• We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
6) Albania shouldn't ever be able to conquer the world solo in 10 years. I love the sandbox concept but this is done when game mechanics are broken.
I agree with everything except this. I have said 1000th times that it is not the mechanics fault, the problem is the very weak AI that can barely play the game. It does not matter if they make the AI gang up on the player if the AI is brain-dead. I literally declared war on the entire world by mid-1937 as Japan and still managed to conquer ~95% of the world IIRC by 1944 and at that point I decided to take a 3 months break form HOI. I am pretty sure that I would still achieve a WC even if I disbanded my entire army, air force and navy after declaring war to the whole world. Btw EU IV is a game that (at least in theory) is rigged to make the AI gang on the player if he is too aggressive but that does not stop WCs; for example I conquered the world by 1763 starting as a 1 province minor which is more or less the same time that I needed to conquer the world as Albania in HOI III. A much better AI would make WC impossible but the easiest way is to do it with artificial restrictions but that won´t make the game better quite the opposite if you ask me (...)
 
Last edited:

-Stukov-MK VII

Colonel
60 Badges
Feb 1, 2010
964
135
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Golden Century
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Imperator: Rome
  • Victoria 2
I agree with everything except this. I have said 1000th times that it is not the mechanics fault, the problem is the very weak AI that can barely play the game. It does not matter if they make the AI gang up on the player if the AI is brain-dead. I literally declared war on the entire world by mid-1937 as Japan and still managed to conquer ~95% of the world IIRC by 1944 and at that point I decided to take a 3 months break form HOI. I am pretty sure that I would still achieve a WC even if I disbanded my entire army, air force and navy after declaring war to the whole world. Btw EU IV is a game that (at least in theory) is rigged to make the AI gang on the player if he is too aggressive but that does not stop WCs; for example I conquered the world by 1763 starting as a 1 province minor which is more or less the same time that I needed to conquer the world as Albania in HOI III. A much better AI would make WC impossible but the easiest way is to do it with artificial restrictions but that won´t make the game better quite the opposite if you ask me (...)

Eh that's fair Barros, I knew that line would bring you out eventually. I will agree with the AI in general. It would be nice if the Ai would ever concentrate force for an attack ever, or simply did not act in a complete idiotic way

Also I agree on artificial restrictions being silly as well, as all they do is mask the problems rather than fix them.
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.690
327
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
I completely agree with the OP and the many comments requesting HoI4 beta to be tested by HoI online players. I know someone who will go out of his way to find all the major game mechanic exploits. He has done so on HoI3, HoI2, AoD, DH, and even Crusader Kings II. I remember him listing exploits in other games I've never heard of. If Paradox do decide to let HoI online players test the beta, I highly recommend they include this guy (I can message you his username - I'm pretty sure he's up for testing HoI4 out).
 

ZeroMoon17

Captain
52 Badges
Aug 24, 2010
348
37
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I agree with everything except this. I have said 1000th times that it is not the mechanics fault, the problem is the very weak AI that can barely play the game. It does not matter if they make the AI gang up on the player if the AI is brain-dead. I literally declared war on the entire world by mid-1937 as Japan and still managed to conquer ~95% of the world IIRC by 1944 and at that point I decided to take a 3 months break form HOI. I am pretty sure that I would still achieve a WC even if I disbanded my entire army, air force and navy after declaring war to the whole world. Btw EU IV is a game that (at least in theory) is rigged to make the AI gang on the player if he is too aggressive but that does not stop WCs; for example I conquered the world by 1763 starting as a 1 province minor which is more or less the same time that I needed to conquer the world as Albania in HOI III. A much better AI would make WC impossible but the easiest way is to do it with artificial restrictions but that won´t make the game better quite the opposite if you ask me (...)

Eh that's fair Barros, I knew that line would bring you out eventually. I will agree with the AI in general. It would be nice if the Ai would ever concentrate force for an attack ever, or simply did not act in a complete idiotic way

Also I agree on artificial restrictions being silly as well, as all they do is mask the problems rather than fix them.

But think about it this way, if they make an awesome AI so that it acts like a real human, that will kill our MP community, because people won't need to play with other people any more :O.
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.690
327
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
But think about it this way, if they make an awesome AI so that it acts like a real human
If they make such an AI, I think that game would easily become one of the best selling grand strategy games.
 

Klausewitz

Field Marshal
107 Badges
Jul 16, 2009
6.136
1.441
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Victoria 2
If they make such an AI, I think that game would easily become one of the best selling grand strategy games.
If they make such an AI they do need to bother with HoI4 any longer.
They just can sell the thing to the highest bidder and retired to their own caribean island.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.643
20.039
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
If they make such an AI they do need to bother with HoI4 any longer.
They just can sell the thing to the highest bidder and retired to their own caribean island.

If they could build an AI like that, the staff at Paradox would find themselves black-bagged and taken to a secret location, with all of their files and hardware from their office, and with agents from a foreign power demanding all the secrets of this new AI. Failure to disclose those secrets would result in confinement to the Comfy Chair for an unspecified duration.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
I will just point out that asking for a better AI is like asking for a cure for cancer. Very easy to ask in the comfy chair.

Now, try doing it yourself.

Also it should be obvious that more complex games mean making a better AI more difficult, but apparently it isn´t. Better to have features adapted for an AI that can use them, than putting tons of stuff only a human will use properly, thus breaking difficulty. Which is why removing divisional leaders was done, for example.
 

-Stukov-MK VII

Colonel
60 Badges
Feb 1, 2010
964
135
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Golden Century
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Imperator: Rome
  • Victoria 2
Eh I think the only way to really made the ai any decent is just to let them cheat like hell
Like giving the ai a 400% production bonus of equipment and give them unlimited manpower, of course none of this matters when the soviet ai sends it's entire army to guard Siberia I guess
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.161
7.236
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
Eh I think the only way to really made the ai any decent is just to let them cheat like hell
Like giving the ai a 400% production bonus of equipment and give them unlimited manpower, of course none of this matters when the soviet ai sends it's entire army to guard Siberia I guess
...or it sends all 500 divisions to one province to face your lone visible division, and then you bomb the infrastructure around that province out of existence. I recall too many games where the German AI sent over half its army to either Norway or India to starve, then sent more reinforcements when the effective fighting strength dropped. When the AI defeats itself without human assistance, it's neither fun nor challenging. On the other hand, if you make it simple enough for the AI to handle, then we might as well play Risk instead.
 

callanquinn

First Lieutenant
43 Badges
May 10, 2013
240
1
  • Crusader Kings II: Legacy of Rome
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Another thing worth mentioning that I have seen ruin MP games is the whole fleet ping-pong scenario when a fleet runs out of org and is trying to pull out of a sea zone, leading to overstacking and losses that are out f both players hands.. Stukov and others have already covered most of what is wrong in naval combat in regards to MP, but this issue in particular always seems to recur.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Well, maybe do like EU4 and don´t allow to retreat fast? MAybe after 4 hours?

Or allow retreat time to rely on admiral skill. So skill 5 = retreat after 2 hours, skill 0 = 7.

Agreed lol

Which is why you gotta play multiplayer man!

MP isn´t the answer for everyone. It´s extremely time consuming and depends too much on having reliable people to play with. And it´s not like I don´t play online, I probably played some 800 hours of MP Company of Heroes 1 and 2 - it´s so much simpler to play a 40 minute game than a Paradox game...
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Ahem, you CAN'T voluntarily retreat to transports Kovax. Walking on to them with a move order is the only way, and once attacked, you're stuck. You can't choose to retreat onto a transport like you can into a neighboring province.

You alo can't load some troops onto the transports while others hold the line and retreat last onto the transports, which is a serious failing in the retreat system IMO.

Wow wow, wait a moment. It´s accurate that some people wouldn´t be able to embark in transports at all. If what you´re proposing is that eventually the last divisions fighting should magically be able to retreat-embark that is BS.

IF a province is overrun while the battle is being fought ALL divisions not embarked SHOULD be lost.
 

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
No, i think he´s proposing that when 4 divs defend a coastel province and you know they will be beaten eventually, that you can volunarily withdraw 3 of them to the transports ashore while the fourth holds the line until the other 3 have embarked. This seems to not be possible atm.
 

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
Well, maybe do like EU4 and don´t allow to retreat fast? MAybe after 4 hours?

Or allow retreat time to rely on admiral skill. So skill 5 = retreat after 2 hours, skill 0 = 7.

Like all most of the ideas that anyone suggests for HOI4, the 4 hour retreat delay was already done in Arsenal of Democracy and thus will not be in HOI4.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
No, i think he´s proposing that when 4 divs defend a coastel province and you know they will be beaten eventually, that you can volunarily withdraw 3 of them to the transports ashore while the fourth holds the line until the other 3 have embarked. This seems to not be possible atm.

The point still stands, if the 4th division loses and is overrun the 3 other divisions should be destroyed or retain only the strenght they had already embarked, with the rest being lost.

I do hope that embarking is a process that takes time to do. It´s what happened in Dunkirk. There WERE forces holding the line while the retreat was going on.

Also obivously retreating or not should also rely on a decent port that allows evacuation. If you are on a province with level 10 port or mountain province with no port should make a big difference.
 

brisduv

Admiral of the Ocean Blue
35 Badges
Nov 9, 2004
883
27
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
I agree with the OP's list. I will add an additional comment about the AI and scenarios in general.

While I agree HOI3 is a very moddable game, it should arrive from the developer 'ready to play' - it shouldn't take users 'fixing' the game just to make it playable. For example whoever creates the various campaign scenarios spend real time researching names of ships, divisions, leaders and geography so I don't have bogus OOB's to try to fix. And scenarios should match each other.

Realistically the AI will never be able to compete with a human as long as you have total control over your units, I prefer this but seems only by letting your lower commanders be as stupid as the AI's (in other words computer control over your tactical moves) will it have any chance. Hopefully there can be some improvement in HOI4.

I often play Italy or Japan from the '36 scenario (TFH) and see the German AI get hung up in Norway or more recently in DENMARK?! I opened up the Denmark AI in Sept' 39 and discovered it had built 2 levels of fortification and upgraded its one division in Copenhagen to level IV. Despite having the strongest Army in the world the German AI couldn't figure out how to capture the one city. It could have bombed using ground attack until it disappeared, it could have assaulted it - but NO HQ was sent to lead the 12 divisions stacked there. SO no attack on the West in 40 and game is basically hosed. Read up on the conquest of Denmark, it lasted one day. I don't have an issue with Denmark player/AI improving its defense, it is realistic if they really wanted to. But the AI didn't use its Navy to land troops on adj. hexes or to bomb it or use even a corp sized HQ to lead the attack.

PLEASE fix this in HOI4! I preordered HOI3 and its given me more playing time probably than any other Paradox game, hope the next version is even better, thanks.
 

KevinG

General
8 Badges
May 9, 2009
1.855
667
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
Well, maybe do like EU4 and don´t allow to retreat fast? MAybe after 4 hours?

Or allow retreat time to rely on admiral skill. So skill 5 = retreat after 2 hours, skill 0 = 7.

There already is a minimum retreat time for naval combat in HOI3 that's adjusted for speed and the blockade trait. I believe he was referencing how sometimes when you retreat a fleet, you have no choice on where it retreats to. In these cases, the fleet will always ping pong back between the same 2 provinces every time when retreating, thus leading to you inevitably losing that stack 100% of the time because its stuck in an infinite retreat loop between 2 provinces that you can't break.
 

Galverizer

Colonel
37 Badges
Apr 16, 2002
830
8
  • BATTLETECH: Flashpoint
  • Steel Division: Normandy 44
  • PDXCON 2017 Gold Ticket holder
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Pillars of Eternity
  • Europa Universalis III
  • Europa Universalis IV
  • Gettysburg
  • Majesty 2
  • March of the Eagles
  • Sengoku
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
"1) Ninja Landings. "

I didn't play HoI 3 much, but in 1 & 2 there was no problem defending from this. You just put 2-3 inf divisions(lesser axis power) on the ports and it was very hard to take it. And having ports uselly next to each other you could get 6-9 divs there fast. So thats just bad defens if they managed to do that to you.