• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

wooby

Corporal
3 Badges
May 1, 2015
32
10
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
first is it normal that i started as fairhait in viking age, he is now 29 and i can reform the faith?
is conquering norway and sweden rly that easy or i am just lucky?

Second what kind of reform picks would you advise?
 

Woifee

Erzherzog von und zu Miregal
40 Badges
Apr 12, 2014
4.145
3.495
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Imperator: Rome Sign Up
If you start 867 and later the viking age already started.

Germanic is easy to reform. And yes, it’s easy if you do it right.

What ever floats your boat.
 

wooby

Corporal
3 Badges
May 1, 2015
32
10
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
what does "An important additional caveat is that the religion must have a current religious head. As the event triggers for the religious head at the time of death, but happens 3 days after that, this means that temporal leaders of the faith can not be considered for ancestor veneration without transferring the temporal leadership title to another character." mean exactly ? its the ancestor veneration/saint thread in the ck2 wiki. do i have to transfer my religious titel before death to be able to become a "saint" or not?
 

junassa

General
54 Badges
May 10, 2017
2.043
1.202
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
what does "An important additional caveat is that the religion must have a current religious head. As the event triggers for the religious head at the time of death, but happens 3 days after that, this means that temporal leaders of the faith can not be considered for ancestor veneration without transferring the temporal leadership title to another character." mean exactly ? its the ancestor veneration/saint thread in the ck2 wiki. do i have to transfer my religious titel before death to be able to become a "saint" or not?

If you reformed your religion to have ancestor veneration and temporal leadership then the religious leader will not be venerated upon death. We don't know yet whether or not it's intentional or a bug. Having said that we have two workarounds: either use a mod that fixes this, or to give the religious title to someone else. I've done the latter and I first land my heir then give him/her the title. You have to do it in that order, because the religious title itself does not allow for betrothals/marriages.
 

Seclouds

Banned
14 Badges
Mar 14, 2014
430
237
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Naval War: Arctic Circle
  • Semper Fi
  • The Showdown Effect
  • War of the Roses
  • Mount & Blade: Warband
  • Crusader Kings III Referal
  • Victoria 3 Sign Up
  • Crusader Kings II: The Old Gods
With new warrior lodge and tribal retinue, 20-25 years to found sacdinavia empire. Keep all lands in my hand, less vassals less troubles more retinue cap. It's easy to have 9-15k retinue troops.
 

WJS

Field Marshal
30 Badges
Jun 13, 2017
2.576
1.971
  • Pillars of Eternity
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
If you reformed your religion to have ancestor veneration and temporal leadership then the religious leader will not be venerated upon death. We don't know yet whether or not it's intentional or a bug. Having said that we have two workarounds: either use a mod that fixes this, or to give the religious title to someone else. I've done the latter and I first land my heir then give him/her the title. You have to do it in that order, because the religious title itself does not allow for betrothals/marriages.

Basically, you can never name yourself a saint. Whether that's by design or not, it's something that doesn't need fixing.
 

junassa

General
54 Badges
May 10, 2017
2.043
1.202
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Basically, you can never name yourself a saint. Whether that's by design or not, it's something that doesn't need fixing.

First of all while while the player may control both characters (the recently dead religious leader and the new leader) in game they are different people and second it's not the leader who initiates the veneration but other relatives. The leader either accepts or denies the request.
 

WJS

Field Marshal
30 Badges
Jun 13, 2017
2.576
1.971
  • Pillars of Eternity
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
First of all while while the player may control both characters (the recently dead religious leader and the new leader) in game they are different people and second it's not the leader who initiates the veneration but other relatives. The leader either accepts or denies the request.

Yes, they are different characters, both controlled by the player. What's happening is a conflict between time of death for a character and time of acceptance of the new character for control, and this conflict causes the decision to name your previously controlled a saint never to fire for the new player character.

You can never name yourself a saint.

I know, it sounds ridiculous and unfair. They're different characters, I should be allowed to choose whether I'm (in my previous character) venerated or not. But listen to that. That's just cheese, plain and simple, and all the arguments devolve to wanting to cheese the system.

You can never name yourself a saint.

Never expect it to be changed.
 

junassa

General
54 Badges
May 10, 2017
2.043
1.202
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I know, it sounds ridiculous and unfair. They're different characters, I should be allowed to choose whether I'm (in my previous character) venerated or not. But listen to that. That's just cheese, plain and simple, and all the arguments devolve to wanting to cheese the system.

It's not cheese because the player has no control over whether the event fires or not, which I already stated in my previous post that you quoted.