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ThePatriotOfDreumel

Queen of Nothing, A Lack of Things and Emptiness.
61 Badges
May 6, 2015
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So i was balancing the game so that the game is fun for every tech group, and i was rebalancing some of the ideas; but they don't seem to be working ingame
ENG_ideas = {
start = {
naval_morale = 0.20
embargo_efficiency = 0.33
}

bonus = {
free_leader_pool = 1
}

trigger = {
OR = {
tag = ENG
tag = GBR
}
}
free = yes #wibe added at load.

royal_navy = {
navy_tradition = 1
heavy_ship_power = 0.10
}
eltham_ordinance = {
global_tax_modifier = 0.15
}
secretaries_of_state = {
diplomatic_upkeep = 1
}
navigation_acts = {
trade_efficiency = 0.15
}
british_bill_of_rights = {
global_unrest = -2
global_tariffs = 0.10
}
reform_of_comission_buying = {
discipline = 0.05
}
sick_and_hurt_board = {
ship_durability = 0.1
}
}


SWE_ideas = {
start = {
infantry_power = 0.15
merc_maintenance_modifier = -0.20
}

bonus = {
leader_land_shock = 1
}

trigger = {
tag = SWE
}
free = yes #will be added at load.

kung_och_riksdag = {
legitimacy = 1
}
swedish_steel = {
discipline = 0.05
}
hakkapelitta = {
cavalry_cost = -0.2
}
indelningsverket = {
manpower_recovery_speed = 0.2
}
swedish_absolutism = {
stability_cost_modifier = -0.1
}
produktplakatet = {
global_trade_goods_size_modifier = 0.15
}
union_and_security_act = {
global_manpower_modifier = 0.1
}
}


RUS_ideas = {
start = {
global_manpower_modifier = 0.33
land_morale = 0.15
}

bonus = {
global_colonial_growth = 15
}

trigger = {
OR = {
tag = RUS
tag = MOS
}
}
free = yes #will be added at load.

sudebnik = {
core_creation = -0.15
}
the_streltsy = {
land_forcelimit_modifier = 0.33
infantry_power = 0.10
}
opprichnina = {
culture_conversion_cost = -0.2
manpower_recovery_speed = 0.10
}
abolish_the_mestnichestvo = {
production_efficiency = 0.1
}
siberian_frontier = {
colonists = 1
auto_explore_adjacent_to_colony = yes
}
table_of_ranks = {
army_tradition = 1
}
curriculum_of_the_cadet_corps = {
technology_cost = -0.10
}
}


SPA_ideas = {
start = {
land_morale = 0.15
missionaries = 1
}

bonus = {
global_colonial_growth = 25
}

trigger = {
OR = {
tag = SPA
tag = CAS
}
}
free = yes #will be added at load.

the_reconquista = {
discipline = 0.05
}
spanish_inquisition = {
global_missionary_strength = 0.02
}
inter_caetera = {
idea_claim_colonies = yes
colonists = 1
}
devout_catholisism = {
papal_influence = 2
}

gold_fleet = {
global_tariffs = 0.15
global_prov_trade_power_modifier = 0.1
}

spanish_armada = {
heavy_ship_power = 0.10
}

siglo_de_oro = {
prestige = 1
}
}


NED_ideas = {
start = {
light_ship_cost = -0.2
naval_forcelimit_modifier = 0.50
}

bonus = {
trade_efficiency = 0.15
}

trigger = {
OR = {
tag = NED
tag = HOL
}
}
free = yes #will be added at load.

amsterdam_wisselbank = {
inflation_reduction = 0.1
}
dutch_trading_spirit = {
merchants = 1
trade_range_modifier = 0.10
}
polders = {
development_cost = -0.1
}
instructie_voor_de_admiraliteiten = {
leader_naval_fire = 2
}
embrace_humanism = {
tolerance_heretic = 3
}
army_sappers = {
siege_ability = 0.20
}
platoon_fire = {
infantry_power = 0.15
}
}


DAN_ideas = {
start = {
naval_forcelimit_modifier = 0.5
legitimacy = 1
}

bonus = {
light_ship_power = 0.15
}

trigger = {
tag = DAN
}
free = yes #will be added at load.

vornedskab = {
manpower_recovery_speed = 0.1
}
old_naval_traditions = {
navy_tradition = 1
}
rentekammer = {
global_tax_modifier = 0.10
}
klaedekammer = {
naval_maintenance_modifier = -0.10
}
expanded_dockyards = {
ship_durability = 0.1
}
den_danske_lov = {
global_unrest = -1
}
religious_orthodoxy = {
tolerance_own = 2
church_power_modifier = 0.10
}
}


FRA_ideas = {
start = {
diplomatic_reputation = 1
global_manpower_modifier = 0.20
}

bonus = {
discipline = 0.05
}

trigger = {
tag = FRA
}
free = yes #will be added at load.

french_language_in_all_courts = {
vassal_income = 0.15
diplomatic_annexation_cost = -0.10
}
elan = {
land_morale = 0.20
}
estates_general = {
global_tax_modifier = 0.1
}
native_trading_principles = {
reduced_native_attacks = yes
}
vauban_fortifications = {
fort_maintenance_modifier = -0.2
}
the_philosophes = {
technology_cost = -0.1
}
liberty_egalite_fraternity = {
tolerance_heathen = 2
tolerance_heretic = 2
}
}


TUR_ideas = {
start = {
discipline = 0.05
tolerance_heathen = 3
}

bonus = {
land_forcelimit_modifier = 0.33
}

trigger = {
tag = TUR
}
free = yes #will be added at load.

millets = {
core_creation = -0.15
accepted_culture_threshold = -0.15
}
ghazi = {
manpower_recovery_speed = 0.2
}
timariot_system = {
cavalry_power = 0.15
}
autonmous_pashas = {
war_exhaustion_cost = -0.33
}
lawcode_of_suleiman_01 = {
global_tax_modifier = 0.1
}
tulip_period = {
trade_efficiency = 0.10
}
imperial_school_of_naval_engineering = {
global_ship_cost = -0.2
}
}


VEN_ideas = {
start = {
global_foreign_trade_power = 0.10
global_trade_power = 0.1
}

bonus = {
galley_power = 0.50
}

trigger = {
tag = VEN
}
free = yes #will be added at load.

venetian_arsenal = {
naval_forcelimit_modifier = 0.33
galley_cost = -0.25
}
printing_industry = {
diplomats = 1
}
stato_da_mar = {
trade_efficiency = 0.15
}
state_inquisition = {
global_spy_defence = 0.3
}
conscription = {
naval_maintenance_modifier = -0.25
}
defend_the_law = {
stability_cost_modifier = -0.1
justify_trade_conflict_time = -0.50
}
provveditori_ai_beni_inculti = {
land_attrition = -0.25
naval_attrition = -0.25
}
}


PRU_ideas = {
start = {
army_tradition = 0.5
ae_impact = -0.10
}

bonus = {
discipline = 0.075
}

trigger = {
OR = {
tag = PRU
tag = BRA
}
}
free = yes #will be added at load.

kammergericht = {
global_tax_modifier = 0.1
}
divided_estates = {
stability_cost_modifier = -0.1
}
army_professionalism = {
land_morale = 0.15
}
noble_cadets = {
army_tradition_decay = -0.01
}
goose_step = {
infantry_power = 0.20
}
regimental_cantons = {
global_manpower_modifier = 0.25
global_regiment_recruit_speed = -0.10
}
religious_toleration = {
development_cost = -0.05
tolerance_heretic = 1
}
}


POR_ideas = {
start = {
trade_range_modifier = 0.30
trade_efficiency = 0.15
}

bonus = {
global_tariffs = 0.20
}

trigger = {
tag = POR
}
free = yes #will be added at load.

legacy_of_the_navigator = {
range = 0.50
}
afonsine_ordinances = {
global_trade_goods_size_modifier = 0.1
}
case_de_india = {
global_trade_power = 0.1
}
the_bandeirantes = {
merchants = 1
}
royal_absolutism = {
build_cost = -0.25
}
land_before_faith = {
global_colonial_growth = 15
}
open_up_the_guilds = {
trade_efficiency = 0.1
}
}


POL_ideas = {
start = {
cavalry_cost = -0.2
accepted_culture_threshold = -0.15
}

bonus = {
tolerance_heretic = 3
}

trigger = {
OR = {
tag = POL
tag = PLC
}
}
free = yes #will be added at load.

folwark_system = {
production_efficiency = 0.1
}
nihil_novi = {
stability_cost_modifier = -0.1
}
peichota_wybraniecka = {
infantry_power = 0.1
}
winged_hussars = {
cavalry_power = 0.33
}
wojsko_komputoe = {
global_regiment_cost = -0.10
}
foreign_section = {
discipline = 0.05
}
focus_on_field_defences = {
land_morale = 0.10
}
}


HAB_ideas = {
start = {
land_morale = 0.15
relations_decay_of_me = 0.3
}

bonus = {
heir_chance = 1
}

trigger = {
OR = {
tag = HAB
AND = {
tag = STY
dynasty = "von Habsburg"
}
}
}
free = yes #will be added at load.

imperial_ambitions = {
imperial_authority = 0.1
diplomatic_annexation_cost = -0.15
}
military_border = {
global_garrison_growth = 0.15
fort_maintenance_modifier = -0.10
}
fugger_banks = {
inflation_reduction = 0.05
interest = -1
}
habsburg_dominance = {
diplomatic_reputation = 2
}
edict_of_restitution = {
global_missionary_strength = 0.02
}
austrian_court = {
diplomatic_upkeep = 1
}
hofkriegsrat = {
reinforce_speed = 0.3
discipline = 0.05
}
}


CHI_ideas = {
start = {
fort_maintenance_modifier = -0.2
idea_cost = -0.10
}

bonus = {
relations_decay_of_me = 0.3
}

trigger = {
tag = MNG
}
free = yes #will be added at load.

nine_garrisons_of_the_great_wall = {
defensiveness = 0.20
garrison_size = 0.25
}
revived_three_grand_divisions = {
discipline = 0.05
}
inward_perfection = {
stability_cost_modifier = -0.10
}
yellow_river_dykes = {
production_efficiency = 0.1
global_trade_goods_size_modifier = 0.10
}
salt_monopoly = {
trade_efficiency = 0.15
}
single_whip_law = {
global_tax_modifier = 0.15
}
the_red_cannon = {
leader_land_fire = 1
}
}


BAV_ideas = {
start = {
cavalry_power = 0.1
heir_chance = 0.5
}

bonus = {
development_cost = -0.1
}

trigger = {
tag = BAV
}
free = yes

everlating_succeession = {
legitimacy = 1
}
bavarian_purity_law = {
production_efficiency = 0.1
}
bavarian_state_orchestra = {
prestige = 1
}
geistlicher_rat = {
global_heretic_missionary_strength = 0.03
papal_influence = 1
}
brewmaster_general = {
global_tax_modifier = 0.1
}
professional_army = {
discipline = 0.05
}
royal_order_of_st_george = {
stability_cost_modifier = -0.10
}
}

EDIT: Derped and put it in suggestions, and forgot to put it in the game folder...
Thats what you get from from vacations, you forget everything and look foward to that holiday...
 
Last edited:
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