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Selmack

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Olden Ghost can still get Fine and Masterwork Armor but it already has Immunity. I thought this was a bug but it still has it in this release.

Why would I would to spend the gold to get this Armor?

Another Crash - I will post crash info in bug thread.

Thanks!!!
 

Talq

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Rune of Krolm - I thought the Runes were buildings which assisted in defense. I had never seen Rune of Krolm till this game.

Question: It only has 1 elemental attack damage. Why allow units to freeze or decrease its attack with a spell. A monster hit it with damage that decreased its attack by 20 percent then I froze it with an Elven spearmaster. Seems a little overkill to me. It is already easy to defeat without allowing it to be frozen. It is a building correct? I am going to check and see if all attacking building can be frozen with the new update.

Thanks!!!

Its never been a building - always a unit. Its just a unit with an aura, that cannot attack or move, and will be destroyed after x turns (see its properties).

Its not clear what bug you are describing here. Totems tend to be easy to destroy - but the cost is the attacks to destroy them.
 

unmerged(546569)

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Casting Levitate on Wolves of Helia does nothing - the spell does not go into effect and is wasted.
Correct me if I am wrong, but Levitate is an elemental spell and Wolves of Helia have, like the Archers of Helia, Elemental Immunity, meaning any elemental spell will fail.
No fireball damage and no flight or water walking for them. Talking about a double edged knife. ;)

Units can't always move into a water tile. I need to test it some more, but it seems you can't move into water from hills? - Edit: Definitely bugged.

When you cast a powerful spell you get the message (and broken/non-existing icon) that someone else cast a powerful spell, even though you are the one that cast it.
 
Last edited:

Selmack

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Its never been a building - always a unit. Its just a unit with an aura, that cannot attack or move, and will be destroyed after x turns (see its properties).

Its not clear what bug you are describing here. Totems tend to be easy to destroy - but the cost is the attacks to destroy them.

Thank you for this reply. As I said, I had never need it before. When I looked at it, it only had 1 elemental attack and I did think it was a building so was strange to see it could be slowed or frozen.

If you can freeze it, then it must attack - right? Or does freezing keep it from helping other units? I will look up what it does exactly. If it is frozen and can not attack, does that mean its helping power for other units is frozen for that time also?

Thanks!!!
 

Selmack

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I just realized I posted this into the wrong thread. The World New issues continues to happen - saying 2 when there is one.

_________________________________________________________________________________________________________

I am still is same game - World News says x 2 but there is only one item to report.

Again - I have made a seperate save game as I know this is so vague. Can anyone tell me how and/or where to send a the game file and I will upload it. Also, again, I do not know what where the game files are stored no matter how hard I search the Steam directories.

Thanks!!!

Adding a positive note: I really love the new land percentage. I just had been laying down roads after watching Das videos but now I have to forget that and really look at the best place to put a building.

Question though: I have never gone into portals - Just never saw a reason to - Now that monsters are going into portals, are cities being built there that I have to try to defeat to win a game or is it still just more battling? Thanks!!!
 

Selmack

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I really want to play this game but it is hard to get motivated knowing the game will crash sooner or later.

I truly love the game and look for the day the bugs are completely corrected and crashes or things of the past.
 

unmerged(535244)

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Bugs I've noticed:-
List of units menu does not appear.
Sometimes the list of updates at the start of a round does not appear
Monsters just "appear" out of nowhere on the map adjacent to my cities, ie not from apparent den.
 

unmerged(528249)

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Problems I've noticed.
The "enter into water" one.
The "spell icon" one.
2 - also, weird pathing issues seem to occur now (can't move units through my own, even though they have enough movement).
This one.
I've seen a new color on enemy and I can't have that one when creating new game - dark brown, so want it.
These last two patches i can't get Old Trolls to build, they just never happen and I had them few patches earlier.
When you kill a lord and it have any attacking tower in construction color of that construction process do not change, also sometimes that building looks done but is gray and can't be attacked.
When you kill a lord and it had a message to you and you kill it before you read it that message will stay forever, can't cancel it, need to reload and read before kill.
Sometimes when clicking between turns (not like crazy) to skip em faster lose all game menu on screen, can see only territory with mobs, nothing to do with it, need to reload.
And I still ctd like crazy, noticed - bigger map faster ctds, more underground portals even faster ctds. 7950 crossfire 1920x1200 12.8 driver if that matters.
Also still have that blur thing when close window, even from menu when game is not created/loaded.
In underground sometimes have crazy texture blinking, also blinking between turns when a unit moving.

Love - the game, new stuff. More DLCs pls :) And please make it possible to play w/o ctds.
 

Selmack

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Descending Fire does not appear just like Agile Mind when the (>>) button expands the spell window in current version.

I keep this window expanded so I will add to this as I locate additional spells.

Posted in bug forum also. Posted here as it is the first time I have seen this bug and I am not sure whether this was true before update.
 

unmerged(168525)

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Hate to moan, but this patch introduced a bunch of new bugs on top of the old ones it didn't fix. The focus is all over the place so that hot keys or buttons stop working, tool tips behind buttons, units embarking into water randomly not working, I get a spell effect on my capital and a notifcation with a placeholder graphic as if someone cast a spell on me, but all my rivals are dead...etc. I just can't play the game at the moment, and there's no way I'm buying the next DLC when the game is in this state. Such a shame, game was so much fun...
 

unmerged(512844)

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Noticed 2 bugs:

The now well known "cannot enter the water" bug that really needs fixing.
And a minor bug, in the entry screen, when selecting the computer warlocks by clicking their heads (new option of v1.3) their face doesnt appears in the bubble which stays black. Still the game is launch with the right ones, so no biggy.
Great game, please fix the water bug and bring on the "BIG DLC".
etienne
 

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(Sorry I play on Russian version so some game names maybe translated by me not correct. I don't know original names.)

"Magic Lock" spell CAN be casted on Spirit King (2000 gold hero) and is not working, even spell icon do not appear on him.
As fame for gods grow player should get new spell unlock to learn, I don't while I continue playing, but I get new spells to learn when I load game.
And here this one new to me, I crashed when created new town in underground world.
 

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I think spell "Haste" is not working.
Damage/heal numbers blinking and cover each other so I don't see what exactly happened.
"Sun Aura" spell CAN be casted on Elder Witch (2000 gold hero) and is not working, even spell icon do not appear on her.