1. i have no control over where my storage facilitys are bringing their goods, especially if they are allowed to export
this would be no big problem if not for the other 2
i would like to have the ability to disalow export or at least reserve some trucks for local delivery only so that my resource depndant industry does not starve/import because all the trucks are off to the edge
setting some facilitys to fill is imo only a bad workaround, but at least reduces the problem somewhat
2. processing industry and unique industry dont order their stuff from the closest warehouse, but from anywhere on the map
this makes decentralised storage and production worse then all industry centralised in one area and leads to clogged up roads and, at least for me, 2-3 storage facility with all trucks used and every other with <5 trucks used but mostly 0 trucks used
i would expect the big consumers to order from the closest facility possbile, instead of somwhere on the other side of the map, so that the resources arive befor the porduction stalls
this is a bigger problem for unique factorys, since all but 4 of them use plastics and thus would be needed to be build all in the same area for the system to work, which means all new industry needs to be bunched up or there will be problems with other products
3. delivery trucks prefer roads way to much
even when there is a direct link with cargo train terminals (like 2 blocks away from sorce and destination) more then half the amount send will be delivered by road only, which is especially iritating on exports, which go to any edge of the map (not even the closeste but mostly random)
and just by the way, deliverys from the same storage were done, road-only or with train at random, to the same unique factory without any changes in the infrastructure anywhere, so there has to be some kind of problem
i would expect more then 90% of the goods deliverd to use the train/ship/plane when possible and fast enogh, as this would reduce the severity of problem 1 almost entirely(trucks drive only to the train/ship/plane instead of the edge/other mapside -> more then half, and in many cases ~90% less distance for the truck)
i am entirely not sure if the current simulationcode allows any of my expectations, but some improvement should be possible
this would be no big problem if not for the other 2
i would like to have the ability to disalow export or at least reserve some trucks for local delivery only so that my resource depndant industry does not starve/import because all the trucks are off to the edge
setting some facilitys to fill is imo only a bad workaround, but at least reduces the problem somewhat
2. processing industry and unique industry dont order their stuff from the closest warehouse, but from anywhere on the map
this makes decentralised storage and production worse then all industry centralised in one area and leads to clogged up roads and, at least for me, 2-3 storage facility with all trucks used and every other with <5 trucks used but mostly 0 trucks used
i would expect the big consumers to order from the closest facility possbile, instead of somwhere on the other side of the map, so that the resources arive befor the porduction stalls
this is a bigger problem for unique factorys, since all but 4 of them use plastics and thus would be needed to be build all in the same area for the system to work, which means all new industry needs to be bunched up or there will be problems with other products
3. delivery trucks prefer roads way to much
even when there is a direct link with cargo train terminals (like 2 blocks away from sorce and destination) more then half the amount send will be delivered by road only, which is especially iritating on exports, which go to any edge of the map (not even the closeste but mostly random)
and just by the way, deliverys from the same storage were done, road-only or with train at random, to the same unique factory without any changes in the infrastructure anywhere, so there has to be some kind of problem
i would expect more then 90% of the goods deliverd to use the train/ship/plane when possible and fast enogh, as this would reduce the severity of problem 1 almost entirely(trucks drive only to the train/ship/plane instead of the edge/other mapside -> more then half, and in many cases ~90% less distance for the truck)
i am entirely not sure if the current simulationcode allows any of my expectations, but some improvement should be possible