Look, what I am saying is, as Paradox is still in HOI2 alpha, they have room to add/remove features, game play, etc...and since this has turned into a thread about how we think naval combat should turn out, I am simply putting my vote down as:
If Johan and the crew are having trouble finding ways to improve the HOI style of naval combat to the point where a Pacific campaign is playable simply on its naval merits, then I would rather have less navy than have it HOI style again.
@The ancient mar
You say "naval centered players to enjoy a good WW2 Pacific simulation", I am sure you enjoyed HOI, but did you really enjoy it on the basis of a naval sim? I enjoyed it on the basis of having stratigic command of an alliance with the possibility to invade Canada if I saw fit. HOI is one of the most replayed games I have ever own (catching up on CivII), but honestly, despite being a U.S. navy buff, the Pacific theater was never the most enjoyable part. So, my 2 cents for HOI2 is either naval combat improves or gets streamlined. Of course I would like former, but not if it means that the overall experience has to suffer.
If Johan and the crew are having trouble finding ways to improve the HOI style of naval combat to the point where a Pacific campaign is playable simply on its naval merits, then I would rather have less navy than have it HOI style again.
@The ancient mar
You say "naval centered players to enjoy a good WW2 Pacific simulation", I am sure you enjoyed HOI, but did you really enjoy it on the basis of a naval sim? I enjoyed it on the basis of having stratigic command of an alliance with the possibility to invade Canada if I saw fit. HOI is one of the most replayed games I have ever own (catching up on CivII), but honestly, despite being a U.S. navy buff, the Pacific theater was never the most enjoyable part. So, my 2 cents for HOI2 is either naval combat improves or gets streamlined. Of course I would like former, but not if it means that the overall experience has to suffer.
Last edited: