground and you're desperately trying to place an airport. Even outside of that example, I can't understand why buildings couldn't just have been made non-functional without road access (unless it's a processor-use issue.)
Which brings me onto another point: no smoothing of terrain possible at all after the game has started. There are greater chasms in my city than appeared after the latest (small) movement of the plates around the San Andreas Fault.
Wgich in turn brings me to the pre-game editor. I don't know what others think of it (and there have been some pretty amazing maps made, so I think this might be to do with my skills) but it seems clunky and counter-intuitive.
The necessity for all parks and plazas to have road access is a little strange.
The base game for Tropico has a hugely higher number of buildings you can place. I want my casinos, opera houses, balloon rides, museums to the mayor's glory. The number of "cultural" buildings you can place is, err, zero.
The buildings styles are so culturally neutral, I don't know whether to praise or criticise the developer; but give us more options asap, please, even if just as a DLC. At the moment it's terribly greige.
That's all.
So, I'm really pleased, overall, and very happy the game runs smoothly. But it needs more than a few mods, it needs improvement.
Like so many others, I'm delighted to see a new city simulator emerge. Been a long time waiting for this. Thank you!
And extra kudos to such a small team that designed such a game!
Comments and critique
What I hadn't expected (though with hindsight should have, given the developer) was that I would spend so much time on traffic.
Given this focus on traffic, it is odd that there are gaps - eg you jump from two-lane one-way roads to six - in the type of roads (more later).
Medium density commercial & residential zones, as well as differentiated zoning intensity for industry would have been nice. And why do they all have to be heavy industry? Love the addition of office zones, though.
Information about things is sorely missing. For example, someone is ill in a building. Why? Is it the proximity to an industrial zone, stress from noise pollution or a lack of food because he couldn't get to the grocery? Why is that high school student loitering next to the metro station? Is he waiting for a train? Is he planning on mugging someone? etc
The option to build undergound electricity lines would have been nice. As would the option to build sunken rail lines - IIRC the train lines from Stockholm and Helsinki to their respective airports are not entirely aboveground.
Some things I do not understand: build a school next to an industrial zone and it will help it upgrade?
Some things are highly annoying. Prime among these is that you cannot place anything on the map without a road connection first. Woe to you if your first map has uneven ground and you're desperately trying to place an airport. Even outside of that example, I can't understand why buildings couldn't just have been made non-functional without road access (unless it's a processor-use issue.)
Which brings me onto another point: no smoothing of terrain possible at all after the game has started. There are greater chasms in my city than appeared after the latest (small) movement of the plates around the San Andreas Fault.
Wgich in turn brings me to the pre-game editor. I don't know what others think of it (and there have been some pretty amazing maps made, so I think this might be to do with my skills) but it seems clunky and counter-intuitive.
The necessity for all parks and plazas to have road access is a little strange.
The base game for Tropico has a hugely higher number of buildings you can place. I want my casinos, opera houses, balloon rides, museums to the mayor's glory. The number of "cultural" buildings you can place is, err, zero.
The buildings styles are so culturally neutral, I don't know whether to praise or criticise the developer; but give us more options asap, please, even if just as a DLC. At the moment it's terribly greige.
That's all.
So, I'm really pleased, overall, and very happy the game runs smoothly. But it needs more than a few mods, it needs improvement.