Brace yourself.
I think I agree with you.
Knowing a mechanic and playing to avoid its effects is no reason for it not to be looked at and changed to allow for different playing styles.
I actual said maybe it should be looked at before.
I also think Tourism needs to be revisited and attaching building types to districts and not map types, but that's a separate argument
EDIT: BTW, if you want a bit of a laugh try this post https://forum.paradoxplaza.com/foru...acceptable-and-the-game-is-unplayable.858163/
Lol that is ridiculous thead and it did indeed give me a laugh. I have no time for people like that but it did give me a nice smile.
Trust me I am no whiner but I will also speak up when I think the game could be better. I have said from day one that this game is good out of the box and has the potential to be great. But I firmly believe we have to be vocal in the issues to ensure CO knows about them and will decide whether to fix them.
There are plenty of threads telling CO how wonderful they are, they don't need another one from me even though I agree.
But bad design (notice I didn't say bugs
Personally I think the major issue is that there is a large percentage of people who just want a simple city design game while others like me want a much bigger challenge. This will be difficult for CO to accomplish making both sides happy, and so far they have made it fairly clear they have made the game they want to play and don't really want it to be much more difficult.
I will probably have to be happy with mods making the game suit my tastes , because I'm not sure CO agrees with those many of us that the game is too simplistic in it's basic engine.