My few thougths about the game now (ver1.10) and WtT

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Peter the mideum

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Hi everyone , I am a random Chinese player with like a thousand hours of hoi4 since 1.4 when I was only about 15 or 16, and now I got a little idea for the game currently . With more updates and DLCs , the game is becoming more inteseting and playable , however , some part of the game (for example , old DLCs ) seemed to be outdated and not that intriguing compared to new updates , also some game content and machinics are not so that satisflying (in my personal point of view) , thus I am here to voice out some of my opinoin in a bid to suggest some way to improve this very game I love and make it more enjoyable!

Firstly, I'd like to talk about my minds on the current sysyem . As we all know , with the release of BfBS , there is a new core-making system for Turkey to deal with Kurdistan , it is in fact a good system in game (but the PP cost and complice requirement are too high , for me) , I hope it can be introduced to other nations as well (such as allowing Italy to create core on Yugoslavia or Hungary to create core on her neightboors ), so that it can create a more dynamic game experience . (And in fact , I don't think it is fair to let Turkey gain so much core with Turan by merely one click while other nations could hardly deal with the land they got) so that others will suffer less from massive resist and make them a little bit happier.

Second thing I would like to mention is Army general , as I think that , being one of the most important part of hoi4 , I think more work can be done about it . For example , I hope that all the given generals (regardless by focus tree , events or starting game) , shall never share the same face with others anymore , in one of my game play as Mexico , Pablo Gonzalez Garza ,who has a unique icon in the government , shared the same face with a satrting game general , I feel emmm quite awkward about it in fact . Apart from that , I hope that more generals will be avavible in the future , as now , espeacially for nations that were updated very early (like before 1.6? not sure) , as for some nations , such as Italy , the rwo Chinese main factions and members of the Commenwealth as well , are likely to have only no more than 5 or 6 generals , it might even be less that military staff in the government . Although I don't know much about commanding in military , I don't think there is a reason that a general could only serve in field or in the government . (What I mean is that , I hope that the generals in the government can also be assigned to serve in field ) as hiring new random general feel strange personal (why you need a fliction guy when there is tons of real men)

The third thing I got some idea now is about wars and faction , as so far , in hoi4 , apart from some certain events , going to war basicly main fighting each other until full victory over each and other (or even the opposition faction , if any) which is , emmmm , clusmy ,exhausting and triggering (espeacial when you are playing a nation that don't have a strong navy and your enemy joined the British or the US). I think there should be a rework of faction system , like limiting nations to join a faction that have nothing to do with her (I dont wanna see Ireland joining the Chinese United Front ) , to avoid some ridicuious scene , like you have to travel through half of the world in order to destroy your neightboor only . On the other hand , I think some kind of small scale conflict should be added too (not like border conflicts that was added in WtT). As now , to order to take a tiny land from others through war , your only choice is to fully destroy your enemy , which is as mentioned , exhausting ,clusmy and annoying , so I think new a machnics should be added , for example , when Japan would like to take north Sakhalin from the Soivets , a regional conflict will take place and there will be a short countdown ,Japanese should send troops to control province while the Soviet will need to prevent so . After the short countdown , if the Japanese manage to control north Sakhalin until the end , they own it ,and vice versa.(Generally , who controls the conflict area til the last , who owns it) . By doing so , I believe that players will feel much better when they only need a piece of land.

I also got idea about the government too. I think there should be more slots and postiton for the government staffs . As I hold a view that , getting a economist is not rivial in getting a dipomat , right? And my idea is like this , there should be five lines in governmnet interface , and each with six slots ,the first is for laws , I ' ll leave that as I can't name some new laws for the game now ......
The second one will be government , which has six slots and each slot is for different position:
The first slot will be for someone like Minister , who handles all affairs , giving extra PP like silent workhorse or boost stability like popular figurehead
The second slot in government will be for proganda , which allow you to assign a person with trait that boost ideaology or give war support? not sure
Third government slot will be for dipomats , like ideaology crusader or Compassionate Gentleman
Fourth goes to economic minister , like boosting building spped or reducing cousumer goods requirement
The fifth is postition for state security like price of terror (easy to understand ,right?)
The last slot is free slot , allowing you to hire one more person that was not hired before

For the third line , it's desinger , the six slot can be tank , ships , air , infanary equipment , artellery and motorised , as I believe that hiring Mauser do not conflict with Rheinmetall in fact
The fourth line is for military , chief of army , chief of navy and cheif of air force , I think it is reasonable to have two chief? (not sure)
Last line is for 4 high command and 2 theorist , as once again , air theorist do not have any conflict with land theorist , I think.

