(my) Recent Experience re: Death Waves

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unholywolf

Corporal
8 Badges
May 14, 2015
28
4
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
I just don't understand why they coded it in a way that everyone has to die on the same age. How hard can it be to change this?

As far I've seen from the statistics, it really seems that the CIMs dies and birth on the same moments and that's what's causing the issue. The game doesn't simulate the real life properly.
 
  • 1
Reactions:

Vimes

Second Lieutenant
27 Badges
Jan 16, 2005
164
24
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities in Motion
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
@Cropper ...nah it is really true Both Michael York and Jenny Agutter (hotie in her time) starred in the film, I remember watching it :D

I didn't think that I had zoned residential that fast as I had taken breaks from creating each new district of housing, building commercial, offices or agricultural etc in-between. It is a little disheartening watching nearly all of my specialised industry (seems to hit the farmland first) disappear, and then much of the rest of the city.
 

Cropper

Second Lieutenant
25 Badges
Feb 15, 2015
105
128
  • Age of Wonders: Shadow Magic
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2 - Signup Campaign
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Magicka
@Cropper ...nah it is really true Both Michael York and Jenny Agutter (hotie in her time) starred in the film, I remember watching it :D

I didn't think that I had zoned residential that fast as I had taken breaks from creating each new district of housing, building commercial, offices or agricultural etc in-between. It is a little disheartening watching nearly all of my specialised industry (seems to hit the farmland first) disappear, and then much of the rest of the city.


If it makes you feel any better you are not alone. there are literally thousands of us having this issue and it's really annoying. Doubly so because it seems like it might be not so hard to fix. Just don't force all cims to die at relatively the same time. That doesn't happen in real life so why does it have to happen in the game.

The good news is there is a mod from Aris that helps with the death waves, and CO are aware of the issue and are able to recreate it. Hopefully a fix will be incoming soon.
 

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Actually you are just sidelining a good conversation about bugs by debating the definition of a bug instead of dealing with the actual problem.

The ceo herself has admitted in another thread that this is a bug and they have recreated it. There is a mod that has been downloaded 10's of thousands of times to fix this bug by people experiencing it, but your only addition to this thread is to question whether the definition of a bug fits or not.

I won't be replying to your posts anymore since you are quite obviously just attempting to troll me and this thread.


Disagreeing with someone and taking exception at being accused of doing something that you didn't is not quite the same as trolling.

Things were going fine until you butted in saying anyone who doesn't agree with your opinion is wrong.
 
Last edited:

Chyll

General
57 Badges
Aug 8, 2009
2.165
654
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Rome Gold
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • BATTLETECH
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I did not intend to cause such a heated discussion (though perhaps I should not be surprised).

I simply wanted to share my personal perspective and experience that moved me from closer to the 'bug' camp to the 'dying may need tweaking, but I need to design better' camp.
Oh, and Tunnels Rock, which was ignored (amusingly).
 

Doctor Machete

Colonel
10 Badges
Mar 31, 2015
833
143
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Magicka
I had a deathwave the first time. Since then, after reading some advices from this forum, I started to expand slower and paid more attention to traffic (with no despawn mod) and to the death/birthrate stats (I use City Statistics Easy Access and CSL Stats Panel). That helped and deathwaves became way more manageable, not a big problem anymore but still happened once in a while and still slightly annoying. A few buildings could get abandoned each time happened but not districts or the entire city.

Deathwaves in a sense are normal, because of the highs and lows in birthrate/deaths, but they shouldn’t be visible, at least not districts full of corpses while you have lots of inc/cem. What I really think is the key is that hearse AI is terrible. You only need to spend a few minutes following one during a DW, It may go from one end of the city to the other and again crossing the entire map to go to the incinerator/cemetery, like a tennis match, ignoring corpses in between and provoking a cascade effect with ease.

I use the hearse AI mod and haven’t seen any DW since, at least not one I could notice. Hearses work much more efficient now (by district, but can go out if needed and picking new corpses on the way), like night and day. So there is not really a bug, only a very primitive and simple AI for hearses which coupled with a big peak of deaths (from zoning) and not perfect traffic can result in a catastrophic effect , and I wouldn’t be surprised if it was working as intended for performance reasons, to avoid the cpu overhead of a better one.
 
  • 1
Reactions:

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
I did not intend to cause such a heated discussion (though perhaps I should not be surprised).

