Maybe they can send us a screenshot, to show if the old lighting and colours are available. (and more eye candy)
You can still not replicate how it used to look, though. At least not yet.
Well, somewhere between October and December 2014, it became a "no sale" for me *IF* it keeps that simplistic blue look to the game. That's not a look, that's simply an untextured nightmare IMHO. It needs to revolve more around the look in Oct than what is shown in the screenshots above for December. Even SC13 (and I despised that game for it's shortcomings) looked more interesting than the blue hue that is December 2014.
I hope it was just one of the possible looks and that we can and will be able to view the game more as Oct 2014.
You can still not replicate how it used to look, though. At least not yet.
One word: SweetFX
This program is notorious for removing the blue tint from Battlefield 3. As well as modifying/improving the lightning in hundreds of games. I'm sure there will be presets for C:SL less than a week after release. Maybe even on launch day.
Here is what it did to BF3 (Before is on the left, After is on the right) http://imgur.com/a/4pcIg
I think the problem might be that if you remove the blue hue/tint from the Dec screenshot, that's not going to leave anything behind. LOL
Maybe I need to look at the screenshots again but from memory it seemed that it appeared more that it was simply untextured rather than it was just a blue hue/tint over the whole thing. The Oct screen looks to me like a game that could be sold at retail, the Dec screen (again... To Me) appears to be more of a very unfinished game, something that is nowhere near retail ready.
I would recommend looking at some of the latest stream videos to see how you like it. That particular screenshot that OP linked seems much worse than some of the video gameplay they have.
Here's a good video, if you fast forward to around 9 minutes they get to a real city. https://www.youtube.com/watch?v=gYYNkcEXf9I Also at around 14:30 you get a nice close-up that really shows the differences.
That's a wrong video. It's from october.
Look at this
https://www.youtube.com/watch?v=CXiUSYtvn8c
But your generally right. Screenshots posted do not really make this game a fair justice
That's a wrong video. It's from october.
Look at this
https://www.youtube.com/watch?v=CXiUSYtvn8c
But your generally right. Screenshots posted do not really make this game a fair justice
Maybe they can send us a screenshot, to show if the old lighting and colours are available. (and more eye candy)
You can still not replicate how it used to look, though. At least not yet.
Maybe one of the devs or TM can verify this, but I'm guessing it might be a LOD effect- better shader-FX when you zoom in close, flatter colours from a distance? (They presumably have to do something like this for citizen-rendering anyway.)it is possible that they are faced with performance issues...
let's hope that they will return as it was before.
Good to know.Nope, not performance issues. Pretty much lighting changes and a bit of a - slightly - redefined artstyle/feeling. The screenshots you're linking from november/december are from when we had removed a lot of the older systems and still not put the new stuff in place, so it looked pretty meh/bland to be honest. The look right now is a lot more finished and looks much better.
We're releasing more screenshots and videos soon where you can see the improvements![]()
This. +1I am always a bit nervous when I hear "artstyle" mentioned. Someone's artistic vision completely ruined The Sims 4 for me. I am of the school of thought that when one attempts to simulate life, for a discerning audience who typically want realism, artistic style has little place in the process. As applied to The Sims it's a moot point, since many players do for some weird reason like their sims cartoony, but I am not sure you're going to find a similar demographic among city builders.
Except its hard to make realistic looking game without making it only for high end PCs. Also, realistic graphics age much worst than cartoony, in a few years it will look terrible. Another thing, literally every city building game had some art style and none of them was really realistic.I am always a bit nervous when I hear "artstyle" mentioned. Someone's artistic vision completely ruined The Sims 4 for me. I am of the school of thought that when one attempts to simulate life, for a discerning audience who typically want realism, artistic style has little place in the process. As applied to The Sims it's a moot point, since many players do for some weird reason like their sims cartoony, but I am not sure you're going to find a similar demographic among city builders.
Except its hard to make realistic looking game without making it only for high end PCs. Also, realistic graphics age much worst than cartoony, in a few years it will look terrible. Another thing, literally every city building game had some art style and none of them was really realistic.
And its funny you didn't like Sims 4 because of the cartoony graphics because literally every Sims game had it.