Well, hi all.
I've excceded the 500h of play. 2 campains et 3 carrers, buy flashpoint but not the urban DLC.
This game is the best I've played since a long time.
Thanks to the devs for the work done at launch et after to polish the game.
But after finish this week-end my third carrer in difficulty 1.0, I have some adjustments to suggest:
I will concentrate on the carrer mode only.
The start is very hard but the end is a piece of cake. I had 400d to go and 3 full lances of heaviest mech in bay.
I'ts boring to "farm" without other objective than make the best score. No more fun.
It's due to maps always the same for drop zone, ennmy spot and reinforcements.
The second boring effect is the classic table top values, for both mechs (ok for mechs) and stuff (not enough choice or random values).
The flashpoint DLC bring more lostech stuff but too few special missions to really hunt the magic stuff and keep the hipe up to the end of the 1200d.
I've done many trys, to change mechs, stuff and warriors perks, but I generally always converge to the same lance style, the most effective to my play style, but no real possible alternative.
An annoying issue is the game will slow down more and more as the days go by, even with a war machine.
The performances go down when the stock increase but the market screens is not good enough and slow.
It's a fastidious tash to keep the stock as small as possible to not collapes the performances. And it's not enought.
I'm not convinced by the mechwarriors abilities.
Some are really strong and some not enough powerfull. I use rarelly multiple shoot/breach shot, and abuse of sensor lock / master tactitian / bulwark.
I'm not convinced by the other abilities, maybe only for light tonnage missions, but it's too rare to dedicate many warriors on it.
So when you have all the mech you want, full stuffed, you don't have any intresting challenge (no stuff to hunt, no more mech and not enough flashpoint to hope lostech ones).
It's a long filling period to complet the career and reach the best score.
I've excceded the 500h of play. 2 campains et 3 carrers, buy flashpoint but not the urban DLC.
This game is the best I've played since a long time.
Thanks to the devs for the work done at launch et after to polish the game.
But after finish this week-end my third carrer in difficulty 1.0, I have some adjustments to suggest:
I will concentrate on the carrer mode only.
The start is very hard but the end is a piece of cake. I had 400d to go and 3 full lances of heaviest mech in bay.
I'ts boring to "farm" without other objective than make the best score. No more fun.
It's due to maps always the same for drop zone, ennmy spot and reinforcements.
The second boring effect is the classic table top values, for both mechs (ok for mechs) and stuff (not enough choice or random values).
The flashpoint DLC bring more lostech stuff but too few special missions to really hunt the magic stuff and keep the hipe up to the end of the 1200d.
I've done many trys, to change mechs, stuff and warriors perks, but I generally always converge to the same lance style, the most effective to my play style, but no real possible alternative.
An annoying issue is the game will slow down more and more as the days go by, even with a war machine.
The performances go down when the stock increase but the market screens is not good enough and slow.
It's a fastidious tash to keep the stock as small as possible to not collapes the performances. And it's not enought.
I'm not convinced by the mechwarriors abilities.
Some are really strong and some not enough powerfull. I use rarelly multiple shoot/breach shot, and abuse of sensor lock / master tactitian / bulwark.
I'm not convinced by the other abilities, maybe only for light tonnage missions, but it's too rare to dedicate many warriors on it.
So when you have all the mech you want, full stuffed, you don't have any intresting challenge (no stuff to hunt, no more mech and not enough flashpoint to hope lostech ones).
It's a long filling period to complet the career and reach the best score.