Hi everyone , I am a random Chinese player with like a thousand hours of hoi4 since 1.4 when I was only about 15 or 16, and now I got a little idea for the game currently . With more updates and DLCs , the game is becoming more inteseting and playable , however , some part of the game (for example , old DLCs ) seemed to be outdated and not that intriguing compared to new updates , also some game content and machinics are not so that satisflying (in my personal point of view) , thus I am here to voice out some of my opinoin in a bid to suggest some way to improve this very game I love and make it more enjoyable!
Firstly, I'd like to talk about my minds on the current sysyem . As we all know , with the release of BfBS , there is a new core-making system for Turkey to deal with Kurdistan , it is in fact a good system in game (but the PP cost and complice requirement are too high , for me) , I hope it can be introduced to other nations as well (such as allowing Italy to create core on Yugoslavia or Hungary to create core on her neightboors ), so that it can create a more dynamic game experience . (And in fact , I don't think it is fair to let Turkey gain so much core with Turan by merely one click while other nations could hardly deal with the land they got) so that others will suffer less from massive resist and make them a little bit happier.
Second thing I would like to mention is Army general , as I think that , being one of the most important part of hoi4 , I think more work can be done about it . For example , I hope that all the given generals (regardless by focus tree , events or starting game) , shall never share the same face with others anymore , in one of my game play as Mexico , Pablo Gonzalez Garza ,who has a unique icon in the government , shared the same face with a satrting game general , I feel emmm quite awkward about it in fact . Apart from that , I hope that more generals will be avavible in the future , as now , espeacially for nations that were updated very early (like before 1.6? not sure) , as for some nations , such as Italy , the rwo Chinese main factions and members of the Commenwealth as well , are likely to have only no more than 5 or 6 generals , it might even be less that military staff in the government . Although I don't know much about commanding in military , I don't think there is a reason that a general could only serve in field or in the government . (What I mean is that , I hope that the generals in the government can also be assigned to serve in field ) as hiring new random general feel strange personal (why you need a fliction guy when there is tons of real men)
The third thing I got some idea now is about wars and faction , as so far , in hoi4 , apart from some certain events , going to war basicly main fighting each other until full victory over each and other (or even the opposition faction , if any) which is , emmmm , clusmy ,exhausting and triggering (espeacial when you are playing a nation that don't have a strong navy and your enemy joined the British or the US). I think there should be a rework of faction system , like limiting nations to join a faction that have nothing to do with her (I dont wanna see Ireland joining the Chinese United Front ) , to avoid some ridicuious scene , like you have to travel through half of the world in order to destroy your neightboor only . On the other hand , I think some kind of small scale conflict should be added too (not like border conflicts that was added in WtT). As now , to order to take a tiny land from others through war , your only choice is to fully destroy your enemy , which is as mentioned , exhausting ,clusmy and annoying , so I think new a machnics should be added , for example , when Japan would like to take north Sakhalin from the Soivets , a regional conflict will take place and there will be a short countdown ,Japanese should send troops to control province while the Soviet will need to prevent so . After the short countdown , if the Japanese manage to control north Sakhalin until the end , they own it ,and vice versa.(Generally , who controls the conflict area til the last , who owns it) . By doing so , I believe that players will feel much better when they only need a piece of land.
I also got idea about the government too. I think there should be more slots and postiton for the government staffs . As I hold a view that , getting a economist is not rivial in getting a dipomat , right? And my idea is like this , there should be five lines in governmnet interface , and each with six slots ,the first is for laws , I ' ll leave that as I can't name some new laws for the game now ......
The second one will be government , which has six slots and each slot is for different position:
The first slot will be for someone like Minister , who handles all affairs , giving extra PP like silent workhorse or boost stability like popular figurehead
The second slot in government will be for proganda , which allow you to assign a person with trait that boost ideaology or give war support? not sure
Third government slot will be for dipomats , like ideaology crusader or Compassionate Gentleman
Fourth goes to economic minister , like boosting building spped or reducing cousumer goods requirement
The fifth is postition for state security like price of terror (easy to understand ,right?)
The last slot is free slot , allowing you to hire one more person that was not hired before
For the third line , it's desinger , the six slot can be tank , ships , air , infanary equipment , artellery and motorised , as I believe that hiring Mauser do not conflict with Rheinmetall in fact
The fourth line is for military , chief of army , chief of navy and cheif of air force , I think it is reasonable to have two chief? (not sure)
Last line is for 4 high command and 2 theorist , as once again , air theorist do not have any conflict with land theorist , I think.
I think thats all in my mind about the current game system now , I will add more if I have new minds.I know these minds may sound demanding and may not be considerable ,still I hope they'll be helpful in provding ideas for future updates.
Before ending ,as a Chinese , let me share my thougths reguarding the content about China .It is happy to see my motherland to be valued and updated with a DLC , however , as a Chinese studying history in university , emmmm , I 'd say that there is a great room for reworks in fact and a majority of Chinese player is not satisfied with it as well , but here I would like to talk about some basic things (not about the foucs tree or other stuffs) .The following are minor things that I think can be improved so far
The following ideas might be extraordinary subjective and some of your may dislike hate and disapprove them , it is perfectly understandable , if you are not interested just ingore it , these can be regarded as my personal fantasies.
There is a line I love on the internet "People who seek sense of reality must have a problem with their brain"
1) I think that the Chines Civil (Communist vs the KuoMingTang/Nationalists) should work like other ordinary civil war (like the Mexican Junta Rebllion or Oppose Hitler) or give them a civil war CB , so that whoever wins , who take all the land .(n one of my game play , Although I won the civil war , as Spainish were involved , they took one of my province .... at the end , I have to travel through India , middle Asia , to fight the Axis , merely for one province and once again , it is exhausting and annoying. so I hope that the Chinese Civil War can end like other civil war to avoid things like that from happening again
2) It's the civil war again . In real history, the Second Chinese Civil War took place in 1946 (the first took place in 1927), which is after the Japanese were driven out , so I think that after Japan gave up her ambition over China , the two parties of China , CCP and KMT , should recieve a event and get a national spritit like "The Second Chinese Civil War " , giving them 100% war supprot -50% surrendering limit and give them a civil war CB (to echo with point 1) thus preventing them from joining any factions , so that the civil war will be less likely to become a war bewteen the Soviet Union with the Allied powers
3) I think that the two major parties should be able to remove cores of warlords with decision to prevent situation like , China is united , however , after a horrible war , it was divlded in 5 piece again and all of them are puppets of others.Meanwhile , I think that any Chinese factions (both two parties and all warlords) should be able to absort the generals and government staffs after conquering them by spending some PP after removing their cores, so that the Chinese factions will have more staffs. At the end of the day , Chinese are Chinese , right?
4) Something more about the coring system . As far as I know , it seems there is no way for any Chinese faction to make core in Tibet region . I think that 's not fair that Turks can make core on land that she had never ever controll before , while we Chinese are not able to gain core in Tibet . So , I hope that the coring system can also be applied here , when the compolice is high enough , we can spend PP to gain core . (Historical facts , after the formantion of PRC , we only established stable rule in Tibet after recovering the for about 10 years , in this way , I think coring sysyem is by all mean make sense here , isn't ?)
4.5) Chinese faction should also be able to gain core on every land that we have a claim by national foucs (like claim on Arunachal Pradesh given by renounce the McMahon-Line )
5)Why only the KMT got the Chinese Voice? lol
The point I would like to make with 4 and 4.5 is that , while Turkey can gain core on enourmous land with alternative path, we Chinese should be able to gain core on land ? (So after all , all I want is in fact the core making system lol)
That's all I can think of now , hope that these idea can be read and considered serious .I am looking forward to the future updates of HOI4 , as I loved it so much
I will keep updating this thread when I got more idea
Firstly, I'd like to talk about my minds on the current sysyem . As we all know , with the release of BfBS , there is a new core-making system for Turkey to deal with Kurdistan , it is in fact a good system in game (but the PP cost and complice requirement are too high , for me) , I hope it can be introduced to other nations as well (such as allowing Italy to create core on Yugoslavia or Hungary to create core on her neightboors ), so that it can create a more dynamic game experience . (And in fact , I don't think it is fair to let Turkey gain so much core with Turan by merely one click while other nations could hardly deal with the land they got) so that others will suffer less from massive resist and make them a little bit happier.
Second thing I would like to mention is Army general , as I think that , being one of the most important part of hoi4 , I think more work can be done about it . For example , I hope that all the given generals (regardless by focus tree , events or starting game) , shall never share the same face with others anymore , in one of my game play as Mexico , Pablo Gonzalez Garza ,who has a unique icon in the government , shared the same face with a satrting game general , I feel emmm quite awkward about it in fact . Apart from that , I hope that more generals will be avavible in the future , as now , espeacially for nations that were updated very early (like before 1.6? not sure) , as for some nations , such as Italy , the rwo Chinese main factions and members of the Commenwealth as well , are likely to have only no more than 5 or 6 generals , it might even be less that military staff in the government . Although I don't know much about commanding in military , I don't think there is a reason that a general could only serve in field or in the government . (What I mean is that , I hope that the generals in the government can also be assigned to serve in field ) as hiring new random general feel strange personal (why you need a fliction guy when there is tons of real men)
The third thing I got some idea now is about wars and faction , as so far , in hoi4 , apart from some certain events , going to war basicly main fighting each other until full victory over each and other (or even the opposition faction , if any) which is , emmmm , clusmy ,exhausting and triggering (espeacial when you are playing a nation that don't have a strong navy and your enemy joined the British or the US). I think there should be a rework of faction system , like limiting nations to join a faction that have nothing to do with her (I dont wanna see Ireland joining the Chinese United Front ) , to avoid some ridicuious scene , like you have to travel through half of the world in order to destroy your neightboor only . On the other hand , I think some kind of small scale conflict should be added too (not like border conflicts that was added in WtT). As now , to order to take a tiny land from others through war , your only choice is to fully destroy your enemy , which is as mentioned , exhausting ,clusmy and annoying , so I think new a machnics should be added , for example , when Japan would like to take north Sakhalin from the Soivets , a regional conflict will take place and there will be a short countdown ,Japanese should send troops to control province while the Soviet will need to prevent so . After the short countdown , if the Japanese manage to control north Sakhalin until the end , they own it ,and vice versa.(Generally , who controls the conflict area til the last , who owns it) . By doing so , I believe that players will feel much better when they only need a piece of land.
