One of the best things about this game is being able to make your own races/empires. Since making some new games and races in Heinlein, I realised I really wanted some more custom made species to encounter. The community collab has lots of great entries, but after so much has changed - reworked governments, new worlds, new portraits, reworked traits - it's pretty outdated. I made some myself, but making truly original and creative ones is hard work by yourself, so since we have such a creative community here, I thought I'd ask for a swap - I'll post some of the species I made for you, and in return you post some of yours for me. If you have way too many that's ok, just post your favourites or what you think is your best. I just have 2 requests:
1) Please NO silly races. I have a sense of humour just like the rest of you, but if you have a silly or joke design I'd prefer they got their own thread. Cute race portraits are fine but empires called things like, "Interstellar Love Boat" are silly.
2) NO human races. In the community collab it seemed like every other entry was a different take on humanity. I only have 1 earth in my galaxy, so 20 different humans won't help diversify much. If you really want to share yours, make a new thread and I'll be happy to share mine too. HUMANOIDS are ok to share, so long as they don't use earth as their start location.
I do not own leviathans or plantoids at this time but please feel free to upload races made with them anyway.
One last note, I am a bad speller. If you are a grammar nazi be prepared to proofread all of my race descriptions. I know, I'm sorry.
Alright, let's get started:
Will add pictures soon for easier readability.
Edit: Added pictures.
1) Please NO silly races. I have a sense of humour just like the rest of you, but if you have a silly or joke design I'd prefer they got their own thread. Cute race portraits are fine but empires called things like, "Interstellar Love Boat" are silly.
2) NO human races. In the community collab it seemed like every other entry was a different take on humanity. I only have 1 earth in my galaxy, so 20 different humans won't help diversify much. If you really want to share yours, make a new thread and I'll be happy to share mine too. HUMANOIDS are ok to share, so long as they don't use earth as their start location.
I do not own leviathans or plantoids at this time but please feel free to upload races made with them anyway.
One last note, I am a bad speller. If you are a grammar nazi be prepared to proofread all of my race descriptions. I know, I'm sorry.
Alright, let's get started:
Code:
"The Vhaasian Clans"
={
key="The Vhaasian Clans"
name_list="REP1"
ship_prefix=""
species_name="Vor Ghan"
species_plural="Vor Ghan"
species_class="REP"
species_adjective="Vor Ghanian"
species_bio="On the harsh, primal jungle world of Vhaas, every day is a constant fight for survival. Everything is food for something else, and even the collosal super predators that roam it's surface can find themselves on the menu. Here, the Vor Ghan slowly carved out a civilization. On a world where any day could be your last, survival of the fittest became not just a belief - but the Vor Ghan way of life. As such, war is not fought out of hatred or moral imperative, but simply because the weak exist to provide for the strong. \"Mercy\" is a concept they do not understand - predators do not show mercy to prey - and as they expand into space, the entire galaxy will either prove itself a predator, or become prey."
portrait="rep14"
name="The Vhaasian Clans"
adjective="Vhaasian"
government="military_dictatorship"
ftl=hyperdrive
weapon="tech_mass_drivers_1"
planet_name="Vhaas"
planet_class="pc_tropical"
system_name="Khur' Dun"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_12.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"red"
"dark_brown"
"null"
"null"
}
}
ruler={
gender=male
name="Hask'Zumon"
portrait="rep14"
texture=1
hair=0
clothes=0
ruler_title="Alpha Primus"
ruler_title_female="Alpha Primus"
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_xenophobe"
ethic="ethic_fanatic_militarist"
trait="trait_very_strong"
trait="trait_slow_breeders"
trait="trait_solitary"
trait="trait_resilient"
}
Code:
"The Neeraveer Directorate"
={
key="The Neeraveer Directorate"
name_list="REP1"
ship_prefix=""
species_name="Neeraveer"
species_plural="the Neeraveer"
species_class="AVI"
species_adjective="Neeraveerian"
species_bio="Born on frozen planet Htoh (Ta - oh), the Neeraveer are a race that has overcome an entire existance of hardship. On a cold and unforgiving planet, brute strength was a luxury few lifeforms had the spare energy to exert. Thus, Htoh favoured the crafty and oppurtunistic. By the time industrial revolution allowed the speices to finally start to conquer it's environment, intelligence was already revered. The constant fight for survival has made the Neeraveer very logical, almost unfeeling. The reality that some must live and some must die has been ingrained in their culture, and only induviduals who prove their worth are seen to hold value. After conquering such a bleak environment, space seems almost easy."