I simply wanted to share my personal perspective and experience that moved me from closer to the 'bug' camp to the 'dying may need tweaking, but I need to design better' camp.
Oh, and Tunnels Rock, which was ignored (amusingly).


That's fine, there's always a fair share of Drama Queens around :)

I did mention earlier that I'd love to check out a city suffering from the Death Wave issue. If anyone in the thread has something they can share on the workshop (preferably a game sans Mods) I'd love to take a look. As I said before I've not really experienced it and would love to check it out for myself.

No doubt from the number of people who report it, it is a genuine issue that people experience and perhaps may need a little tweaking by the devs, which I mentioned earlier.
 

Cropper

Second Lieutenant
25 Badges
Feb 15, 2015
105
128
  • Age of Wonders: Shadow Magic
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2 - Signup Campaign
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Magicka
That's fine, there's always a fair share of Drama Queens around :)

I did mention earlier that I'd love to check out a city suffering from the Death Wave issue. If anyone in the thread has something they can share on the workshop (preferably a game sans Mods) I'd love to take a look. As I said before I've not really experienced it and would love to check it out for myself.

No doubt from the number of people who report it, it is a genuine issue that people experience and perhaps may need a little tweaking by the devs, which I mentioned earlier.

Lol. Now it's a "genuine issue". Still not a bug but getting closer.... unlike you I won't resort to name calling or demeaning you. The rest of us aren't getting caught up in semantics, but instead posting genuine issues for CO to look into.

And I'm sure CO doesn't need your help playing through someone's save So you can see the issue. They've already replicated the issue and are working on it.

You want to see the issue? Easy. Start a new game, give yourself unlimited money and zone a big residential zone And services for everyone. Then just wait. They will all die off a while later almost sImultaneously. That's a simplistic example, but it happens every time.
 

Cropper

Second Lieutenant
25 Badges
Feb 15, 2015
105
128
  • Age of Wonders: Shadow Magic
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2 - Signup Campaign
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Magicka
I had a deathwave the first time. Since then, after reading some advices from this forum, I started to expand slower and paid more attention to traffic (with no despawn mod) and to the death/birthrate stats (I use City Statistics Easy Access and CSL Stats Panel). That helped and deathwaves became way more manageable, not a big problem anymore but still happened once in a while and still slightly annoying. A few buildings could get abandoned each time happened but not districts or the entire city.

Deathwaves in a sense are normal, because of the highs and lows in birthrate/deaths, but they shouldn’t be visible, at least not districts full of corpses while you have lots of inc/cem. What I really think is the key is that hearse AI is terrible. You only need to spend a few minutes following one during a DW, It may go from one end of the city to the other and again crossing the entire map to go to the incinerator/cemetery, like a tennis match, ignoring corpses in between and provoking a cascade effect with ease.

I use the hearse AI mod and haven’t seen any DW since, at least not one I could notice. Hearses work much more efficient now (by district, but can go out if needed and picking new corpses on the way), like night and day. So there is not really a bug, only a very primitive and simple AI for hearses which coupled with a big peak of deaths (from zoning) and not perfect traffic can result in a catastrophic effect , and I wouldn’t be surprised if it was working as intended for performance reasons, to avoid the cpu overhead of a better one.

Yes the Aris hearse AI mod fixes the hearse bug very well. I also use it, until it gets patched in the base game.
 

Vimes

Second Lieutenant
27 Badges
Jan 16, 2005
164
24
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities in Motion
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Hearse AI is not bugged, as I said before is just a very simple AI, and may be working as intended to help keeping cpu requirements low instead of a more advanced more cpu hungry AI.

I remember reading that the author (Soda) had noted that in the AI scripts for the control of the hearses there is a typo (he assumes) which causes lots of issues with the default AI when looking (IIRC) much much too far and wide beyond their intended range. This coupled with other changes he has made has improved my dead collection immensely.

If you wanted more detail on the above error within the default script that soda believes he has noted it was posted over within his mod thread on Steam but he might detail it again if asked.
 
  • 2
Reactions:

Vimes

Second Lieutenant
27 Badges
Jan 16, 2005
164
24
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities in Motion
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
It's bugged. Not only is the AI bad but it doesn't send out all available hearses even when bodies are lying around.

That seems to be right in what I observe. soda had written this on that point...

- The vanilla game minimizes dispatching. So, if you have 10 corpses across your entire city, the game will literally dispatch only one hearse and have it drive around all over the place to pick up those 10.

- This mod sends out one hearse per corpse.