I think thats all in my mind about the current game system now , I will add more if I have new minds.I know these minds may sound demanding and may not be considerable ,still I hope they'll be helpful in provding ideas for future updates.

Before ending ,as a Chinese , let me share my thougths reguarding the content about China .It is happy to see my motherland to be valued and updated with a DLC , however , as a Chinese studying history in university , emmmm , I 'd say that there is a great room for reworks in fact and a majority of Chinese player is not satisfied with it as well , but here I would like to talk about some basic things (not about the foucs tree or other stuffs) .The following are minor things that I think can be improved so far
The following ideas might be extraordinary subjective and some of your may dislike hate and disapprove them , it is perfectly understandable , if you are not interested just ingore it , these can be regarded as my personal fantasies.

There is a line I love on the internet "People who seek sense of reality must have a problem with their brain"

1) I think that the Chines Civil (Communist vs the KuoMingTang/Nationalists) should work like other ordinary civil war (like the Mexican Junta Rebllion or Oppose Hitler) or give them a civil war CB , so that whoever wins , who take all the land .(n one of my game play , Although I won the civil war , as Spainish were involved , they took one of my province .... at the end , I have to travel through India , middle Asia , to fight the Axis , merely for one province and once again , it is exhausting and annoying. so I hope that the Chinese Civil War can end like other civil war to avoid things like that from happening again
2) It's the civil war again . In real history, the Second Chinese Civil War took place in 1946 (the first took place in 1927), which is after the Japanese were driven out , so I think that after Japan gave up her ambition over China , the two parties of China , CCP and KMT , should recieve a event and get a national spritit like "The Second Chinese Civil War " , giving them 100% war supprot -50% surrendering limit and give them a civil war CB (to echo with point 1) thus preventing them from joining any factions , so that the civil war will be less likely to become a war bewteen the Soviet Union with the Allied powers
3) I think that the two major parties should be able to remove cores of warlords with decision to prevent situation like , China is united , however , after a horrible war , it was divlded in 5 piece again and all of them are puppets of others.Meanwhile , I think that any Chinese factions (both two parties and all warlords) should be able to absort the generals and government staffs after conquering them by spending some PP after removing their cores, so that the Chinese factions will have more staffs. At the end of the day , Chinese are Chinese , right?
4) Something more about the coring system . As far as I know , it seems there is no way for any Chinese faction to make core in Tibet region . I think that 's not fair that Turks can make core on land that she had never ever controll before , while we Chinese are not able to gain core in Tibet . So , I hope that the coring system can also be applied here , when the compolice is high enough , we can spend PP to gain core . (Historical facts , after the formantion of PRC , we only established stable rule in Tibet after recovering the for about 10 years , in this way , I think coring sysyem is by all mean make sense here , isn't ?)
4.5) Chinese faction should also be able to gain core on every land that we have a claim by national foucs (like claim on Arunachal Pradesh given by renounce the McMahon-Line )
5)Why only the KMT got the Chinese Voice? lol
The point I would like to make with 4 and 4.5 is that , while Turkey can gain core on enourmous land with alternative path, we Chinese should be able to gain core on land ? (So after all , all I want is in fact the core making system lol)


That's all I can think of now , hope that these idea can be read and considered serious .I am looking forward to the future updates of HOI4 , as I loved it so much
I will keep updating this thread when I got more idea
 
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tksolway

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a regional conflict will take place and there will be a short countdown ,Japanese should send troops to control province while the Soviet will need to prevent so . After the short countdown , if the Japanese manage to control north Sakhalin until the end , they own it ,and vice versa.(Generally , who controls the conflict area til the last , who owns it) . By doing so , I believe that players will feel much better when they only need a piece of land.

