In Stellaris everything is so complex, dynamic and unstable with the exception of the Federations. They are very stable, monolithic and monotonous. Here are some ideas in order to change it.
Military Alliances
Peacekeepers Brotherhood
Holy Pact
Knowledge Collaboration
Economic Zone
Union
Federation
Confederation edited
Axis of Supremacy
There would be a new kind of leader, Diplomats, that would help to negotiate with other empires.
- There would be 8 kinds of “federations”, one for each etho;
- Empires with the opposite etho would not enter in that kind of organizations, but they don’t must have the specific etho. Example: Military Alliance would be the “military organization”. Pacifists would never enter in one Military Alliance but the empire wouldn’t have to be militarist to enter. A religious xenophobic empire could be part of a Military Alliance;
- International Organizations would have their own budget. Every member would have to give some (maybe 10-20%) of their energy and minerals production to the International Organization;
- The leader of the Organizations would control that budget. He could constroy Spaceports, Military Stations and Ships, but not mineral and research stations. The members would donate ships too.
- Each kind of International Organization would give a specific bonus to their members.
- Each member could propose a resolution every 3 or 6 months. Possible resolutions: invite a empire to be associated or a member; war; close borders with one empire; increase or decrease the member’s contributions; open all internal migration borders; collective research agreement; economic aid to a poor member.
- The proposes would be voted, they must have approval of 66% of the votes (forget the old consensus). Each type of International Organization would have a specific ways to count votes;
- The proposes are voted one month after the proposition, in that time the empires can negotiate with other members in other to change their votes.
- If one empire loses resolutions it will be discontent with the organization and may leave.
- The leader of the organization will be chosen every 10 years with the proper voting rules of the organization. Maybe in two turns.
- Each member recognize the citizenship rights of the main race of each member;
Military Alliances
- Pacifists empires would never enter. Pacifists people gains unhappiness;
- Votes equal the military power of the empire and their subjects;
- Increase the speed of ships construction and decrease ship’s costs;
- Can build one special Military Station, the Integrated Headquarter. It would have some expensive modules that give bonus to the Alliance's fleet.
- Needs only 51% of the votes to approve a war resolution.
- If it became 10 years without wars, it will be dissolved. The Alliances Spaceports will given to the space owner (or destroyed) and the ships sheared.
Peacekeepers Brotherhood
- Militarist empires would never enter. Militarist people gains unhappiness;
- Votes equal the number of planets of the empire and their subjects;
- Military Stations and Spaceports costs less to build and have no maintenance;
- Can force a Truce after 1 year (?) of war without any wargoals;
- Can only propose liberate wars against militarist empires and Military Alliances;
Holy Pact
- Materialist empires would never enter. Materialist people gains unhappiness;
- Votes equal the number spiritualist people of the empire and their subjects;
- -20% ethics diverse. Spiritualist people gains +0,1% of happiness for each Spiritualist People in the Pact (and their subjects).
- -50% of Reeducation Campaigns Edicts cost.
Knowledge Collaboration
- Spiritualist empires would never enter. Spiritualist people gains unhappiness;
- Votes equal the total research produced by the empire;
- If one member has one technology, it will become available to others choose to research;
- Knowledge Collaboration’s can construct a Spaceport Module that produces Science for every member.
- Collective research agreement is always one.
Economic Zone
- Collectivist empires would never enter. Collectivist people gains unhappiness;
- Votes equal the economic power the empire. Energy stoked plus 10 x Energy produced.
- The best would be a bonus in a new trade mechanics. Meanwhile, each member gains an energy bonus equal 3% of the energy produced by all members.
Union
- Individualist empires would never enter. Individualist people gains unhappiness;
- Votes equal the mineral production of the empire and subjects.
- The best would be a bonus in a new trade mechanics. Meanwhile, each member gains a mineral bonus equal 2% of the mineral produced by all members.
- Reduces the influence of separatists factions.
Federation
- Xenophobic empires would never enter. Xenophobic people gains unhappiness;
- Votes equal the number of citizens of the empire and their subjects;
- +1% happiness for each different race with citizen rights in the Federation;
- Open all internal migration borders resolution is always on.
Confederation edited
Axis of Supremacy
- Xenophile empires would never enter. Xenophile people gains unhappiness;
- Votes equal the number of planets of the empire and their subjects;
- +1% happiness for each different race slaved in the empire or living as a subject;
- Reduces the influence of Malcontent Slaves and Emancipation factions.
There would be a new kind of leader, Diplomats, that would help to negotiate with other empires.
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