I also got idea about the government too. I think there should be more slots and postiton for the government staffs . As I hold a view that , getting a economist is not rivial in getting a dipomat , right? And my idea is like this , there should be five lines in governmnet interface , and each with six slots ,the first is for laws , I ' ll leave that as I can't name some new laws for the game now ......
The second one will be government , which has six slots and each slot is for different position:
The first slot will be for someone like Minister , who handles all affairs , giving extra PP like silent workhorse or boost stability like popular figurehead
The second slot in government will be for proganda , which allow you to assign a person with trait that boost ideaology or give war support? not sure
Third government slot will be for dipomats , like ideaology crusader or Compassionate Gentleman
Fourth goes to economic minister , like boosting building spped or reducing cousumer goods requirement
The fifth is postition for state security like price of terror (easy to understand ,right?)
The last slot is free slot , allowing you to hire one more person that was not hired before
For the third line , it's desinger , the six slot can be tank , ships , air , infanary equipment , artellery and motorised , as I believe that hiring Mauser do not conflict with Rheinmetall in fact
The fourth line is for military , chief of army , chief of navy and cheif of air force , I think it is reasonable to have two chief? (not sure)
Last line is for 4 high command and 2 theorist , as once again , air theorist do not have any conflict with land theorist , I think.
I think thats all in my mind about the current game system now , I will add more if I have new minds.I know these minds may sound demanding and may not be considerable ,still I hope they'll be helpful in provding ideas for future updates.
Before ending ,as a Chinese , let me share my thougths reguarding the content about China .It is happy to see my motherland to be valued and updated with a DLC , however , as a Chinese studying history in university , emmmm , I 'd say that there is a great room for reworks in fact and a majority of Chinese player is not satisfied with it as well , but here I would like to talk about some basic things (not about the foucs tree or other stuffs) .The following are minor things that I think can be improved so far
The following ideas might be extraordinary subjective and some of your may dislike hate and disapprove them , it is perfectly understandable , if you are not interested just ingore it , these can be regarded as my personal fantasies.
There is a line I love on the internet "People who seek sense of reality must have a problem with their brain"
1) I think that the Chines Civil (Communist vs the KuoMingTang/Nationalists) should work like other ordinary civil war (like the Mexican Junta Rebllion or Oppose Hitler) or give them a civil war CB , so that whoever wins , who take all the land .(n one of my game play , Although I won the civil war , as Spainish were involved , they took one of my province .... at the end , I have to travel through India , middle Asia , to fight the Axis , merely for one province and once again , it is exhausting and annoying. so I hope that the Chinese Civil War can end like other civil war to avoid things like that from happening again
2) It's the civil war again . In real history, the Second Chinese Civil War took place in 1946 (the first took place in 1927), which is after the Japanese were driven out , so I think that after Japan gave up her ambition over China , the two parties of China , CCP and KMT , should recieve a event and get a national spritit like "The Second Chinese Civil War " , giving them 100% war supprot -50% surrendering limit and give them a civil war CB (to echo with point 1) thus preventing them from joining any factions , so that the civil war will be less likely to become a war bewteen the Soviet Union with the Allied powers
3) I think that the two major parties should be able to remove cores of warlords with decision to prevent situation like , China is united , however , after a horrible war , it was divlded in 5 piece again and all of them are puppets of others.Meanwhile , I think that any Chinese factions (both two parties and all warlords) should be able to absort the generals and government staffs after conquering them by spending some PP after removing their cores, so that the Chinese factions will have more staffs. At the end of the day , Chinese are Chinese , right?
4) Something more about the coring system . As far as I know , it seems there is no way for any Chinese faction to make core in Tibet region . I think that 's not fair that Turks can make core on land that she had never ever controll before , while we Chinese are not able to gain core in Tibet . So , I hope that the coring system can also be applied here , when the compolice is high enough , we can spend PP to gain core . (Historical facts , after the formantion of PRC , we only established stable rule in Tibet after recovering the for about 10 years , in this way , I think coring sysyem is by all mean make sense here , isn't ?)
4.5) Chinese faction should also be able to gain core on every land that we have a claim by national foucs (like claim on Arunachal Pradesh given by renounce the McMahon-Line )
5)Why only the KMT got the Chinese Voice? lol
The point I would like to make with 4 and 4.5 is that , while Turkey can gain core on enourmous land with alternative path, we Chinese should be able to gain core on land ? (So after all , all I want is in fact the core making system lol)
That's all I can think of now , hope that these idea can be read and considered serious .I am looking forward to the future updates of HOI4 , as I loved it so much
I will keep updating this thread when I got more idea
Last edited:
- 4
- 4
- 1
- 1