Somehow I don't think that the Soviets would just say, "sure you have some troops there, so it's yours now". This is exactly why wars happen, the ownership of land is not dictated based solely on who has some troops there, we've moved beyond feudalism. The land isn't yours until your opponent has been forced to relinquish claim to it. Works as intended, no change required. Something like this does actually make sense in the context of the Chinese warlords as it had basically devolved into local feudalism at that point.

I also got idea about the government too. I think there should be more slots and postiton for the government staffs . As I hold a view that , getting a economist is not rivial in getting a dipomat , right? And my idea is like this , there should be five lines in governmnet interface , and each with six slots ,the first is for laws , I ' ll leave that as I can't name some new laws for the game now ......

You should give HOI3 a try, it had more depth like this.


2) It's the civil war again . In real history, the Second Chinese Civil War took place in 1946 (the first took place in 1927), which is after the Japanese were driven out , so I think that after Japan gave up her ambition over China , the two parties of China , CCP and KMT , should recieve a event and get a national spritit like "The Second Chinese Civil War " , giving them 100% war supprot -50% surrendering limit and give them a civil war CB (to echo with point 1) thus preventing them from joining any factions , so that the civil war will be less likely to become a war bewteen the Soviet Union with the Allied powers
Moa's forces were fighting Chiang Kai-shek's forces all throughout the "United Front" there were skirmishes on and off since before the long walk, and continued all the way until Moa forced the Chinese forces off the mainland. I would suggest that China was in a low scale civil war between 1927 and 1946 during which The Japanese invaded and Moa expertly conserved and built up his forces while allowing his opponents to be bled by the invaders. All things considered the warlords system actually does a good job of representing the Chinese state of affairs.

3) At the end of the day , Chinese are Chinese , right?

Yep, because to this day it's not like there are two distinct Chinas that refuse to acknowledge their distinct natures right? :)

4) Something more about the coring system . As far as I know , it seems there is no way for any Chinese faction to make core in Tibet region . I think that 's not fair that Turks can make core on land that she had never ever controll before , while we Chinese are not able to gain core in Tibet , where is a unquestionable part of China with stable rule . So , I hope that the coring system can also be applied here , when the compolice is high enough , we can spend PP to gain core . (Historical facts , after the formantion of PRC , we only established stable rule in Tibet after recovering the for about 10 years , in this way , I think coring sysyem is by all mean make sense here , isn't ?)
Yeah, Tibet is literally a modern day example of a conquered nation that is not a "core". Although I did get a good laugh at "Tibet , where is a unquestionable part of China with stable rule". Maybe the great firewall added that sentence for you?

4.5) Chinese faction should also be able to gain core on every land that we have a claim by national foucs (like claim on Arunachal Pradesh given by renounce the McMahon-Line )
The point I would like to make with 4 and 4.5 is that , while Turkey can gain core on enourmous land with alternative path, we Chinese should be able to gain core on each and every land that is historically ours ,right?

Lolz, "historically ours" Arunchal Pradesh is literally part of India. China is the only country in the world that seems to think it isn't.

Look, this is a game, if you want to play out the fantasy of chinese communist righteousness, make a mod and go nuts. But don't try and feed us the PRC's line of party bullshit and expect the rest of the world to not point out that that line smells like shit.
 
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Peter the mideum

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Somehow I don't think that the Soviets would just say, "sure you have some troops there, so it's yours now". This is exactly why wars happen, the ownership of land is not dictated based solely on who has some troops there, we've moved beyond feudalism. The land isn't yours until your opponent has been forced to relinquish claim to it. Works as intended, no change required. Something like this does actually make sense in the context of the Chinese warlords as it had basically devolved into local feudalism at that point.



You should give HOI3 a try, it had more depth like this.



Moa's forces were fighting Chiang Kai-shek's forces all throughout the "United Front" there were skirmishes on and off since before the long walk, and continued all the way until Moa forced the Chinese forces off the mainland. I would suggest that China was in a low scale civil war between 1927 and 1946 during which The Japanese invaded and Moa expertly conserved and built up his forces while allowing his opponents to be bled by the invaders. All things considered the warlords system actually does a good job of representing the Chinese state of affairs.



