My really short comment on the visual style

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charlesnew

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Maybe they can send us a screenshot, to show if the old lighting and colours are available. (and more eye candy)
 

mntoes

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Well, somewhere between October and December 2014, it became a "no sale" for me *IF* it keeps that simplistic blue look to the game. That's not a look, that's simply an untextured nightmare IMHO. It needs to revolve more around the look in Oct than what is shown in the screenshots above for December. Even SC13 (and I despised that game for it's shortcomings) looked more interesting than the blue hue that is December 2014.

I hope it was just one of the possible looks and that we can and will be able to view the game more as Oct 2014.

Agreed we can hope they re-enable this theme.

I didn't think I would get so annoyed about the change of colours from October to December but the more I look the angrier I get.(I know calm down it's only a game) The thing is it was the old colour theme that really sold this game to me. Well here is the feedback please listen and think again.
 

redjericho3

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One word: SweetFX

This program is notorious for removing the blue tint from Battlefield 3. As well as modifying/improving the lightning in hundreds of games. I'm sure there will be presets for C:SL less than a week after release. Maybe even on launch day.

Here is what it did to BF3 (Before is on the left, After is on the right) http://imgur.com/a/4pcIg
 
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City Builder

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One word: SweetFX

This program is notorious for removing the blue tint from Battlefield 3. As well as modifying/improving the lightning in hundreds of games. I'm sure there will be presets for C:SL less than a week after release. Maybe even on launch day.

Here is what it did to BF3 (Before is on the left, After is on the right) http://imgur.com/a/4pcIg

I think the problem might be that if you remove the blue hue/tint from the Dec screenshot, that's not going to leave anything behind. LOL
Maybe I need to look at the screenshots again but from memory it seemed that it appeared more that it was simply untextured rather than it was just a blue hue/tint over the whole thing. The Oct screen looks to me like a game that could be sold at retail, the Dec screen (again... To Me) appears to be more of a very unfinished game, something that is nowhere near retail ready.
 

redjericho3

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I think the problem might be that if you remove the blue hue/tint from the Dec screenshot, that's not going to leave anything behind. LOL
Maybe I need to look at the screenshots again but from memory it seemed that it appeared more that it was simply untextured rather than it was just a blue hue/tint over the whole thing. The Oct screen looks to me like a game that could be sold at retail, the Dec screen (again... To Me) appears to be more of a very unfinished game, something that is nowhere near retail ready.

I would recommend looking at some of the latest stream videos to see how you like it. That particular screenshot that OP linked seems much worse than some of the video gameplay they have.

Here's a good video, if you fast forward to around 9 minutes they get to a real city. https://www.youtube.com/watch?v=gYYNkcEXf9I Also at around 14:30 you get a nice close-up that really shows the differences.
 

medopu

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I would recommend looking at some of the latest stream videos to see how you like it. That particular screenshot that OP linked seems much worse than some of the video gameplay they have.

Here's a good video, if you fast forward to around 9 minutes they get to a real city. https://www.youtube.com/watch?v=gYYNkcEXf9I Also at around 14:30 you get a nice close-up that really shows the differences.

That's a wrong video. It's from october.

Look at this
https://www.youtube.com/watch?v=CXiUSYtvn8c

But your generally right. Screenshots posted do not really make this game a fair justice
 

charlesnew

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That's a wrong video. It's from october.

Look at this
https://www.youtube.com/watch?v=CXiUSYtvn8c

But your generally right. Screenshots posted do not really make this game a fair justice

You can see in the video, the first few seconds have the really blue lighting and texture, and the rest of the video is that nicer lighting and texture that we like. So I'm pretty sure that they're jus both selectable.
 

redjericho3

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That's a wrong video. It's from october.

Look at this
https://www.youtube.com/watch?v=CXiUSYtvn8c

But your generally right. Screenshots posted do not really make this game a fair justice

Woah the very beginning and very end do look very bad to me. Though I am now confident that this is less of a texture issue and more of a shader/lighting issue, something easily modded and fixed via third part programs.
 