The reason why the mod's dispatching method is superior is because travelling to and from corpses takes significant time. Sending one hearse to pick up all the corpses results in major problems. There's almost no chance for a hearse to get through 10 corpses spread across all over the city, before you start seeing abandonments. But as long as the corpses are claimed by a hearse, no other hearse can jump in to help. This mod fixes this, as well as how hearses go about picking up corpses.
 
  • 3
Reactions:

Doctor Machete

Colonel
10 Badges
Mar 31, 2015
833
143
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Magicka
It's bugged. Not only is the AI bad but it doesn't send out all available hearses even when bodies are lying around.
I don’t think is a bug but probably related to the bad hearse AI, expecting a hearse will pick 10 corpses before any building get abandoned so it don’t send all available hearses, because sometimes the vanilla AI do send all available hearses.
 

Cropper

Second Lieutenant
25 Badges
Feb 15, 2015
105
128
  • Age of Wonders: Shadow Magic
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2 - Signup Campaign
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Magicka
I don’t think is a bug but probably related to the bad hearse AI, expecting a hearse will pick 10 corpses before any building get abandoned so it don’t send all available hearses, because sometimes the vanilla AI do send all available hearses.

*shakes head* .... honestly i give up, you are too stubborn for me. ok how's this? It's broken or crappy AI. That better? There are no bugs in this perfect game. Now can we get back to the point instead of this pointless debate about the definition of a bug which is adding nothing to the fact that this stuff needs to be fixed, CO is aware they need to be fixed, and we are waiting for the fix.
 

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Lol. Now it's a "genuine issue". Still not a bug but getting closer.... unlike you I won't resort to name calling or demeaning you. The rest of us aren't getting caught up in semantics, but instead posting genuine issues for CO to look into.

And I'm sure CO doesn't need your help playing through someone's save So you can see the issue. They've already replicated the issue and are working on it.

You want to see the issue? Easy. Start a new game, give yourself unlimited money and zone a big residential zone And services for everyone. Then just wait. They will all die off a while later almost sImultaneously. That's a simplistic example, but it happens every time.

I thought you was ignoring me :)

And you still can't read properly and are twisting what I said, *shakes head*, don't ever change ;)

Reminder, from my first post in this thread

"Now whether or not the aging mechanism needs to be tweaked, that's another matter."

But your reply gave me one clue, I never do massive zoning at the same time. Always slow gradual builds, maybe that's the difference.
 

Cropper

Second Lieutenant
25 Badges
Feb 15, 2015
105
128
  • Age of Wonders: Shadow Magic
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2 - Signup Campaign
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Magicka
I thought you was ignoring me :)

And you still can't read properly and are twisting what I said, *shakes head*, don't ever change ;)

But your reply gave me one clue, I never do massive zoning at the same time. Always slow gradual builds, maybe that's the difference.

Yes that is why you are not seeing it. many thousands of people want to play without having to deal with ridiculous death waves as a penalty for making big zones. It's silly and adds nothing to gameplay except forcing everyone to play one specific way. That is not the definition of a sandbox. Call it a bug or call it bad design, either way it's a major problem for thousands of people.
 
  • 1
Reactions:

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Yes that is why you are not seeing it. many thousands of people want to play without having to deal with ridiculous death waves as a penalty for making big zones. It's silly and adds nothing to gameplay except forcing everyone to play one specific way. That is not the definition of a sandbox. Call it a bug or call it bad design, either way it's a major problem for thousands of people.

Brace yourself.


I think I agree with you.

Knowing a mechanic and playing to avoid its effects is no reason for it not to be looked at and changed to allow for different playing styles.

I actual said maybe it should be looked at before.

I also think Tourism needs to be revisited and attaching building types to districts and not map types, but that's a separate argument ;)


EDIT: BTW, if you want a bit of a laugh try this post https://forum.paradoxplaza.com/foru...acceptable-and-the-game-is-unplayable.858163/
 
  • 2
Reactions:

Imsvale

Second Lieutenant
24 Badges
Dec 29, 2014
161
55
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Magicka
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
Cropper seems to be very confused about the definition of a bug. Not every problem in a game is a bug, but also it not being a bug doesn't mean it isn't a problem. Cropper needs to learn this distinction. This particular issue is an emergent behavior, in itself a perfectly legitimate result of the simulation (a phenomenon that could happen in real life under the right circumstances). It needs some tweaking to help improve gameplay, because as it is, it adds very little of interest while being very destructive to the enjoyment of the game.
 
  • 1
Reactions: