My Issues with war in Stellaris (And possible solutions)

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Amaror

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I have recently started playing Stellaris again and was having a lot of fun. The exploration and sense of discovery was greatly improved by the Leviathans expansion and it's very fun to explore and build up your empire now.
My greatest issue with this game though is war. I almost tread having to go to war for something because it just doesn't feel as fun. Playing through the game some more I realized this was mostly due to the bussieness of the galaxy map. It just plastered all over with so many Icons that it's near impossible to guess the state of a war and the various fights between fleets at a glance. This makes fighting wars more tedious and leads to players easily missing some vital information that could ahve saved their fleets. This is something that is almost instantly done in Europa Universalis 4, Crusader Kings 2 and Hearts of Iron 4. You can almost instantly see how both the war and the fights between individual units are progressing. You can't in Stellaris. So I have a few suggestions that might improve that.

1. Stripe conquered regions of space
In all other paradox games you can instantly tell which parts of an enemy are conquered because their land is striped with your color. In Stellaris you only get a small little Icon of your flag next to conquered systems. Striping in the conquered regions of space the each of those conquered sectors is responsible for would make it much easier to see on a glance how the war is progressing.

2. Differentiate fleets more.
Currently all fleets have the same Icon, which is terrible. There is a vast difference between having a defenseless fleet like a Transport, a science ship or a constructor versus having an actual fleet in a system. And turning the same symbol 90 degrees helps if you are looking at it for a longer time, but at a glance it's pretty hard to differentiate the two.

3. Gimme numbers.
There's a vast difference between a 100 power point fleet and a vast 10000 pp fleet. But at a glance on the galaxy map you can't see a difference, you have to hover over the symbol to see it. Just display the number of power points next to the fleet symbol.

4. War-mapmode.
This is basically the culmination of the above suggestions. I get that some of the interface changes might look bad when you are at peace just building up your empire. So you can just put the changes, like numbers and striped conquered space in a special mapmode made for waging war. Additionally I suggest to use the space around a systems name differently for this mapmode in the following ways:
- Put all friendly fleets in a system to the left of the system name (With power point number)
- Put all hostile fleets in a system to the right of the system name (Again with power point number)
- When a fight between fleets happens, move the symbols of all engaged fleets to the top of the system name. Take their power point numbers with them and display them with a "vs." against each other. Additionally this could incorporate the battle progress bar above the PP friendly vs PP hostile part of the Interface. It would also help to put a red outline around the system name, so that you can instantly tell that a fight is going on in that system.
- Move all non-combat vessels, including transports, to the bottom of the system name, unless they are engaged in combat. With a more distinct symbol for transports you should still be able to easily distinguish them from the other civilian ships.
These changes should make it possible to instantly see how your friendly fleets stand against any hostile fleets in each system and inform you whether or not you need to intervene and go to the system-view.
- Last but not least: Display the movement of any discovered incoming enemy fleets on the galaxy map. I don't want to read the alarms every second to check wether the enemy is going to an important system or not.
 
Last edited:

Emraldis

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I like the mapmode idea. It would also be helpful to figure out which other empires are at war with each other. I would also like to suggest an additional option, have the borders between two warring factions glow red or something to demonstrate that there are hostilities ongoing between those factions. Perhaps have some arrows pointing across the borders to symbolize they are invading each other. This would also help if two factions were not neighbors, they could still have the arrows to represent their conflict in this mapmode.
 

moglus

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3. Gimme numbers.
There's a vast difference between a 100 power point fleet and a vast 10000 pp fleet. But at a glance on the galaxy map you can't see a difference, you have to hover over the symbol to see it. Just display the number of power points next to the fleet symbol.

YES FOR THE LOVE OF GOD YES!
I have no idea why they haven't done this yet, it is literally a standard feature in every other Paradox game i've played as far as i can recall.
 

Dalinski

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These are VERY sound ideas and would certainly be great additions to the game.

Certainly have always wanted a visual way of seeing the larger fleets, maybe a circle highlight that gets large based on the size of the fleet? Or based on the compared size of your largest fleet?
 

Meneliki

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YES FOR THE LOVE OF GOD YES!
I have no idea why they haven't done this yet, it is literally a standard feature in every other Paradox game i've played as far as i can recall.

Also, when you hover over your fleet or a stack of fleets, your own fleet displays in red.. whereas it should be green, and sometimes vice-versa for the enemy ships. In every list, our own stuff should be green, hostile should be red, allied should be blue, neutral should be yellow.. etc etc
 

Amaror

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Also, when you hover over your fleet or a stack of fleets, your own fleet displays in red.. whereas it should be green, and sometimes vice-versa for the enemy ships. In every list, our own stuff should be green, hostile should be red, allied should be blue, neutral should be yellow.. etc etc

Yes, that is also a very good idea. In general I think on the map most things should be apparent to the player, WITHOUT hovering over any symbols, though.
 

Elimdur

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This is very much needed. At the moment I hate going to war because when fighting a bigger empire it is so tedious to keep track of what is going on with all these symbols of ressources everywhere...
 

Alblaka

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I mean, yeah, these are all nice additions to the visuals/controls of fleets.
But I would prefer an change to the actual warfare and fixes of the combat system over some visual fluff.
 

Muramasa

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I mean, yeah, these are all nice additions to the visuals/controls of fleets.
But I would prefer an change to the actual warfare and fixes of the combat system over some visual fluff.
I doubt it would be the same person working on UI changes and on the combat changes so one shouldn't impede on the other.
 

Amaror

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I mean, yeah, these are all nice additions to the visuals/controls of fleets.
But I would prefer an change to the actual warfare and fixes of the combat system over some visual fluff.

Of course there's room for improvements to the actual gameplay, that's out of the question. But I wouldn't underestimate what a difference a good UI can make. A bad UI can ruin even good gameplay and a good UI can take the tedium out of bad gameplay. Generally I would say that UI improvements would take less work, since they require no balancing, and they can make a decent difference.
 

Starisc

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Good suggestions. I agree with the general idea to make conquest/war more easily readable on the map.

+1
Anything to make war less boring and repetitive is a good thing. However, actual improvements to the whole doomstack issue are also needed.

My experience with other 4X games is similar - the bigger concentration of forces at the beginning of a conflict wins. Guerrilla tactics only works if the terrain (space) restricts movements to allow withdrawals into save space. EU4 allows this somewhat with the fort system, which restricts movement and allows to pick of unattended siege stacks.
In a way a hyperlane-only game with movement blockers / forts could accomplish something similar maybe.