So far, I've tried the USA twice in GC v. 1.02. Main thing is that the strategies of 1.01 just will NOT work anymore. No more cranking out a good half dozen or so lux clothes factories, steel mills, etc. IRL that kind of economic expansion would drive a country massively in debt (example: look at China in the 1950s-60s, or much of the underdeveloped world from 1960-80) which would lead to bankruptcy.
Take the game slower than before. Build up slowly. Best game I had so far was where I never went into debt as the USA; as soon as I made 2k, I built a rail line; built factories only when I could afford them. Would probably have been a good game but I had the AI set to aggressive and the Mexicans attacked
Overall, I'm going to play 1.02 more before I give it a final verdict. Yep, it is harder, and I'm not so happy about losing the paradise of Providence, Rhode Island
, but seems much more challenging now. It forces the players to either go take the resources they are needing, and makes big countries diversify their industrial base much more than 1.01.
Take the game slower than before. Build up slowly. Best game I had so far was where I never went into debt as the USA; as soon as I made 2k, I built a rail line; built factories only when I could afford them. Would probably have been a good game but I had the AI set to aggressive and the Mexicans attacked
Overall, I'm going to play 1.02 more before I give it a final verdict. Yep, it is harder, and I'm not so happy about losing the paradise of Providence, Rhode Island