portrait="avi12"
name="The Neeraveer Directorate"
adjective="The Neeraveer"
government="science_directorate"
ftl=warp
weapon="tech_lasers_1"
planet_name="Htoh"
planet_class="pc_arctic"
system_name="Calarass"
initializer=""
graphical_culture="avian_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="pirate"
file="flag_pirate_10.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"indigo"
"grey"
"null"
"null"
}
}
ruler={
gender=female
name="Torba'Namta"
portrait="avi12"
texture=0
hair=0
clothes=2
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_individualist"
ethic="ethic_fanatic_materialist"
trait="trait_intelligent"
trait="trait_slow_breeders"
trait="trait_weak"
trait="trait_adaptive"
}
Code:
"United Broods of Chell"
={
key="United Broods of Chell"
name_list="ART3"
ship_prefix=""
species_name="Chaliir"
species_plural="Chaliiri"
species_class="ART"
species_adjective="Chalirrian"
species_bio="Originating on the arid world of Chell, the Chaliir lived for centuries in hives tunneled into the planets crust. As they warred with each other over space and resources, their conquests gradually turned single broods into nations, nations into empires, until finally - and some might say inevitably - one empire finally achieved the ultimate conquest and unified the planet under it's rule. Thanks to their massive queen mothers, Chaliiri reproduce very quickly. Wholly dedicated to their hives, most chaliiri live very contently regardless of their social status, and even referring to oneself as an induvidual is seen as \"taboo\" and even dangerous."
portrait="art7"
name="United Broods of Chell"
adjective="Chellirri Broods"
government="despotic_empire"
ftl=wormhole
weapon="tech_mass_drivers_1"
planet_name="Chell"
planet_class="pc_arid"
system_name="Skrava"
initializer=""
graphical_culture="arthropoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_1.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"orange"
"dark_blue"
"null"
"null"
}
}
ruler={
gender=male
name="Crumklac Ytanaca"
portrait="art7"
texture=0
hair=0
clothes=4
}
spawn_as_fallen=no
spawn_enabled=yes
ethic="ethic_fanatic_collectivist"
ethic="ethic_militarist"
trait="trait_industrious"
trait="trait_rapid_breeders"
trait="trait_sedentary"
trait="trait_fleeting"
trait="trait_communal"
}
Code:
"Valasha's Chosen"
={
key="Valasha's Chosen"
name_list="ART3"
ship_prefix=""
species_name="Xyllki"
species_plural="Xyllki"
species_class="ART"
species_adjective="Xyllki"
species_bio="Devoted to the god they know as the master weaver and maker of all things,Valasha, the Xyllki believe all life is connected in a vast web, each form of life a strand connected to and supporting the next. Thus, they see themselves as the care takers of her creation, charged with protecting biodiversity in all its forms. Their world thus bears an almost immaculate ecosystem, almost untarnished as they slowly and carefully advanced. When hyperspace was finally discovered, all Xyllki saw it as an obvious omen: for their stewardship and faith, Valasha showed them the strands of silk with which she weaved the universe, so that her chosen people could protect and learn from her creation all across the galaxy."
portrait="art16"
name="Valasha's Chosen"
adjective="the Chosen"
government="theocratic_oligarchy"
ftl=hyperdrive
weapon="tech_lasers_1"
planet_name="Saathurna"
planet_class="pc_tropical"
system_name="Saathar"
initializer=""
graphical_culture="arthropoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_13.dds"
}
background={
category="backgrounds"
file="pattern_01.dds"
}
colors={
"dark_purple"
"black"
"null"
"null"
}
}
ruler={
gender=male
name="Pallyt Xabbaverta"
portrait="art16"
texture=2
hair=0
clothes=0
ruler_title="Paragon"
ruler_title_female="Paragon"
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_fanatic_xenophile"
ethic="ethic_spiritualist"
trait="trait_natural_sociologists"
trait="trait_sedentary"
trait="trait_resilient"
trait="trait_enduring"
}
Code:
"Illythi Serene Foundation"
={
key="Illythi Serene Foundation"
name_list="REP1"
ship_prefix=""
species_name="Illythi"
species_plural="Illythi"
species_class="MOL"
species_adjective="Illythian"
species_bio="Although weak physically, Illythi have powerful minds, each one posessing at least some psionic ability. Using this ability to communicate with each other in the dark ocean depths, the Illythi flourished and peacefully advanced. Able to inflate their swim bladder with a lighter than air gas, Illythi are able to hover across land. Driven by intense curiosity they now traverse the stars."