Alfryd

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You can still not replicate how it used to look, though. At least not yet.
it is possible that they are faced with performance issues...
let's hope that they will return as it was before.
Maybe one of the devs or TM can verify this, but I'm guessing it might be a LOD effect- better shader-FX when you zoom in close, flatter colours from a distance? (They presumably have to do something like this for citizen-rendering anyway.)

Honestly, though, of all the critiques one might make of this game, disparaging the graphics never occurred to me. I'm still kind of amazed that you can zoom out and view *every* building on the map at once, in full 3D. (Yes, I know it's 2015.)
 

TotalyMoo

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Nope, not performance issues. Pretty much lighting changes and a bit of a - slightly - redefined artstyle/feeling. The screenshots you're linking from november/december are from when we had removed a lot of the older systems and still not put the new stuff in place, so it looked pretty meh/bland to be honest. The look right now is a lot more finished and looks much better.

We're releasing more screenshots and videos soon where you can see the improvements :)
 

Inge Jones

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I am always a bit nervous when I hear "artstyle" mentioned. Someone's artistic vision completely ruined The Sims 4 for me. I am of the school of thought that when one attempts to simulate life, for a discerning audience who typically want realism, artistic style has little place in the process. As applied to The Sims it's a moot point, since many players do for some weird reason like their sims cartoony, but I am not sure you're going to find a similar demographic among city builders.
 

Alfryd

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Nope, not performance issues. Pretty much lighting changes and a bit of a - slightly - redefined artstyle/feeling. The screenshots you're linking from november/december are from when we had removed a lot of the older systems and still not put the new stuff in place, so it looked pretty meh/bland to be honest. The look right now is a lot more finished and looks much better.

We're releasing more screenshots and videos soon where you can see the improvements :)
Good to know.
 

Anttonilla

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I am always a bit nervous when I hear "artstyle" mentioned. Someone's artistic vision completely ruined The Sims 4 for me. I am of the school of thought that when one attempts to simulate life, for a discerning audience who typically want realism, artistic style has little place in the process. As applied to The Sims it's a moot point, since many players do for some weird reason like their sims cartoony, but I am not sure you're going to find a similar demographic among city builders.
This. +1
 

Kanimir

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I am always a bit nervous when I hear "artstyle" mentioned. Someone's artistic vision completely ruined The Sims 4 for me. I am of the school of thought that when one attempts to simulate life, for a discerning audience who typically want realism, artistic style has little place in the process. As applied to The Sims it's a moot point, since many players do for some weird reason like their sims cartoony, but I am not sure you're going to find a similar demographic among city builders.
Except its hard to make realistic looking game without making it only for high end PCs. Also, realistic graphics age much worst than cartoony, in a few years it will look terrible. Another thing, literally every city building game had some art style and none of them was really realistic.

And its funny you didn't like Sims 4 because of the cartoony graphics because literally every Sims game had it.
 

Inge Jones

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Except its hard to make realistic looking game without making it only for high end PCs. Also, realistic graphics age much worst than cartoony, in a few years it will look terrible. Another thing, literally every city building game had some art style and none of them was really realistic.

No need to go less realistic though, than you managed in a previous game by the same company!

And its funny you didn't like Sims 4 because of the cartoony graphics because literally every Sims game had it.

Again, at least they were trying before. This time it's like they went "depth = boring, we want ott flat technicolor this time"
 

aerosnake

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Apart from the lighting issue and a few somewhat funky looking buildings the game looks fine to me.

You can't expect a game like this to have the level of detail of a gta game, there has to be an art style.
 

Alfryd

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Great scott, people, what is wrong with having an art style? That's going to be a pressing concern regardless of how cutting-edge your graphics are- art just means coming up with images that aren't painful to look at. Unless the devs are literally reproducing carbon-copies of existing structures at all points, they will have to have some capacity for eye-pleasing, independent visual invention- in other words, a style. (Even if it's a style closely imitating the conventions of 2010 shanghai or 1930 new york architecture, or whatever.)

You can stuff a game with photorealistic depictions of dog vomit, but no-one in their right mind will pay to look at it.