Okay, Pops was a good idea for Vicky, unfortunately, in EU2 I think it would either degenerate into a lot of micromanagement or would be pretty meaningless.
So I propose: The Pie-Chart Approach (TM)
You have a pie-chart of your population. By clicking on various tabs it can get to display religion, culture, social class, etc. etc. Heck, there might even be a way to link the three (so you can check what social class your russian catholics belong to)
Admittedly in the more complex version (rather than simple assigning the province a "36% catholics, 24% protestants, 10% jews, 20% Hindu" you actually assign what religion each culture and social class belongs to....) would probably require a "pop" anyway, the main difference is that it would be invisible.
Invisible is good. We don't *need* to promote/demote pops, we don't need to put them into factories or turn them into soldiers. Hence they might as well just be rendered "invisible" (apart from the "Province population screen") It means the information will be easier to get, there's less screens to take care off and it'll be overall cleaner while still allowing maximum flexibility:
Religion could of course be affected by a wide variety of things (DP sliders, events, conversion attempts, expulsions...) Culture likewise (I like the idea of CIV-style "civics" in *addition* to the DP-sliders: Depending on your education system (let's say we have "Decentralized education", "National education" and "religiously based education", each of these could have several effects, if everyone has to go to church school* to learn how to read your religion might grow slowly for instance....)
Same sort of stuff could be done with classes.
How does it sound?
*Sweden actually had compulsory education (very simple and mostly focused on being able to read the catechism) during the EU2 timeframe, mostly it was arranged by the local bellringers.
So I propose: The Pie-Chart Approach (TM)
You have a pie-chart of your population. By clicking on various tabs it can get to display religion, culture, social class, etc. etc. Heck, there might even be a way to link the three (so you can check what social class your russian catholics belong to)
Admittedly in the more complex version (rather than simple assigning the province a "36% catholics, 24% protestants, 10% jews, 20% Hindu" you actually assign what religion each culture and social class belongs to....) would probably require a "pop" anyway, the main difference is that it would be invisible.
Invisible is good. We don't *need* to promote/demote pops, we don't need to put them into factories or turn them into soldiers. Hence they might as well just be rendered "invisible" (apart from the "Province population screen") It means the information will be easier to get, there's less screens to take care off and it'll be overall cleaner while still allowing maximum flexibility:
Religion could of course be affected by a wide variety of things (DP sliders, events, conversion attempts, expulsions...) Culture likewise (I like the idea of CIV-style "civics" in *addition* to the DP-sliders: Depending on your education system (let's say we have "Decentralized education", "National education" and "religiously based education", each of these could have several effects, if everyone has to go to church school* to learn how to read your religion might grow slowly for instance....)
Same sort of stuff could be done with classes.
How does it sound?
*Sweden actually had compulsory education (very simple and mostly focused on being able to read the catechism) during the EU2 timeframe, mostly it was arranged by the local bellringers.