Jkris said:
For a player it is mostly a cosmetic change, but also a worry about how system demanding it will be. Not knowing how much more other processing there was, I can only say it did play slower than EU2. That comes as no surprise with a newer game, but that I had to pause when scrolling the map was a bit much. Optimization? We will see. I would like a option to turn off some of the animations. While moving water is nice, it has no extra value at all for me.
Interesting review. Mmmm, your system beats mine and still you had probs. I wonder what my pc will do

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Jkris said:
The removing of the historical events is the real controversial one, though, for many of those were the more if not most important parts of the earlier games.
It was for me

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Jkris said:
What I did notice is that additional “core” (natural part of your country) provinces were something I could get from events, instead of how some countries got that through historical events.
Very nice indeed and I was glad when I noticed they implemented this

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Jkris said:
You recruit one regiment per province at a time. This limits army build-up in a good way, but can be a bit tedious.
Now this is new to me. Brings a twist to the game but I think I'll enjoy this more than building 50k armies each time. I pity those warmonger players

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Jkris said:
While not fighting battles your regiments will replenish their strength by every month's end. Reinforcing is drawn from the manpower you accrue from your provinces.
I think it's good, but what if I don't want the regiment to be reinforced!? Oh well, what's one men more or less.
Jkris said:
Another change is how the fortresses in your provinces after a siege/assault will have to replenish their numbers. Because of this, newly taken territory is easily lost if left unprotected since the garrison is threadbare.
Another new thing to me. Thumbs up for this new feature

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Jkris said:
Since you only can build one ship per province with a port, the build up can be slow. The different types of ships give you good strategic choices, such as aiming for a fast or a strong fleet.
Dear God have mercy. One ship each time!? Mmmm, together with the slow army build up, people must start planning earlier. I like it as it forces ppl to plan things earlier, especially in MP. MP warfare will be much different due to this

. Two thumbs up.
Jkris said:
There are several other new features, the best as far as I saw being the “national ideas” one.
I liked what I saw

. It pushes a nation towards one area which means sacrificing options in another area. I'll skip other quotes, but for me the review was interesting and increased my EU3 knowledge even though it may be old news to others.
Jkris said:
... the ones who really want the game to closely follow history will be quite disappointed. While the flexible setup is something they will appreciate as much as anyone else, the game is bound to stray further from history. Inheritances and monarchs will be game functions, not things happening like it did in history. Everyone who just likes the series and wants to play around and change the destiny of their country will most likely be fully delighted. The new features are many and interesting, my favourite clearly being the “national ideas” one.
I'll really miss the change of course with regards to history, but as I always change the course of history myself in each game, don't think it'll be a big deal. All in all two thumbs up

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