Well I thought I would share what I have seen so far with you all.
1. Peace. The AI is way more reluctant to accept a peace , even at 99%. Any offers it makes and any offer it accepts will be way lower than it would have been in 1.1.
2. Naval. The AI now makes monster fleets and, on the whole, uses them aggressively. There are still cases where they have a fleet which just sits, passively, in dock watching the enemy fleet sail by with and invasion force , but it is , thankfully, much rarer.
3. Armies. I think that the AI still 'cheats' (apologies for the term). He is able to sit 60k armies in a 1/10 province receiving no attrition. I also experienced the AI changing leader MID-BATTLE.
4. Strategy . The AI is now much better at spotting and making attacks. He will now pop into neutral territory to find a battle , something he never considered in 1.1.
5. Advisors. I an not sure I totally agree with the changes. Whilst the new reputation/colonist chance/missionary chance advisors are really good, I miss the increase in missionaries and colonists you used to be able to get. On the upside to this, the slider settings are more important tho seeing as they are the only way to increase the nr per year (exxcept via NI's)
Overall I think that the latest patch has massively improved the game (it was already excellent before the patch!)
A Big thumbs-up from me!
1. Peace. The AI is way more reluctant to accept a peace , even at 99%. Any offers it makes and any offer it accepts will be way lower than it would have been in 1.1.
2. Naval. The AI now makes monster fleets and, on the whole, uses them aggressively. There are still cases where they have a fleet which just sits, passively, in dock watching the enemy fleet sail by with and invasion force , but it is , thankfully, much rarer.
3. Armies. I think that the AI still 'cheats' (apologies for the term). He is able to sit 60k armies in a 1/10 province receiving no attrition. I also experienced the AI changing leader MID-BATTLE.
4. Strategy . The AI is now much better at spotting and making attacks. He will now pop into neutral territory to find a battle , something he never considered in 1.1.
5. Advisors. I an not sure I totally agree with the changes. Whilst the new reputation/colonist chance/missionary chance advisors are really good, I miss the increase in missionaries and colonists you used to be able to get. On the upside to this, the slider settings are more important tho seeing as they are the only way to increase the nr per year (exxcept via NI's)
Overall I think that the latest patch has massively improved the game (it was already excellent before the patch!)
A Big thumbs-up from me!