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Harain

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Having played all 4 demo nations for a few days, there are a few bugs and design issues I would like to see fixed for launch, or soon after

- Naval exploration does NOT increase Navy Tradition, as the tooltip clearly states

- Loading an army into a transport fleet does not select the fleet, as it did in CK2 and MotE. Meaning, you have to load army and then select the fleet and then issue move orders, instead of just loading army and then issue fleet move orders. It's no biggie, but it's inconvenient and not in line with previous Paradox games. I doubt this is WAD, looks like an oversight.

- The game crashes once in a while, no idea why and can't reproduce it. Wouldn't be too bad if we could save, but since we can't, it's very annoying: haven't been able to play a whole campaign yet, always crashes after a few hours.

- Playing as Portugal, I declared war on Morocco. After beating their army, I started a siege on most of their provinces, but they managed to build a small army and sieged Ceuta, where I had a missionary active and a high revolt-risk. Took me maybe a month to assemble a small army to go and attack them and the siege was still at -40% or something. The problem is that by the time my army got there, Ceuta now belonged to Morocco. I didn't get any warning, they didn't win the siege, it wasn't occupied, no rebels popped up... it just defected to Morocco without a warning. Can this be WAD?

- Again playing as Portugal: the 2 colonies you start with (The Azores and Cape Verde), get a core automatically once finished colonizing, but further colonies don't, you need to create a core. Something feels off here: you either ALWAYS get a core or NEVER get a core, this just feels strange. Unless it's because those 2 don't have any natives and the others I colonized afterwards do?

EDIT: remembered another bug, big one even: the message for armies/navies arriving at destination is not working, meaning, no matter what you select (i always have it for popup and pause), you never get a warning for a unit arriving at the destination. PLEASE fix this for release, it's really bad, especially for an explorer fleet that just stays there getting attrition if you forget about it (if you're busy during a war for example)

Well, I'm pretty sure i'm forgetting other minor bugs, but these are all that come to mind. Will add more here if I remember.

All and all, and after the initial shock at all the changes, the game is looking pretty good, can't wait to start playing the release =)

Harain
 
Last edited:

Harain

Captain
94 Badges
Jan 19, 2009
309
65
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • March of the Eagles
  • Sengoku
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
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bumping (was on 4th page after 6 hours lol), to add another minor but very nagging bug:

contrary to ALL paradox games, the popup for combat starting (land and naval both) does NOT have a GOTO button.
Minor oversight, but should be fixed: very annoying trying to find a battle instead of just clicking on the GOTO button (on the popup with pause option)