Yep, because to this day it's not like there are two distinct Chinas that refuse to acknowledge their distinct natures right? :)


Yeah, Tibet is literally a modern day example of a conquered nation that is not a "core". Although I did get a good laugh at "Tibet , where is a unquestionable part of China with stable rule". Maybe the great firewall added that sentence for you?



Lolz, "historically ours" Arunchal Pradesh is literally part of India. China is the only country in the world that seems to think it isn't.

Look, this is a game, if you want to play out the fantasy of chinese communist righteousness, make a mod and go nuts. But don't try and feed us the PRC's line of party bullshit and expect the rest of the world to not point out that that line smells like shit.
Somehow I don't think that the Soviets would just say, "sure you have some troops there, so it's yours now". This is exactly why wars happen, the ownership of land is not dictated based solely on who has some troops there, we've moved beyond feudalism. The land isn't yours until your opponent has been forced to relinquish claim to it. Works as intended, no change required. Something like this does actually make sense in the context of the Chinese warlords as it had basically devolved into local feudalism at that point.



You should give HOI3 a try, it had more depth like this.

Yeah sure If I got time and money for that


Moa's forces were fighting Chiang Kai-shek's forces all throughout the "United Front" there were skirmishes on and off since before the long walk, and continued all the way until Moa forced the Chinese forces off the mainland. I would suggest that China was in a low scale civil war between 1927 and 1946 during which The Japanese invaded and Moa expertly conserved and built up his forces while allowing his opponents to be bled by the invaders. All things considered the warlords system actually does a good job of representing the Chinese state of affairs.



Yep, because to this day it's not like there are two distinct Chinas that refuse to acknowledge their distinct natures right? :)


Yeah, Tibet is literally a modern day example of a conquered nation that is not a "core". Although I did get a good laugh at "Tibet , where is a unquestionable part of China with stable rule". Maybe the great firewall added that sentence for you?



Lolz, "historically ours" Arunchal Pradesh is literally part of India. China is the only country in the world that seems to think it isn't.

Look, this is a game, if you want to play out the fantasy of chinese communist righteousness, make a mod and go nuts. But don't try and feed us the PRC's line of party bullshit and expect the rest of the world to not point out that that line smells like shit.
Yeah I understand your point , in fact , the only thing that I would like to point out is that , if Turkey can make cores on her fiction land , why can't we or the others do so
 
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I think most of the points you make about the game mechanics regarding China are pretty valid. I myself have a lot of issues with the way the game deals with ww2 in Asia, and China's and Japan's campaigns are my favorite. Unfortunately I don't expect China will get any attention from the Devs anymore, because it already has 1 expansion. Besides as far as I know the game is now blocked on Steam in China :rolleyes: and somebody on the forum alarmed some time ago that it is in wide circulation completely illegaly and nobody was doing anything about it. I don't think the Devs have any motivation to actually invest time in another China rework.
 
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Peter the mideum

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I think most of the points you make about the game mechanics regarding China are pretty valid. I myself have a lot of issues with the way the game deals with ww2 in Asia, and China's and Japan's campaigns are my favorite. Unfortunately I don't expect China will get any attention from the Devs anymore, because it already has 1 expansion. Besides as far as I know the game is now blocked on Steam in China :rolleyes: and somebody on the forum alarmed some time ago that it is in wide circulation completely illegaly and nobody was doing anything about it. I don't think the Devs have any motivation to actually invest time in another China rework.
Yeah it is sad but true
 

Peter the mideum

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Somehow I don't think that the Soviets would just say, "sure you have some troops there, so it's yours now". This is exactly why wars happen, the ownership of land is not dictated based solely on who has some troops there, we've moved beyond feudalism. The land isn't yours until your opponent has been forced to relinquish claim to it. Works as intended, no change required. Something like this does actually make sense in the context of the Chinese warlords as it had basically devolved into local feudalism at that point.



