I have just done my first event, and i hapend to be a cheat event. What im wondering is:
1. Is it unesasery complicated (if so whats complicated)
2. What is "style = 0", what do it do?
3. Is there a whay to make it trigger only to the Human player
#######################
### Bulid Time Cheat By Marcus "The Dogmeat" M
#######################
event = {
id = 999999999
random = no
country = GER #To change nation just change this to the contry of choise
trigger = {
control = {province = 300 data = GER } #Berlin, and not nesaseary
}
name = "Breakthrough"
desc = "The industri had a revalation. After a visit from aliens we have diskoverd particle energising"
style = 0
picture = "factory"
action_a = {
name = "The World is MINE and i Agee to this great gift." #Agree to the this great gift.
command = { type = build_time which = naval where = relative value = -95 }
command = { type = build_time which = air where = relative value = -95 }
command = { type = build_time which = land where = relative value = -95 }
}
}
1. Is it unesasery complicated (if so whats complicated)
2. What is "style = 0", what do it do?
3. Is there a whay to make it trigger only to the Human player
#######################
### Bulid Time Cheat By Marcus "The Dogmeat" M
#######################
event = {
id = 999999999
random = no
country = GER #To change nation just change this to the contry of choise
trigger = {
control = {province = 300 data = GER } #Berlin, and not nesaseary
}
name = "Breakthrough"
desc = "The industri had a revalation. After a visit from aliens we have diskoverd particle energising"
style = 0
picture = "factory"
action_a = {
name = "The World is MINE and i Agee to this great gift." #Agree to the this great gift.
command = { type = build_time which = naval where = relative value = -95 }
command = { type = build_time which = air where = relative value = -95 }
command = { type = build_time which = land where = relative value = -95 }
}
}