Hi all,
At first I intend to make a guide for modding units with all the free quarantine times... until I find out how many works must be done. So I get lazy and... here we have, just another topic discussing what mod are your farvorite.
For me, there are certain Mods that I pick every tin, and other rarely use even once. These info here might also provide to our developper how things in-game going now.
Feel free to join with me... and let's see what we can have at the end.
So, let's start with the RACE mods first.
There are Secret Tech and weapons mods too, we will have another proper time for them both.
Tier 1:
These three Mods I can use for ALL RACE, ALL TECH, ALL TIER as long as the unit fit the requirements. The Exploitative have massive buff damage, precision and can be used by all kinds of units. Simply the best.
While the Grounding can cover the weakness of all kinds of Machines, Arc dmg, and one level of stagger resistant. The only sad thing is, the mod limit to land movement units. The Autonoms crying.
And for biological, the regeneration can beat all things. As long as you can keep your units alive, he will fight constantly. The reg be great helpful for expedition too. Where you can have one stack of army moving across the map without losing one.
There are some other Mods that I prefer at 2nd choice since they have some weakness.
The Autonom-Network Connector:
this one Mod is my Must-have whenever I play Assembly with Autonom as NPC. A massive buffs for all tactical map is HUGE advantage. However, I must be Assembly and have the Autonom as NPC.
The Dvar Fortification:
this one is my first prio when playing as Dvar. I use this mods for all game as Dvar and only Dvar.
The reactive shields:
this one I mostly use for air-force where the melee atk has less effective. Compare to common shield buff, this one is much effective on big shield units, that often being high tier units.
The Vanguard Armor:
this one is my best choice for Vanguard early game, when most of the deadliest damage are from melee kinetic damage... When you have to deal with Dvar themself, this one helpful too. Kinetic and stagger resistant, with one plus armor
The Kir'ko vision:
I will use this mod if I can't find the Syndicate Exploitative. If only it had damage buffs.
At first I intend to make a guide for modding units with all the free quarantine times... until I find out how many works must be done. So I get lazy and... here we have, just another topic discussing what mod are your farvorite.
For me, there are certain Mods that I pick every tin, and other rarely use even once. These info here might also provide to our developper how things in-game going now.
Feel free to join with me... and let's see what we can have at the end.
So, let's start with the RACE mods first.
There are Secret Tech and weapons mods too, we will have another proper time for them both.
Tier 1:
These three Mods I can use for ALL RACE, ALL TECH, ALL TIER as long as the unit fit the requirements. The Exploitative have massive buff damage, precision and can be used by all kinds of units. Simply the best.
While the Grounding can cover the weakness of all kinds of Machines, Arc dmg, and one level of stagger resistant. The only sad thing is, the mod limit to land movement units. The Autonoms crying.
And for biological, the regeneration can beat all things. As long as you can keep your units alive, he will fight constantly. The reg be great helpful for expedition too. Where you can have one stack of army moving across the map without losing one.
There are some other Mods that I prefer at 2nd choice since they have some weakness.
The Autonom-Network Connector:
The Dvar Fortification:
The reactive shields:
The Vanguard Armor:
The Kir'ko vision: