I'm watching through the Single Player Japan vods, and I am extremely worried about supply. Basically, Daniel is a player who knows what he is doing - and there is absolutely nothing he can do about the crippling supply issues in China, that I can see. In the dev diary on supply, they identified one of the goals of the new system as "It must be possible to see exactly what the bottleneck in your supplies are and give the player possible actions to fix this that are clear". But what I'm seeing here is no way to fix the bottleneck other than "retreat and give up provinces until you're back in supply".
I haven't watched episode 4 yet, but throughout episode 2-3 the main issue was purely supply. Constantly Daniel would say "darn, supply is the biggest killer" and that gets reiterated over and over... and there's just no way to solve this?? No way to play around it other than to simply retreat as he did? He even launched a naval invasion to capture more ports, had naval superiority so escorts should be able to deliver supplies, etc. but none of that seemed to matter. One of the largest penalties you can possibly get, and it just completely brickwalls you because there's apparently no way to get enough supplies to actually press an offensive with large army against large army.
Additionally, in the dev diary it was mentioned that you'd be able to airdrop supplies - can we get an update on this? It's not currently in the game, and I can't tell if it's even planned - in one of the much earlier WWW episodes they answered a question about it and it didn't sound like they were still working on implementing it, it was just a flat, "no, this feature isn't in HoI4".
Basically, I would like the devs to address that their own goal listed in the dev diary doesn't appear to be met. Supply should definitely matter, and if you ignore it completely you should experience difficulties - but experienced players should have ways to increase supply in a meaningful matter so that your superior army isn't stuck retreating from 1918-level Chinese forces in the Republic of China because there's just no possible way to get enough supply for an offensive, as Daniel was.
From what I can tell, the biggest culprit of this is that all infrastructure is completely destroyed if you have any kind of prolonged battle in an area. I feel like that's excessively punishing and makes it incredibly difficult to advance through large countries if they actually put up any kind of fight. Granted, marching through large countries should come with its own difficulties, but it shouldn't be next to impossible for even the most experienced HoI4 player the devs have.
Disclaimer: I haven't had time to watch episode 4 yet, maybe Daniel showed off a way to increase supply enough to launch real offensives. If so, I apologise for wasting everyone's time with this post! But from what I can see in episodes 2-3 it's a major issue with no real solution.
I haven't watched episode 4 yet, but throughout episode 2-3 the main issue was purely supply. Constantly Daniel would say "darn, supply is the biggest killer" and that gets reiterated over and over... and there's just no way to solve this?? No way to play around it other than to simply retreat as he did? He even launched a naval invasion to capture more ports, had naval superiority so escorts should be able to deliver supplies, etc. but none of that seemed to matter. One of the largest penalties you can possibly get, and it just completely brickwalls you because there's apparently no way to get enough supplies to actually press an offensive with large army against large army.
Additionally, in the dev diary it was mentioned that you'd be able to airdrop supplies - can we get an update on this? It's not currently in the game, and I can't tell if it's even planned - in one of the much earlier WWW episodes they answered a question about it and it didn't sound like they were still working on implementing it, it was just a flat, "no, this feature isn't in HoI4".
Basically, I would like the devs to address that their own goal listed in the dev diary doesn't appear to be met. Supply should definitely matter, and if you ignore it completely you should experience difficulties - but experienced players should have ways to increase supply in a meaningful matter so that your superior army isn't stuck retreating from 1918-level Chinese forces in the Republic of China because there's just no possible way to get enough supply for an offensive, as Daniel was.
From what I can tell, the biggest culprit of this is that all infrastructure is completely destroyed if you have any kind of prolonged battle in an area. I feel like that's excessively punishing and makes it incredibly difficult to advance through large countries if they actually put up any kind of fight. Granted, marching through large countries should come with its own difficulties, but it shouldn't be next to impossible for even the most experienced HoI4 player the devs have.
Disclaimer: I haven't had time to watch episode 4 yet, maybe Daniel showed off a way to increase supply enough to launch real offensives. If so, I apologise for wasting everyone's time with this post! But from what I can see in episodes 2-3 it's a major issue with no real solution.
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