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th3freakie

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With Portugal. The country is piss-poor and they the capitalist POPs are tiny, so they take eons to gather up some capital. But still, the ones in Lisbon are hoovering around 1200£, and dispite me getting experimental railroad, they're not building anything at all. Some factories would be nice too but no deal.

Is it a game thing or am I doing something wrong? Liberals keep wining so no manual building (not that I would be able to aford it either).
 

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Do you have a laissez-faire or an interventionist party in power? If you don't they won't build anything. If it is an interventionist party they just might not have the money yet since it costs more under such party.
 

th3freakie

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Laissez-faire. Ence me not beeing able to build the railroads.

Godam Lisboeta capitalists. The guys in São Paulo never let me down! :D
 

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You should never have more than one capitalist in each state. If I were you I'd kept a single capi for the entire country.
 

th3freakie

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Eärendil said:
You should never have more than one capitalist in each state. If I were you I'd kept a single capi for the entire country.
I don't have more then one POP per state. Portugal starts with one in Lisboa and one in Porto. I created one in Faro, giving me one per state.

No idea about the falling asleep thing? Perhabs the same problem as events have? :confused:
 

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What are your rich taxes and tariffs?
 

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Eärendil said:
You should never have more than one capitalist in each state. If I were you I'd kept a single capi for the entire country.

Not really, since capitalists can build railroads around the country but factories are always placed in the capi's state. So unless you have only one populous state or are trying to migrate people, spreading capi's around your country is a good idea.



Freakie: it's possible that your capitalists lose all their spare money at once, like when trying to build a factory that hasn't been invented yet, or building factories in colonies. Check their cash levels regularly, they should eventually wake up. Oh, and if they don't gain enough cash, convert a 40,000 or 50,000 pop to capis, they rake in cash like there's no tomorrow. :D
 

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1200£ is not a given level for them to build a factory. Sometimes they have to get up to 2000 or more, even under laissez faire capitalism. I can only reccomend (having played Portugal quite a bit) that you either make bigger capitalist POPs in the three Portuguese states (in the 10k range) or that you rapidly increase your GDP per Capita.
 

Aquilegia

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Actually having 1 relatively big (not 1k) capitalist pop only for the whole nation when you start the game with a relatively poor country can be the most efficient option for a few reasons.

-First if you have more capitalist pops they need to share the rich pop income with more other capitalists, decreasing their income per pop and increasing their demand for goods reducing the speed by which the cash-reserves they have grow, reducing speed of factory/railroad building

-Second, factories in the begin of the game aren't extremely profitable if you don't have a good infrastructure, so it might be best to make sure the capitalists are mostly building railroads. When you have more states with a capitalist, relatively more money will be spent on building factories and less on railroads.

-Also keep in mind that railroads will (almost) always increase your income (and so also the income for your capitalists) from RGO's and increase efficiency for factories so these are best in the start of the game

-Also if you haven't invented some factories, capitalists will still try to built them, losing money for no factories. So more capitalists building factories will result in losing more money.

Still there could be reasons to make more than 1 capitalist:

-If you have aristocrats in your country and you can't or don't want to tax them to death, it might be useful to increase the amount of capitalists to increase their share of the rich-income

Of course this doesn't apply as much to the late-game
 

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OHgamer

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th3freakie said:
Laissez-faire. Ence me not beeing able to build the railroads.

Godam Lisboeta capitalists. The guys in São Paulo never let me down! :D

Playing with VIP?

If so, keep watch after they get to the ~2000 range. If you see their reserves disappear, then there is that issue with lower tech economies similar to what Brazil faced - ie the game wants the capi to build a specific factory but the nation does not have the invention yet to build the factories, and the result is a black hole.

Basically, unless you start as one of the industrial leaders (ENG, FRA, USA, PRU, BEL, HOL, AUS, SWE) it might be wise to start with an interventionist party and build infra first yourself, as a way to boost income from exports and have a fairly decent infrastructure bonus to efficiency so that when you do have capis build factories, doing this will give you the time for the industrial inventions to fire and ensure that by the time you finish research of level-2 rail, the capis should be ready to build and have a solid base upon which to build.
 

th3freakie

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OHgamer said:
Playing with VIP?

If so, keep watch after they get to the ~2000 range. If you see their reserves disappear, then there is that issue with lower tech economies similar to what Brazil faced - ie the game wants the capi to build a specific factory but the nation does not have the invention yet to build the factories, and the result is a black hole.
I forgot mentioning it, but besides the railroad tech, they've have a good bunch of factory inventions aswell already. Nothing very usefull (fabric, lumber/paper mill...) but they're not choiceless.

But if they need some 2000£ then that explains it :)

Cheers all!
 

Eärendil

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My best experience with capis was when I was playing a highly immigrant-friendly Chile. I got loads of immigrants to two different states and thus I promoted two capis, one in each state. In the middle of the game (1870s I think) they were both making more than £100 each day and could fill all provinces (about 50 I think) with railroad construction when a new level was discovered before the first ones were completed. I doubt that I would be getting stuff built faster if I had promoted more capis.
 

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Eärendil said:
My best experience with capis was when I was playing a highly immigrant-friendly Chile. I got loads of immigrants to two different states and thus I promoted two capis, one in each state. In the middle of the game (1870s I think) they were both making more than £100 each day and could fill all provinces (about 50 I think) with railroad construction when a new level was discovered before the first ones were completed. I doubt that I would be getting stuff built faster if I had promoted more capis.

It probably would've.