Fine, fine, I guess everyone is all for supply being a major obstacle. I guess I'm just too used to HoI2.
Welcome to the dark side!!!!
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Fine, fine, I guess everyone is all for supply being a major obstacle. I guess I'm just too used to HoI2.
Good... Let the logistics flow through you!Welcome to the dark side!!!!![]()
I'm watching through the Single Player Japan vods, and I am extremely worried about supply. Basically, Daniel is a player who knows what he is doing - and there is absolutely nothing he can do about the crippling supply issues in China, that I can see. In the dev diary on supply, they identified one of the goals of the new system as "It must be possible to see exactly what the bottleneck in your supplies are and give the player possible actions to fix this that are clear". But what I'm seeing here is no way to fix the bottleneck other than "retreat and give up provinces until you're back in supply".
Yes, I understand that Japan encountered this problem IRL - but this game is specifically not about IRL. You don't play Japan vs. AI to not conquer China. You don't play Germany to lose to the Soviet Union. The whole point of the game is that with superior leadership you can fix the problems that they ran into in real life and conquer more than they actually did, but there's no superior leadership that gets around supply bogging you down for years in China - meanwhile, Germany still gets to expand unrealistically fast if they want, surrounded by small countries that don't have supply issues.
Then where are my rainbow unicorn riding manga samurai girls? Maybe not historical, but I don't play Japan to not crush China with those awesome units of no supply requirements (they obviously work on magical dust that they draw from sunshine)
Seriously though, there is an historical (real life) basis that defines the gameplay and that means that supply causes problems for players. It's one of the many "puzzles" to solve. I get that it shouldn't be too hard for the base game to keep it fun. It pretty obviously wasn't that hard since Daniel conquered China in about a year after starting the war with no preperation in '36. Logistics are one of the main problems in Grand Strategy and it shouldn't be too easy. I love playing Japan and having a tough China is awesome, it's the only real land battle you'll play. US and UK are mostly naval warfare so quite different. Having to take smart routes and using divisions with low supply requirement are what make the fight in China interesting.
But then, that's just my opinion and you're entitled to yours. I can only say that I hope it'll be challenging enough for me and not too tough for you![]()