It's been awhile since I played Germany in vanilla HOI4, and with some new achievements, I felt it was a good time to play the "main country" of HOI4 again with the new NSB mechanics. I did have fun and got both of the achievements I was aiming for, but my enjoyment was diminished by a number of glitches and other issues in the game which ought to be fixed. Pictures are attached at the end of the post.
First is an issue that has plagued the game since the BOTF expansion, if memory serves. And that issue is that it is impossible to create Vichy France's historical borders thanks to changes in the shapes of France's provinces. The southwestern-most province of France was modified to accommodate the borders of the Basque Country releasable nation. I find it very frustrating that a releasable nation that would never realistically come into existence during the game's time period would be prioritized at the expense the historical borders established during WWII. All that needs to be done to fix this problem is switch one tile from one province to another.
Second is an issue that has been around for as long as I can remember. Setting up frontlines in North America has always been extremely wonky, since the Great Lakes, despite being impassible, are counted as part of the frontline. I couldn't tell you how many invasions of Canada or the United States have been screwed up because my troops decided not to defend actual areas where enemy soldiers can attack from. I feel this problem has only gotten worse since NSB, as evidenced by my second screenshot - Lake Superior is counted as Canadian territory that can be "defended" with a frontline, despite the fact that it poses no risk to my troops.
Third, peace deals continue to be a massive issue in HOI4. When I conquered the Soviet Union, I tried to puppet the country. Little did I know that Italy would somehow be able to make their own Russian puppet, with zero regard for sensible borders to boot! I believe that Italy's "Russian Empire" was the "actual" SOV tag, since it had Konstantin Rodzaevsky as its leader, and when I clicked the "return territory" button in an attempt to give my Russian holdings (the blotches of Russia that say "German Reich" to my puppet, they went to Italy's Russian Empire instead! Plus I didn't even get the option to give the land to my puppet! Perhaps worst of all is the fact that I did at least 90% of the actual work of capitulating the Soviet Union, but Italy is still allowed to mess everything up in the peace deal. Paradox, please, please fix peace deals, they ruin the fun of this game.
I'm sorry if this post comes off as an angry rant. It's not supposed to be one, since I enjoy playing this game, buying the DLC, and supporting the devs. However, I don't want to pretend that the game isn't perfect. I'd like to thank the devs for many hours of fun I have had with this game, but I'd also like to draw attention to some glaring glitches that detract from my enjoyment of the game.
Once again, pictures are attached at the end of this post. Let me know what you think in the comments!
First is an issue that has plagued the game since the BOTF expansion, if memory serves. And that issue is that it is impossible to create Vichy France's historical borders thanks to changes in the shapes of France's provinces. The southwestern-most province of France was modified to accommodate the borders of the Basque Country releasable nation. I find it very frustrating that a releasable nation that would never realistically come into existence during the game's time period would be prioritized at the expense the historical borders established during WWII. All that needs to be done to fix this problem is switch one tile from one province to another.
Second is an issue that has been around for as long as I can remember. Setting up frontlines in North America has always been extremely wonky, since the Great Lakes, despite being impassible, are counted as part of the frontline. I couldn't tell you how many invasions of Canada or the United States have been screwed up because my troops decided not to defend actual areas where enemy soldiers can attack from. I feel this problem has only gotten worse since NSB, as evidenced by my second screenshot - Lake Superior is counted as Canadian territory that can be "defended" with a frontline, despite the fact that it poses no risk to my troops.
Third, peace deals continue to be a massive issue in HOI4. When I conquered the Soviet Union, I tried to puppet the country. Little did I know that Italy would somehow be able to make their own Russian puppet, with zero regard for sensible borders to boot! I believe that Italy's "Russian Empire" was the "actual" SOV tag, since it had Konstantin Rodzaevsky as its leader, and when I clicked the "return territory" button in an attempt to give my Russian holdings (the blotches of Russia that say "German Reich" to my puppet, they went to Italy's Russian Empire instead! Plus I didn't even get the option to give the land to my puppet! Perhaps worst of all is the fact that I did at least 90% of the actual work of capitulating the Soviet Union, but Italy is still allowed to mess everything up in the peace deal. Paradox, please, please fix peace deals, they ruin the fun of this game.
On a related note, I took some of Thrace, but I did not have the option to give the land back to Bulgaria, even though Bulgaria had claims/cores on the land. Why would this be? In the end I decided to puppet Greece in Thrace, but as you'll soon find out this was a problem too...
Puppets are extremely glitchy as well. I puppeted multiple nations over the course of the game and most of them caused nothing but trouble for me. When I puppeted Bulgaria, I soon realized that it was a communist country, which was very odd since they should be fascist to match Germany's ideology. Estonia-Finland and Greece (and Canada, for which I did not have a screenshot) had modifiers that continually gave them communist ideology boost, meaning that they would inevitably flip back to communism despite being my fascist puppets. Imagine playing the game for hours on end only to realize that your puppets are secretly undermining your ideology and might declare war on you or something! That's a possibility, since if puppets are not restricted to the master's ideology, who knows what other crazy shenanigans they can pull. The least that can be done here is removing any modifiers that boost ideology when a nation has been puppeted. Of course, that wouldn't solve all the problems. If you ever puppet the British Raj or South Africa, those countries WILL always break out into a civil war at some point, meaning you have to station troops near them if you want to have hope of keeping order. The Raj had a civil war as my puppet in this game, but luckily, I was prepared for it and stationed troops in Sri Lanka to quickly intervene when it happened. Still, it shouldn't have happened in the first place...
Bonus issue: this did not happen in this game, but if a non-aligned nation puppets Greece, the puppet keeps the starting Greek leader who has a continual stability drain debuff. This means that your Greek puppet is guaranteed to have 0% stability in a matter of months. They should either get a generic leader who doesn't have that awful trait, or George II or something.
Finally, Japan seems to have gone a bit crazy in NSB. This was a weird game where Japan went communist (which is a totally nonsensical path that should not exist in the first place, but I digress) and joined a faction with the Soviet Union. The communists went to war with Puyi's Manchukuo. Every couple weeks throughout the years-long war, I was spammed with notifications about Japan and Manchukuo signing a white peace, and then Japan getting called into the war again. I suspect this was triggered by the fact that Japan had no territories in mainland Asia, which is supposed to happen if China wins a historical Sino-Japanese War, but this trigger should not be in effect if Japan is communist (even if the communist path is too nonsensical to exist in the first place). The problem was exacerbated once I puppeted Japan and returned the nation to fascism. I was at war with Manchukuo by this point and the Japan white peace thing kept firing. Strangely, I had the option to call Japan back into the war whenever this happened, but in a few days they would be guaranteed to sign a white peace with Manchukuo. The Chinese white peace trigger thing should not be in effect if Japan is a puppet. I'm sorry if this post comes off as an angry rant. It's not supposed to be one, since I enjoy playing this game, buying the DLC, and supporting the devs. However, I don't want to pretend that the game isn't perfect. I'd like to thank the devs for many hours of fun I have had with this game, but I'd also like to draw attention to some glaring glitches that detract from my enjoyment of the game.
Once again, pictures are attached at the end of this post. Let me know what you think in the comments!
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