portrait="mol7"
name="Illythi Serene Foundation"
adjective="Illythian"
government="moral_democracy"
ftl=warp
weapon="tech_lasers_1"
planet_name="Syr"
planet_class="pc_ocean"
system_name="Dys'Syr"
initializer=""
graphical_culture="molluscoid_01"
city_graphical_culture="molluscoid_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_15.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"turquoise"
"dark_blue"
"null"
"null"
}
}
ruler={
gender=male
name="Fern'fuj"
portrait="mol7"
texture=0
hair=0
clothes=0
ruler_title="Honored One"
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_fanatic_pacifist"
ethic="ethic_spiritualist"
trait="trait_weak"
trait="trait_enduring"
trait="trait_charismatic"
trait="trait_quick_learners"
}
Code:
"Screkli Swarm"
={
key="Screkli Swarm"
name_list="ART2"
ship_prefix="Kul'"
species_name="Screk"
species_plural="Screkli"
species_class="ART"
species_adjective="Screk"
species_bio="Originating on the harsh desert world Thok, the Screk developed many adaptations to allow them to thrive in it's very unforgiving environment. Screk bodies adapted to the planets burning days, freezing nights, fierce predators, and low availability of food and water. As they developed as a culture, the swarms fought amongst each other over the planets resources, their rapid reproduction rate meaning deaths of induviduals did little to slow down progress. Now a spacefaring race, Screk hunt for more and more territory with which to expand. They care not for other races, wanting resources only for themselves, with infighting common. Thus, most see them as interstellar vermin."
portrait="art5"
name="Screkli Swarm"
adjective="the Screk"
government="military_junta"
ftl=hyperdrive
weapon="tech_missiles_1"
planet_name="Thok"
planet_class="pc_desert"
system_name="Pith"
initializer=""
graphical_culture="arthropoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="domination"
file="domination_14.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"red"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Obr-Fulg"
portrait="art5"
texture=0
hair=0
clothes=0
ruler_title_female="Swarmlord"
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_fanatic_xenophobe"
ethic="ethic_militarist"
trait="trait_extremely_adaptive"
trait="trait_deviants"
trait="trait_repugnant"
trait="trait_fleeting"
trait="trait_rapid_breeders"
}
Code:
"Urian Divine Kingdom"
={
key="Urian Divine Kingdom"
name_list="FUN2"
ship_prefix=""
species_name="Uri"
species_plural="Uritonians"
species_class="MOL"
species_adjective="Urian"
species_bio="A terrifying race to most, the Uri are shrouded in mystery. With a rigid caste system, millions of slaves are worked not just in mines and feilds, but to build towering pyramids and ziggurats - some hundreds of meters high - out of a mysterious black stone-like material. Covered in untranslateable Urian heiroglyphics, their purpose is unknown - Uritonians view all other life as labour, nothing more, and see no reason to explain their intentions to "slaves". Some theories are Uritonians are a failed creation by some precursor race, the structures made momuments for masters now long gone. Others say they are just heartless monsters with egos. One thing is for sure - trust them at your own peril."
portrait="mol16"
name="Urian Divine Kingdom"
adjective="Urian"
government="divine_mandate"
ftl=hyperdrive
weapon="tech_mass_drivers_1"
planet_name="Sisslythi"
planet_class="pc_ocean"
system_name="Slerpactin"
initializer=""
graphical_culture="molluscoid_01"
city_graphical_culture="molluscoid_01"
empire_flag={
icon={
category="pointy"
file="flag_pointy_11.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"turquoise"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Seedkugh"
portrait="mol16"
texture=1
hair=0
clothes=0
ruler_title_female="God Emperess"
heir_title_female="Princess"
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_collectivist"
ethic="ethic_xenophobe"
ethic="ethic_spiritualist"
trait="trait_decadent"
trait="trait_talented"
trait="trait_strong"
trait="trait_repugnant"
trait="trait_quick_learners"
}
Code:
"Cyggan Star Mandate"
={
key="Cyggan Star Mandate"
name_list="MOL1"
ship_prefix=""
species_name="Cyggan"
species_plural="Cyggans"
species_class="MOL"
species_adjective="Cyggan"
species_bio="On the ice world of Sondritha, unusally plentiful volcanoes and geothermal vents make vast oceans beneath the ice sheets on the planets surface. This unique biome supports a great diversity of life, the highest form of which are the Cyggans. Cyggans are driven by an innate curiosity about the world around them. Being surrounded by such powerful natural forces on their home planet Cyggans have a better grasp of physics than most speices. Their drive to learn and explore finally lead them to space. Although able to survive on land and in water in temperatures most speices couldn't survive, the unique environment of Sondritha mean Cyggans have a harder time adapting to other worlds."
portrait="mol6"
name="Cyggan Star Mandate"
adjective="Cyggan"
government="direct_democracy"
ftl=warp
weapon="tech_lasers_1"
planet_name="Sondritha"
planet_class="pc_arctic"
system_name="Abacanus'Sondri"
initializer=""
graphical_culture="molluscoid_01"
city_graphical_culture="molluscoid_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_2.dds"
}
background={
category="backgrounds"
file="new_dawn.dds"
}
colors={
"orange"
"teal"
"null"
"null"
}
}
ruler={
gender=female
name=""
portrait="mol6"
texture=4
hair=0
clothes=0
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_individualist"
ethic="ethic_xenophile"
ethic="ethic_materialist"
trait="trait_nonadaptive"
trait="trait_natural_physicists"
trait="trait_conformists"
trait="trait_nomadic"
}
Code:
"Athallan Tech Hive"
={
key="Athallan Tech Hive"
name_list="REP3"
ship_prefix=""
species_name="Athallid"
species_plural="Athallids"
species_class="ART"
species_adjective="Athallan"
species_bio="Bioluminesence and an eyeless visage help make obvious the Athallids are adapted to life deep underground. In tunnels that stretch for miles beneath the surface, Athallid colonies are engineering marvels.Most are disinterested in what lies on the surface, preferring the darkness of their home, but the drive to advance the hive - especially technologicly - pushed Athallids ever more forward and finally into the stars themselves. Preferring to remain isolationists to others, Athallids typically keep to themselves. However, when attacked, enemies will find them more than capable adversaries, especially ones who would dare send armies into the maze of dark tunnels that the hive inhabits."
portrait="art17"
name="Athallan Tech Hive"
adjective="Athallan"
government="despotic_hegemony"
ftl=warp
weapon="tech_mass_drivers_1"
planet_name="Vrinn"
planet_class="pc_desert"
system_name="Vrinnus"
initializer=""
graphical_culture="arthropoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="domination"
file="domination_11.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"brown"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Yndan d'Vhakk"
portrait="art17"
texture=3
hair=0
clothes=0
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_collectivist"
ethic="ethic_xenophobe"
ethic="ethic_materialist"
trait="trait_industrious"
trait="trait_sedentary"
trait="trait_repugnant"
trait="trait_communal"
trait="trait_resilient"
Code:
"Rax'Thalak Star Cartel"
={
key="Rax'Thalak Star Cartel"
name_list="REP3"
ship_prefix="RSI"
species_name="Rax'Thalak"
species_plural="Rax'Thalaki"
species_class="REP"
species_adjective="Rax'Thalak"
species_bio="A nocturnal race of amphibinoids, the Rax'Thalaki are a loose collection of various mercantile guilds and corperations that are united by a mutually enforced code of trade regulations. Always on the look out for a better deal, centuries of competeing amongst each other has made them very shrewd and knowledgeable traders - according to themselves. Most races see them as con artists, extortioners, and even thieves. Rax'Thalaki deny all these claims, stating all the terms and conditions were clearly in the fine print."
portrait="rep12"
name="Rax'Thalak Star Cartel"
adjective="Rax'Thalak"
government="plutocratic_oligarchy"
ftl=warp
weapon="tech_mass_drivers_1"
planet_name="Qlak"
planet_class="pc_savannah"
system_name="Qlakidoq"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_3.dds"
}
background={
category="backgrounds"
file="diagonal.dds"
}
colors={
"orange"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Cognat d'Vhakk"
portrait="rep12"
texture=5
hair=0
clothes=0
ruler_title="Mercantile Chief"
ruler_title_female="Mercantile Coordinator"
}
spawn_as_fallen=no
spawn_enabled=always
ethic="ethic_individualist"
ethic="ethic_fanatic_materialist"
trait="trait_fleeting"
trait="trait_communal"
trait="trait_thrifty"
}
Will add pictures soon for easier readability.
Edit: Added pictures.
Last edited:
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