You should give HOI3 a try, it had more depth like this.



Moa's forces were fighting Chiang Kai-shek's forces all throughout the "United Front" there were skirmishes on and off since before the long walk, and continued all the way until Moa forced the Chinese forces off the mainland. I would suggest that China was in a low scale civil war between 1927 and 1946 during which The Japanese invaded and Moa expertly conserved and built up his forces while allowing his opponents to be bled by the invaders. All things considered the warlords system actually does a good job of representing the Chinese state of affairs.



Yep, because to this day it's not like there are two distinct Chinas that refuse to acknowledge their distinct natures right? :)


Yeah, Tibet is literally a modern day example of a conquered nation that is not a "core". Although I did get a good laugh at "Tibet , where is a unquestionable part of China with stable rule". Maybe the great firewall added that sentence for you?



Lolz, "historically ours" Arunchal Pradesh is literally part of India. China is the only country in the world that seems to think it isn't.

Look, this is a game, if you want to play out the fantasy of chinese communist righteousness, make a mod and go nuts. But don't try and feed us the PRC's line of party bullshit and expect the rest of the world to not point out that that line smells like shit.

Yeah ,that's right , this is merely a game and all fantasies go here . Now , I see everyhting , fantasy.
 

cools0812

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I think the point that can made here is, paradox clearly took the full-on fantasy direction (instead of serious alt-history) in this DLC. hence the turkish wild pan-turkism claims actually giving cores, the balkan federation and byzantine reformation stuff. HOI4 has long since shifted from a WW2 game to a dream machine about fulfilling ultranationalistic wet dreams.
What bothers many chinese players right now is that paradox didnt given *their* jingoistic dreams equal attention. I mean, something on the same scale as a "Turan" for china would not be as modest as OP suggested(tibet),but maybe an unfied Sinophere(the part of asia that traditionally used chinese characters)? alas, when paradox made the expansion for china, this turn towards batshit fantasy hasnt been fully realized yet, so most china stuff is more grounded in the grim reality of ww2 china(still a concept executed quite poorly). Besides, in norwadays political environment, entertaining chinese wet dream is sigfinificantly riskier than entertaining the turkish, greek or bulgarian ones, I get it.
So what's my take on it? I think paradox has chosen a rather lame direction for HOI4 and I wont pay for it anymore if it keeps this way(from the badges on the left one can probably see i was a loyal paradox customer going way back, but I am getting more and more reclutant on purchasing these DLC by now). They failed to make this game more enjoyable mechanic-wise or deliver interesting alt-history scenarios so they turned to eye-catching fantasy stuff, what a shame. If i want to play fantasy, there are hundreds mods better than this pack.
 
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Yeah I understand your point , in fact , the only thing that I would like to point out is that , if Turkey can make cores on her fiction land , why can't we or the others do so

The places that the Turks can core were part of the Ottoman empire a mere twenty years before. That's still within living memory. The breakup of that empire was imposed by outside forces in a peace treaty, the people didn't kick them out themselves.

Meanwhile, in Tibet, they kicked the Chinese out all by themselves and were independent for more than four decades.

Also, to this day, China still needs to garrison Tibet with troops lest it declare independence once again. Tibet doesn't want to be part of China, the whole point of a Core is that the people believe they belong to that nation.

Meanwhile the Arunchal Pradesh is not, and never has been part of China, so there is no argument that can be made for why it should be "coreable".
 
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cools0812

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The places that the Turks can core were part of the Ottoman empire a mere twenty years before. That's still within living memory. The breakup of that empire was imposed by outside forces in a peace treaty, the people didn't kick them out themselves.

It seems that you didnt play enough of the new content to comment on it. Former territory of Ottoman Empire? lmao you have no idea how wild the new turkish tree is.


Form Turan
For so long Turan seemed like more of a fantasy than a reality, but now we have the opportunity to unite all of the Turkic peoples of the world under one flag. How could we refuse?

Potential Requirements
Effects
  • Country will be known as Turan
  • The following Turkish States get cores:
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya (798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Erzurum (353)
  • Hakkari (352)
  • Van (800)
  • Hatay (799)
  • The followingFrench States get cores:
  • Aleppo (677)
  • Deir-az-Zur (680)
  • The following Iraqi States get cores:
  • Mosul (676)
  • Baghdad (291)
  • The following Iranian states get cores:
  • Kurdistan (421)
  • Tibriz (419)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Khorasan (416)
  • Azerbaijan (229) gets a core

  • The following states in the Kuban Region and Crimea gets cores:
  • Caucasus Mountains (233)
  • Grozny (232)
  • Stavropol (235)
  • Krasnodar (234)
  • Elista (237)
  • Volgodonsk (238)
  • Astrakhan (236)
  • Ural'sk (407)
  • Guryev (406)
  • Rostov (218)
  • Stalino (227)
  • Voroshilovgrad (228)
  • Zaporozhe (200)
  • Kherson (196)
  • Crimea (137)
  • The following states in the Urals and Central Asia gets cores:
  • Magnitogorsk (582)
  • Akhtubinsk (402)
  • Kustanay (583)
  • Ust Urt (587)
  • Urgench (585)
  • Ashkhabad (584)
  • Tashkent (405)
  • Kyzyl Orda (404)
  • Alma-Ata (586)
  • Pamir (732)
  • Stalinabad (742)
  • Ayaguz (589)
  • Semipapatinsk (588)
  • Akmolinsk (590)
  • the following states in Siberia get cores:
  • Gorno-Altaysk (654)
  • Barnaul (40)
  • Kemerovo (569)
  • Krasnoyarsk (568)
  • Tannu Tuva (329)
  • Bratsk (567)
  • Irkutsk (566)
  • Ulan Ude (564)
  • Chita (563)
  • Bodaybo (565)
  • Amur (561)
  • Yakutsk (574)
  • Okhotsk (562)
  • Northeast Siberia (644)
  • Kamchatka (637)

That's the Ural and Siberia and Central Asia which Ottoman never expanded into, they are coreable only because this wet dream called "Turanism"
and the it doesnt end there.

Assimilate the Chinese Turks
  • The following states get cores:
  • Yarkand (619)
  • Taklamakan (287)
  • Kunlun Shan (759)
  • Dabancheng (760)
  • Urumqi (617)
  • Dzungaria (618)
  • The following states get the Turanist Assimilation Modifier:
  • Qinghai (604)
  • Haixi (755)
  • Jiuquan (756)
  • Golog (754)
  • Gansu (283)
  • Gannan (753)
  • Ningxia (616)
  • Ganzi (752)
  • Liangshan (751)
  • Xikang (601)
  • Chahar (612)
  • South Chahar (611)
  • Suiyuan (621)
  • Hulunbuir (761)
  • Heilungkiang (714)
  • Sungkiang (717)
  • Mongolia (330)

And they can assimilate Hungarians and Finns.
If you still want to pretend this is historically plausible not some pure fantasy, fine by me.:rolleyes:
 
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tksolway

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It seems that you didnt play enough of the new content to comment on it. Former territory of Ottoman Empire? lmao you have no idea how wild the new turkish tree is.

And they can assimilate Hungarians and Finns.
If you still want to pretend this is historically plausible not some pure fantasy, be my guest.:rolleyes:

You're right, I haven't played the turks yet, and didn't now their ability to core was that widespread. Thanks for correcting me.
 
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SchwarzKatze

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Can you guys stop with 21st century politics? This is not the place to fight over modern issues.

And for reference, this is what Paradox considers acceptable coring process:
Code:
 bftb_news.5.t:0 "Bulgarisation Campaign in the Balkans"
 bftb_news.5.desc:0 "The [BUL.GetAdjective] government has started a massive campaign of “Bulgarisation” of the occupied territories in the Balkans, favoring Bulgarian settlement, changing the names of towns and places to the Bulgarian traditional forms and reorganizing local administration along Bulgarian lines. \nWith these measures, [BUL.GetLeader] hopes to demonstrate the Bulgarian nature of these regions and legitimize their future annexation by [BUL.GetNameDef]."
 bftb_news.5.a:0 "[BUL.GetAdjective] sovereignty over these territories can no longer be discussed!"
 bftb_news.5.b:0 "How dare they destroy [THIS.GetAdjective] culture?!"
 bftb_news.5.c:0 "A bold move by the Bulgarians..."
 
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bitmode

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And for reference, this is what Paradox considers acceptable coring process
I would prefer if there were no coring whatsoever. With LaR it is now possible to get quite a lot out of high-compliance colonies. There may be a few cases here and there where it is justified. But abstracting those away is a smaller price to pay than opening the flood gates of "well, if those guys can core that, we should be able to core this as well".
The 30s/40s was not a time to conquer territory to recruit their soldiers, that's EU4. In my opinion, if a strategy substantially depends on coring, it belongs in a mod.
 
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SchwarzKatze

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I would prefer if there were no coring whatsoever. With LaR it is now possible to get quite a lot out of high-compliance colonies. There may be a few cases here and there where it is justified. But abstracting those away is a smaller price to pay than opening the flood gates of "well, if those guys can core that, we should be able to core this as well".
The 30s/40s was not a time to conquer territory to recruit their soldiers, that's EU4. In my opinion, if a strategy substantially depends on coring, it belongs in a mod.
100% agreed. The new coring stuffs added in BftB are, pardon my language, bat shit crazy. That Turanism one is comparable to letting China core the entire South East Asia, Pacific, and Madagascar because of the existence of a controversial proposed language family.
 
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Had a dad

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Unfortunately I don't expect China will get any attention from the Devs anymore, because it already has 1 expansion. Besides as far as I know the game is now blocked on Steam in China :rolleyes: and somebody on the forum alarmed some time ago that it is in wide circulation completely illegaly and nobody was doing anything about it. I don't think the Devs have any motivation to actually invest time in another China rework.
please stop spreading misinformation. reading stuff on the forum from random posters and taking them as fact, then retelling it, is not helpful.
 
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Had a dad

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numerous posts deleted

STOP with the political bickering that has nothing to do with gameplay of HOI4
 

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please stop spreading misinformation. reading stuff on the forum from random posters and taking them as fact, then retelling it, is not helpful.

Oh, misinformation sounds bad, I'd feel very bad if what you accuse me of would be true. Therefore I just verified both of the facts stated in the post you referred to (which took me literally 5 minutes to do btw, you could have checked yourself before giving me a lecture).
1. HOI4 is not still not available on Steam in China today, same as it was few moths ago when I checked the 1st time. Surprisingly, all the expansions are available, but not the base game itself.
2. The game is available for sale on various sites in China, if you take a look at screenshots attached you'll notice they're not run by Paradox. The list that came out on baidu was pretty long, these are just examples.

Please, DO be a bit more careful when throwing accusations around, especially if you're not able or willing to check the facts yourself. Cheers.
Screenshot (2).png
Screenshot (1).png
 
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Oh, misinformation sounds bad, I'd feel very bad if what you accuse me of would be true. Therefore I just verified both of the facts stated in the post you referred to (which took me literally 5 minutes to do btw, you could have checked yourself before giving me a lecture).
1. HOI4 is not still not available on Steam in China today, same as it was few moths ago when I checked the 1st time. Surprisingly, all the expansions are available, but not the base game itself.
2. The game is available for sale on various sites in China, if you take a look at screenshots attached you'll notice they're not run by Paradox. The list that came out on baidu was pretty long, these are just examples.

Please, DO be a bit more careful when throwing accusations around, especially if you're not able or willing to check the facts yourself. Cheers.
View attachment 645331
View attachment 645333
it is not blocked on steam, steam cannot sell it. there is a HUGE difference between those two things... With that, my quote had more than just that in there. If you have anything further to discuss with me that is offtopic to this thread, PM me.
 
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Vlad123

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100% agreed. The new coring stuffs added in BftB are, pardon my language, bat shit crazy. That Turanism one is comparable to letting China core the entire South East Asia, Pacific, and Madagascar because of the existence of a controversial proposed language family.
If i remember exist a japanese movement can say can alla asia, Turkey and finland are Japanese.